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feedBack-desktop/scripts/build-linux-ubuntu.sh
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#!/bin/bash
# Native Ubuntu build script
# Assumes host is running Ubuntu Linux
# Uses native Ubuntu packages (apt) and copies system Python
set -euo pipefail
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
PROJECT_DIR="$(dirname "$SCRIPT_DIR")"
CONFIG="$PROJECT_DIR/.build-config.json"
# Platform identifier
export PLATFORM="linux"
# Check we're on Linux
if [[ ! -f /etc/os-release ]] || ! grep -q "ubuntu\|debian" /etc/os-release; then
echo "Note: This script is optimized for Ubuntu/Debian but may work on other distributions."
echo "For non-Ubuntu Linux, system dependencies might need manual installation."
echo ""
fi
echo "=== Slopsmith Desktop Ubuntu Native Build ==="
echo ""
# Color setup
export RED='\033[0;31m'
export GREEN='\033[0;32m'
export YELLOW='\033[1;33m'
export BLUE='\033[0;34m'
export NC='\033[0m'
# Source common build logic
source "$SCRIPT_DIR/build-common.sh"
# Platform-specific: Return expected artifact patterns
get_expected_artifacts() {
printf "%s\n" "$PROJECT_DIR/release/*.AppImage" "$PROJECT_DIR/release/*.deb"
}
# Platform-specific: Install system dependencies
install_system_deps() {
echo -e "${YELLOW}!${NC} Using pre-installed system dependencies (sudo skipped for this build)"
}
# Platform-specific: Bundle Python runtime
bundle_python_impl() {
# Linux: use existing bundle-python.sh script
bash "$SCRIPT_DIR/bundle-python.sh"
}
# Platform-specific: Bundle system binaries
bundle_binaries_impl() {
# Linux: use existing bundle-binaries.sh script
bash "$SCRIPT_DIR/bundle-binaries.sh"
}
# Run the build
main "$@"