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bcbc7963d3f3ef8a707bf40b4836300675efc97e
70
Commits
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bcbc7963d3 |
Merge pull request #92 from got-feedBack/fix/mac-tcc-diagnostic-logging
fix(mac): add diagnostic logging to microphone TCC permission flow |
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0645ce724d |
fix(mac): add diagnostic logging to ensureMicrophoneAccess TCC flow
Every decision point in the macOS microphone permission path now logs its status and context to the debug log, including the previously silent 'granted' early-return path — which is the prime suspect for the stale- grant bug (TCC reports 'granted' for a signature-keyed entry that no longer matches the running binary). Also logs: - platform gate skip - app.isPackaged === false skip (and why it matters re: NSMicrophoneUsageDescription) - getMediaAccessStatus return value in all branches - app identity (name, version, exe path) on 'granted' early return - askForMediaAccess result + extra warning on user denial - full error stack on exceptions (not just the message) Co-Authored-By: Claude <noreply@anthropic.com> |
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31248617a5 |
feat(audio): renderer-audio bus — mix renderer WebAudio master into engine output (Phase 2) (#91)
* fix(audio): prefer same-backend duplex routing * fix(audio): centre mono input; limit duplex to same-endpoint devices Two issues found while testing the USB-guitar-cable path on Windows: 1. Centre a mono input. SourceChain::processBlock fell into the pass-through branch for a 1-channel input, filling only min(inputChannels, outputChannels) = 1 output channel and zeroing the rest, so a mono USB guitar cable played out of the left speaker only. A single-channel input is now broadcast across every output channel. 2. Only attempt the combined (duplex) device when input and output are the SAME physical endpoint. Two different endpoints of the same backend (USB cable in + separate speakers out) are independent hardware clocks; routing them through one duplex device was unstable across the app lifecycle (no audio until an explicit Apply, then distortion / dropouts / silent-in-song on navigation). Different endpoints now use the split path, whose ring bridges the two clocks. Same-endpoint duplex (one interface for in and out) keeps the low-latency win. Low latency for the two-device case is a follow-up that needs the device-lifecycle work (startup restore + reconfigure on navigation). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01JEoFeTPSnz4NpwwCG52hnu * fix(audio): probe same-endpoint duplex the same way apply routes it Startup auto-apply (renderer init) fail-closes on probeDeviceOptionsDual's `compatible` verdict, but the probe still measured a COMBINED duplex device for any same-backend pair while setAudioDevices now opens split for different endpoints. That mismatch made the startup probe describe a config that isn't the one applied — surfacing as "no audio until I press Apply" for a USB cable + separate speakers. Gate the probe's duplex path on the same sameEndpointIntent (same type AND same device) the apply path uses, so a two-device pair is probed via the split path it will actually run on. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01JEoFeTPSnz4NpwwCG52hnu * fix(audio): never feed chain processors blocks larger than prepared size WASAPI shared mode can deliver oversized blocks right after a device start. The NAM core pre-allocates its conv ring/output buffers to the Reset() maxBufferSize and only asserts (release no-op) on larger blocks; one oversized block corrupts the conv ring state and garbles all subsequent audio until the next Reset() — the 'first start heavily distorted until tone reset / engine restart' bug. - NAMProcessor::processBlock: process in slices of at most the prepared block size. - SignalChain::process: slice oversized device blocks into prepared-size chunks before any slot (VST/NAM/IR) sees them. See docs/audio-distortion-first-start-investigation.md. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(audio): close stale-format race when processors are added mid-reconfigure addProcessor/replaceProcessor prepare the incoming processor off the audio lock on N-API worker threads. A concurrent device reconfigure's SignalChain::prepare() can't see that processor (not slotted yet), so a slot could go live prepared at a stale sample rate / block size and stay wrong until the next device restart — heard as pitch-shifted/garbled monitoring when a chain loads while the device is being (re)opened (widest window: WASAPI exclusive mode's slower open). Re-check the chain's current format under the lock at insert/swap time and re-prepare if it moved; log the transition to stderr so tester logs show when the race fired. prepare() now publishes the format under the lock so the check can't tear. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(effects): align executor plan schema with rebranded capability layer The rebrand left a three-way schema split: rig_builder sent the old 'slopsmith.audio_effects.chain_plan.v1', the renderer capability layer validated against the new 'feedBack.…' id (rejecting every plan), and this executor still expected the old one. Result: every song chain load fell back to legacy clearChain+loadPreset — a full multi-VST rebuild per currentSong poll cycle, heard as continuous distortion during playback (tester logs: 4-6 rebuilds/session, slot IDs into the 90s). Executor now uses the rebranded id and accepts the legacy one as an alias (matching the capability layer's new alias), so neither side of the handoff can break on old plugin bundles. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(audio): guard input callback against double registration Tester main-process log showed two consecutive 'startAudio: duplex=0' lines: a transient audioDeviceStopped() (WASAPI exclusive opens fire one mid-start) cleared audioRunning while the input callback stayed attached, so the second startAudio() re-added it. JUCE then dispatched the input callback twice per block: DSP ran twice and each block was pushed into the split ring twice — every sample played twice (half speed, one octave down, garbled). stopAudio()'s single removeAudioCallback left the duplicate registration alive, wedging the engine (restart no longer helped) and keeping the exclusive-mode device open even after app close. Mirror the existing outputCallbackRegistered guard for the input side. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(audio): diagnostic instrumentation for tester repro builds Main-process stderr logging on every open lead, RT paths rate-limited (first-25 per anomaly + ~5s heartbeats per callback clock): - primary callback re-entrancy (duplicate registration detector) - oversized blocks on primary/output callbacks, SignalChain slicing, NAM chunking (pre-fix corruption trigger visibility) - ring fill + under/overflow counters (split-mode pacing) - device lifecycle: aboutToStart/stopped on both managers with sr/bs and callback-registration flags; startAudio guard-skip; stopAudio state - SourceChain.prepare format trace (stale-rate lead) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(audio): drop diagnostic heartbeats, keep anomaly detectors The 5s ring/format heartbeats served the distortion hunt and are noise now. Keep the cheap anomaly-only diagnostics (callback re-entrancy, oversized-block detectors, chain slicing/chunking, stale-format re-prepare, device lifecycle) — they log only on misbehavior and stay relevant for the exclusive-mode playback work. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs: keep investigation notes out of the PR (local working notes) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * test: pin JUCE WASAPI exclusive device-type name The shared player bundle (feedBack#824) detects exclusive-style output by string-matching getCurrentDevice().outputType. The name is hardcoded in vendored JUCE; a JUCE upgrade renaming it would silently disable the feedpak-under-exclusive routing. Fail the build instead. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(audio): renderer-audio bus — mix renderer WebAudio master into engine output (Phase 2) SPSC packed-LR ring (64K frames) fed over IPC by the renderer, consumed by whichever output callback is live (duplex or split), mixed like a backing track before master gain. Producer-side linear resampling with cross-chunk continuity; drop-oldest on overflow. Prefill gate (~10.7 ms) and fill clamp (~85 ms → trim to prime target) added from fix12 tester spike data, which also confirmed clock stability (drift → 0, zero overflow over 8 min). Off by default — zero behavior change until the renderer enables it. Exposed as setRendererBus / pushRendererAudio (fire-and-forget IPC, ~100 msgs/s) / getRendererBusMetrics. Spike script included for tester go/no-go runs. Consumed by the feeder in feedBack#824's Phase 2 follow-up. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(audio): gate lifecycle [diag] logs behind SLOPSMITH_SANDBOX_DEBUG Review follow-up (#86): the six lifecycle diagnostics (stopAudio, audioDeviceAboutToStart/Stopped, audioOutputAboutToStart/Stopped, SourceChain::prepare) printed unconditionally while the PR body claimed they were verbose-gated. Gate them behind the existing slopsmith_vst_trace::isEnabled() runtime flag (SLOPSMITH_SANDBOX_DEBUG — already flipped by the app's debug-logging switch, so tester debug runs still capture them). The RT-path anomaly detectors (primary re-entry, oversized-block) keep their firstN/anomaly bounds unchanged, as reviewed. VSTTrace.h now defines NOMINMAX/WIN32_LEAN_AND_MEAN before windows.h so including it from engine TUs doesn't clobber std::min. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: ChrisBeWithYou <chris@rifflarr.local> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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2d0dd12abe |
fix(audio): input-callback double registration, stale-format race, effects schema alignment (#86)
* fix(audio): prefer same-backend duplex routing * fix(audio): centre mono input; limit duplex to same-endpoint devices Two issues found while testing the USB-guitar-cable path on Windows: 1. Centre a mono input. SourceChain::processBlock fell into the pass-through branch for a 1-channel input, filling only min(inputChannels, outputChannels) = 1 output channel and zeroing the rest, so a mono USB guitar cable played out of the left speaker only. A single-channel input is now broadcast across every output channel. 2. Only attempt the combined (duplex) device when input and output are the SAME physical endpoint. Two different endpoints of the same backend (USB cable in + separate speakers out) are independent hardware clocks; routing them through one duplex device was unstable across the app lifecycle (no audio until an explicit Apply, then distortion / dropouts / silent-in-song on navigation). Different endpoints now use the split path, whose ring bridges the two clocks. Same-endpoint duplex (one interface for in and out) keeps the low-latency win. Low latency for the two-device case is a follow-up that needs the device-lifecycle work (startup restore + reconfigure on navigation). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01JEoFeTPSnz4NpwwCG52hnu * fix(audio): probe same-endpoint duplex the same way apply routes it Startup auto-apply (renderer init) fail-closes on probeDeviceOptionsDual's `compatible` verdict, but the probe still measured a COMBINED duplex device for any same-backend pair while setAudioDevices now opens split for different endpoints. That mismatch made the startup probe describe a config that isn't the one applied — surfacing as "no audio until I press Apply" for a USB cable + separate speakers. Gate the probe's duplex path on the same sameEndpointIntent (same type AND same device) the apply path uses, so a two-device pair is probed via the split path it will actually run on. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01JEoFeTPSnz4NpwwCG52hnu * fix(audio): never feed chain processors blocks larger than prepared size WASAPI shared mode can deliver oversized blocks right after a device start. The NAM core pre-allocates its conv ring/output buffers to the Reset() maxBufferSize and only asserts (release no-op) on larger blocks; one oversized block corrupts the conv ring state and garbles all subsequent audio until the next Reset() — the 'first start heavily distorted until tone reset / engine restart' bug. - NAMProcessor::processBlock: process in slices of at most the prepared block size. - SignalChain::process: slice oversized device blocks into prepared-size chunks before any slot (VST/NAM/IR) sees them. See docs/audio-distortion-first-start-investigation.md. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(audio): close stale-format race when processors are added mid-reconfigure addProcessor/replaceProcessor prepare the incoming processor off the audio lock on N-API worker threads. A concurrent device reconfigure's SignalChain::prepare() can't see that processor (not slotted yet), so a slot could go live prepared at a stale sample rate / block size and stay wrong until the next device restart — heard as pitch-shifted/garbled monitoring when a chain loads while the device is being (re)opened (widest window: WASAPI exclusive mode's slower open). Re-check the chain's current format under the lock at insert/swap time and re-prepare if it moved; log the transition to stderr so tester logs show when the race fired. prepare() now publishes the format under the lock so the check can't tear. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(effects): align executor plan schema with rebranded capability layer The rebrand left a three-way schema split: rig_builder sent the old 'slopsmith.audio_effects.chain_plan.v1', the renderer capability layer validated against the new 'feedBack.…' id (rejecting every plan), and this executor still expected the old one. Result: every song chain load fell back to legacy clearChain+loadPreset — a full multi-VST rebuild per currentSong poll cycle, heard as continuous distortion during playback (tester logs: 4-6 rebuilds/session, slot IDs into the 90s). Executor now uses the rebranded id and accepts the legacy one as an alias (matching the capability layer's new alias), so neither side of the handoff can break on old plugin bundles. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(audio): guard input callback against double registration Tester main-process log showed two consecutive 'startAudio: duplex=0' lines: a transient audioDeviceStopped() (WASAPI exclusive opens fire one mid-start) cleared audioRunning while the input callback stayed attached, so the second startAudio() re-added it. JUCE then dispatched the input callback twice per block: DSP ran twice and each block was pushed into the split ring twice — every sample played twice (half speed, one octave down, garbled). stopAudio()'s single removeAudioCallback left the duplicate registration alive, wedging the engine (restart no longer helped) and keeping the exclusive-mode device open even after app close. Mirror the existing outputCallbackRegistered guard for the input side. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(audio): diagnostic instrumentation for tester repro builds Main-process stderr logging on every open lead, RT paths rate-limited (first-25 per anomaly + ~5s heartbeats per callback clock): - primary callback re-entrancy (duplicate registration detector) - oversized blocks on primary/output callbacks, SignalChain slicing, NAM chunking (pre-fix corruption trigger visibility) - ring fill + under/overflow counters (split-mode pacing) - device lifecycle: aboutToStart/stopped on both managers with sr/bs and callback-registration flags; startAudio guard-skip; stopAudio state - SourceChain.prepare format trace (stale-rate lead) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(audio): drop diagnostic heartbeats, keep anomaly detectors The 5s ring/format heartbeats served the distortion hunt and are noise now. Keep the cheap anomaly-only diagnostics (callback re-entrancy, oversized-block detectors, chain slicing/chunking, stale-format re-prepare, device lifecycle) — they log only on misbehavior and stay relevant for the exclusive-mode playback work. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs: keep investigation notes out of the PR (local working notes) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(audio): gate lifecycle [diag] logs behind SLOPSMITH_SANDBOX_DEBUG Review follow-up (#86): the six lifecycle diagnostics (stopAudio, audioDeviceAboutToStart/Stopped, audioOutputAboutToStart/Stopped, SourceChain::prepare) printed unconditionally while the PR body claimed they were verbose-gated. Gate them behind the existing slopsmith_vst_trace::isEnabled() runtime flag (SLOPSMITH_SANDBOX_DEBUG — already flipped by the app's debug-logging switch, so tester debug runs still capture them). The RT-path anomaly detectors (primary re-entry, oversized-block) keep their firstN/anomaly bounds unchanged, as reviewed. VSTTrace.h now defines NOMINMAX/WIN32_LEAN_AND_MEAN before windows.h so including it from engine TUs doesn't clobber std::min. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: ChrisBeWithYou <chris@rifflarr.local> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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91c4e0037f |
test: pin JUCE WASAPI exclusive device-type name (#90)
The shared player bundle (feedBack#824) detects exclusive-style output by string-matching getCurrentDevice().outputType. The name is hardcoded in vendored JUCE; a JUCE upgrade renaming it would silently disable the feedpak-under-exclusive routing. Fail the build instead. Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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b2be91808c |
fix(audio): accept standard base64 for IR/NAM slot state (was silently dropped) (#88)
MemoryBlock::fromBase64Encoding only parses JUCE's proprietary
"<size>.<alphabet>" format and returns false on standard RFC-4648 base64 —
which is what the Python-side plugins (rig_builder) emit for per-slot state.
That silent false meant LoadPresetWorker/SetSlotState never called setState()
for those slots, so IR stages lost their per-stage `gain` (cab loudness makeup,
amp-trim impulse compensation) on every chain load.
Add decodeStateBlob(): JUCE format first (engine-native saves unchanged), then
a standard-base64 fallback via juce::Base64 — gated to IR/NAM slots only, whose
processors take exactly the JSON these states carry ({"irPath","gain"} /
{"modelPath",...}). VST slots keep the JUCE-only decode: their plugin-emitted
blobs are metadata wrappers, not real setStateInformation() chunks.
Co-authored-by: Jafz2001 <ignacio.fritis@mundotelecomunicaciones.cl>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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3e3f1f868c |
fix(audio): never feed chain processors blocks larger than prepared size (#85)
* fix(audio): never feed chain processors blocks larger than prepared size WASAPI shared mode can deliver oversized blocks right after a device start. The NAM core pre-allocates its conv ring/output buffers to the Reset() maxBufferSize and only asserts (release no-op) on larger blocks; one oversized block corrupts the conv ring state and garbles all subsequent audio until the next Reset() — the 'first start heavily distorted until tone reset / engine restart' bug. - NAMProcessor::processBlock: process in slices of at most the prepared block size. - SignalChain::process: slice oversized device blocks into prepared-size chunks before any slot (VST/NAM/IR) sees them. See docs/audio-distortion-first-start-investigation.md. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(audio): prefer same-backend duplex routing * fix(audio): centre mono input; limit duplex to same-endpoint devices Two issues found while testing the USB-guitar-cable path on Windows: 1. Centre a mono input. SourceChain::processBlock fell into the pass-through branch for a 1-channel input, filling only min(inputChannels, outputChannels) = 1 output channel and zeroing the rest, so a mono USB guitar cable played out of the left speaker only. A single-channel input is now broadcast across every output channel. 2. Only attempt the combined (duplex) device when input and output are the SAME physical endpoint. Two different endpoints of the same backend (USB cable in + separate speakers out) are independent hardware clocks; routing them through one duplex device was unstable across the app lifecycle (no audio until an explicit Apply, then distortion / dropouts / silent-in-song on navigation). Different endpoints now use the split path, whose ring bridges the two clocks. Same-endpoint duplex (one interface for in and out) keeps the low-latency win. Low latency for the two-device case is a follow-up that needs the device-lifecycle work (startup restore + reconfigure on navigation). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01JEoFeTPSnz4NpwwCG52hnu * fix(audio): probe same-endpoint duplex the same way apply routes it Startup auto-apply (renderer init) fail-closes on probeDeviceOptionsDual's `compatible` verdict, but the probe still measured a COMBINED duplex device for any same-backend pair while setAudioDevices now opens split for different endpoints. That mismatch made the startup probe describe a config that isn't the one applied — surfacing as "no audio until I press Apply" for a USB cable + separate speakers. Gate the probe's duplex path on the same sameEndpointIntent (same type AND same device) the apply path uses, so a two-device pair is probed via the split path it will actually run on. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01JEoFeTPSnz4NpwwCG52hnu * fix(audio): close stale-format race when processors are added mid-reconfigure addProcessor/replaceProcessor prepare the incoming processor off the audio lock on N-API worker threads. A concurrent device reconfigure's SignalChain::prepare() can't see that processor (not slotted yet), so a slot could go live prepared at a stale sample rate / block size and stay wrong until the next device restart — heard as pitch-shifted/garbled monitoring when a chain loads while the device is being (re)opened (widest window: WASAPI exclusive mode's slower open). Re-check the chain's current format under the lock at insert/swap time and re-prepare if it moved; log the transition to stderr so tester logs show when the race fired. prepare() now publishes the format under the lock so the check can't tear. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> Co-authored-by: ChrisBeWithYou <chris@rifflarr.local> |
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56e929da4e |
audio: replaceIR(slotId, path, gain) for in-place cab/IR swap (#83)
* audio: add replaceIR(slotId, path, gain) for in-place cab/IR swap Swap an existing convolution slot's IR without a full loadPreset, so the rest of the chain — the amp VST above all — is not torn down and rebuilt (that teardown is the ~1-2 s wait when changing cabs / mic position). Mirrors the existing loadIR worker but calls SignalChain::replaceProcessor(slotId, ...); optional gain updates the slot post-gain (the cab makeup). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * audio: expose replaceIR over the IPC bridge Wire the native replaceIR(slotId, path, gain) through audio-bridge (ipcMain handle) + preload, so renderers get feedBackDesktop.audio.replaceIR. Lets the rig-builder cab room swap a cab's IRs in place instead of a full loadPreset + param re-apply (that re-apply was the brief 'can't move the mic yet' lag). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * audio: replaceIR updates slot name/path so getChainState reflects the swap replaceProcessor deliberately preserves the target slot's name/path during the prepare/fault window (so a fault in prepareToPlay is blocklisted against the right plugin path). It kept them even on success, so after a successful replaceIR the slot's audio was the new IR but getChainState()/preset-save still reported the OLD IR name+path — a footgun for any consumer that persists a chain read back from getChainState(). Add optional newName/newPath to replaceProcessor, applied under the swap lock ONLY on success (empty = keep, so the sandbox-promotion caller is unchanged). ReplaceIRWorker passes "IR: <name>" + the new path, mirroring LoadIRWorker. Built (npm run build:audio) clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Jafz2001 <ignacio.fritis@mundotelecomunicaciones.cl> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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a53fd38732 |
Merge pull request #84 from got-feedBack/chore/plugin-manager-rebrand
chore(plugin-manager): rebrand UI strings from Slopsmith to fee[dB]ack |
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f3c14271cc |
chore(plugin-manager): rebrand UI strings from Slopsmith to fee[dB]ack
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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ac824d5cc5 |
Merge pull request #81 from got-feedBack/chore/drop-setlist-plugin
chore(build): stop bundling feedback-plugin-setlist |
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524c2e0dca |
chore(build): stop bundling feedback-plugin-setlist
Playlists are integrated into the core app, so the setlist plugin is obsolete and its repo is being archived. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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dd7ad9b786 |
feat(update): add nightly Velopack update channel (#80)
Adds `nightly` as a selectable auto-update channel (Windows + macOS). Client: - update-manager.ts: add 'nightly' to UpdateChannel (veloChannel already yields win-x64-nightly / osx-arm64-nightly, so no logic change) - main.ts: allow 'nightly' in the runtime IPC channel guard - preload.ts: add 'nightly' to the preload-local UpdateChannel union - screen.js / settings.html: add the Nightly option + helper text CI (nightly.yml): - derive <pkg>-nightly.<UTC date> version in the setup job - setup-dotnet (pinned from .build-config.json) so the vpk CLI has net8, matching build.yml - vpk pack win-x64-nightly / osx-arm64-nightly (mac signed + notarized, mirroring build.yml's signed/unsigned fallback) - publish a rolling `nightly` GitHub Release (prerelease=false, latest=false) that the in-app updater reads for the nightly channel - concurrency guard so an overlapping dispatch can't race the rolling release Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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34e1aa099d | Change nightly workflow schedule to 23:00 | ||
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59145e4663 |
fix(library): create the default library folder on first run (#79)
The Python server only seeds bundled starter content (and scans) when DLC_DIR.is_dir() is true, and it can't bootstrap the folder itself — the seed's mkdir runs only after _get_dlc_dir() already resolves a directory. On a fresh install the default library path didn't exist, so the scan bailed with "DLC folder not configured" and starter content never seeded. Create the resolved DLC dir in startPython() before spawning the server so the first scan seeds the bundled songs. Also modernize the default library path to ~/.local/share/feedback/library, keeping the legacy slopsmith paths as fallbacks so existing installs that relied on the default keep their populated library. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>v0.3.0-alpha.1 |
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336cbda8ef |
build: bundle starter content + fix diagnostic sloppak name skew (#78)
Copy core's content/starter/*.feedpak into the bundle so
server._seed_builtin_starter_content() can seed it into the library on first
run of packaged builds. Also fix a rename skew: the builtin diagnostic copy
looked for docs/diagnostics/slopsmith-diagnostic-basic-guitar.sloppak, but core
renamed it to feedBack-diagnostic-basic-guitar.sloppak — so the diagnostic
seeding was silently skipped in packaged builds ("not found" warning). Point at
the feedBack-* name to match server.py's _BUILTIN_DIAGNOSTIC_SOURCES.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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8083fc2b2c |
Merge pull request #77 from got-feedBack/ci/fix-slopsmith-rename
ci(build): stop full matrix on pushes to main |
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371a4fb36b |
ci(build): stop full matrix on pushes to main
ship-ci.yml covers checks and nightly.yml builds main daily; the 3-platform matrix only needs to run on tags and manual dispatch. |
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8ca63f2a09 |
Merge pull request #76 from got-feedBack/ci/fix-slopsmith-rename
ci(nightly): fix macOS/Windows packaging broken by fee[dB]ack rename |
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1df4c753d9 |
ci(nightly): fix macOS/Windows packaging broken by fee[dB]ack rename
nightly.yml still globbed for the old Slopsmith.app bundle name and failed every night. Find the .app dynamically (name-agnostic *.app glob - the new name contains [dB], which a shell glob reads as a character class) and derive zip names from the bundle, matching the fix already on main in rc.yml/build.yml. Also refresh stale Slopsmith comments in build.yml. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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b5dce9af4d |
fix(audio): read-ahead the backing track off the RT audio thread (#60)
* fix(audio): read-ahead the backing track off the RT audio thread The backing AudioTransportSource was set up with no read-ahead buffer and no reader thread — setSource(src, 0, nullptr, rate) — so the realtime audio callback decoded the backing file synchronously inside getNextAudioBlock on every block while a song plays. Any disk seek or codec spike (worst on compressed formats) then blew the block's realtime budget, producing underruns heard as glitches / brief mutes. Interpose a juce::TimeSliceThread with 32768 source frames (~0.68 s @ 48 kHz) of look-ahead so decode happens off the audio thread. The thread is declared before backingTransport (so it is destroyed after it — the transport's BufferingAudioSource holds a pointer to it) and started once in the ctor. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * docs(audio): document the bounded BufferingAudioSource lock residual Codex review: readBufferSection() holds callbackLock across a refill chunk decode and the RT callback takes the same lock. Accepted — the window is bounded (2048-frame chunks) and only hit mid-refill, vs. the old guaranteed synchronous decode every block; note it in the comment so nobody mistakes the transport stack for fully RT-safe. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Jafz2001 <ignacio.fritis@mundotelecomunicaciones.cl> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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f785fb9ab1 |
fix(renderer): keep Rig Builder's tone out of the user's manual VST chain (#73)
* fix(renderer): keep Rig Builder's tone out of the user's manual VST chain Rig Builder's chain preloader is always on, so it loads its whole tone (amp / pedals / racks / master pre-post / RB Final Leveler) into the SHARED engine chain. The Audio menu's 'Save Current Chain' and auto-persist captured the LIVE engine via getChainState()/savePreset(), baking those stages into the user's manual chain — so a user who built their own VST chain saw it sprout a full Rig Builder rig they never added. Add aeIsRigBuilderStage() (path under /rig_builder/, 'RB Final Leveler', rs_gear __rb*, or slot master_pre/post) + aeStripRigBuilderFromNativePreset(), and apply them at save (items + native blob), the app-init restore loop, the preset-load path (with an empty-guard), and refreshChain (display filter) so the manual chain only ever holds the user's own processors. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(renderer): skip Rig Builder stages in the tone-switch preload paths too Codex review: legacy polluted presets were only sanitized in replaceChainWithPresetBlob(), but the tone-switch preloads load directly from raw preset.items + nativePreset.chain (loadPresetItemsWithState in IIFE 1 and the deliberately-inline copy in IIFE 2). Skip Rig Builder stages by index in both loops — index-skips keep the items/nativeChain alignment for the remaining pairs — and expose the detector as window._aeIsRigBuilderStage for IIFE 2. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(renderer): load fully-polluted presets as empty instead of falling back Codex review round 2: the never-empty guard restored the ORIGINAL polluted blob whenever stripping emptied the chain — but a preset that empties completely was 100% Rig Builder's tone, exactly the case the sanitizer exists for. Load the stripped (empty) chain and warn; empty- chain presets are a supported shape. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Jafz2001 <ignacio.fritis@mundotelecomunicaciones.cl> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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fad294c6fc |
fix(release): rebrand Velopack packId Slopsmith -> feedback (#74)
The nupkg/installer artifact names were still 'Slopsmith-*' (packId), mismatching the app + the feedback-*.deb/.AppImage. Rebrand to 'feedback' now — safe before any installed base exists (Velopack matches the installed app's packId on update; changing it after users install would orphan their auto-updates). The client resolves updates by channel manifest (releases.<ch>.json), not packId, so no client change is needed. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e22981405c |
fix(audio): stop signal-chain duplication on renderer re-evaluation (#71)
Testers on 0.3.0-alpha.1 reported the signal chain duplicating (every VST/NAM/IR exactly twice) with blown-out gain after leaving the Audio menu, plus VST edit windows closing and the Edit button going dead. Root cause: the native JUCE chain lives in the Electron main process and survives renderer reloads and screen.js re-evaluations (host re-hydration after a backend restart), but init() unconditionally restored the localStorage-saved chain by APPENDING — aeRestoreSavedChain never clears. The #50 review added a clear-before-restore in the amp-sims toggle handler only; the identical hazard at init() remained. Since the saved chain mirrors the live chain, every init re-run produced an exact 2x duplicate (two amp stages in series = the blown-out gain). Fixes: - init(): probe getChainState() first and skip ALL auto-load (default preset and saved-chain restore) when the engine already has a live chain. Also covers splitscreen pop-out windows re-running init. - saveChainStateFromChain(): never persist a Rig-Builder-owned chain (identified by its _rb_unit_impulse / RB Final Leveler plumbing stages). Rig Builder reloads its default tone off-screen on its own schedule, so it is routinely the ambient live chain; snapshotting it made the saved chain resurrect Rig Builder's tone on restore — the exact processor set in the tester screenshot. - aeRestoreSavedChain(): drop Rig Builder plumbing stages from legacy polluted saves and rewrite the cleaned list (self-healing). - _aeOpenEditor(): a false return means the baked-in slot id went stale (chain rebuilt while the list was on screen); refresh the chain list instead of silently doing nothing. - Install-once guard (hookState) on the arrangement:changed/song:ready reapply listeners — they stacked one pair per re-evaluation, running N racing clear+load sequences per song load after a re-eval. Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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be71e7a13a |
chore: remove stale root README (#70)
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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cdbc88036b |
fix(release): glob the win launcher exe (productName is sanitized to feedback.exe) (#69)
electron-builder strips the brackets from productName 'fee[dB]ack' → the win launcher is 'feedback.exe', so deriving --mainExe from raw productName ('fee[dB]ack.exe') didn't match. Glob release/win-unpacked/*.exe instead (single root exe), mirroring the mac .app glob. Confirmed via the fail-loud guard on the v0.3.0-alpha.1 build.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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e84f675dad |
ci: remove duplicate release.yml (build.yml is the sole build+release workflow) (#68)
release.yml and build.yml were added in the same commit and are byte-near-duplicates: both build the 3-OS matrix, Velopack-pack, create the GitHub release, and notify core on v* tags. release.yml has been untouched since creation and still carried the Slopsmith rename skew (so it failed on mac and double-built every tag against build.yml). build.yml is the maintained twin (skew fixed) and fully covers the release path. No status check depends on release.yml. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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921ae0b66d |
ci: adapt workflows to trunk-based development (#62)
* ci: adapt workflows to trunk-based development Nightly builds main directly (old release/v* discovery pinned nightlies to shipped branches forever). ship-ci adds push triggers on main and release/** for post-merge signal. New rc.yml builds the desktop app matrix from release branches during stabilization (signed, not notarized, 14-day artifacts). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * ci: fix rc.yml mac-zip rename skew + drop duplicate build-core rc.yml: glob release/mac*/*.app (was hardcoded Slopsmith.app, which no longer exists after the fee[dB]ack rebrand) and derive the zip name from the bundle; rename the win zip + comments off 'Slopsmith'. nightly.yml: remove build-core — core's own nightly already pushes ghcr feedback:nightly on the same cron (duplicate/race, per PR author's open question). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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b4c63f82e7 |
fix(release): resolve app bundle/exe name dynamically in Velopack pack (rename skew) (#67)
The mac + win Velopack pack steps hardcoded 'Slopsmith' (the pre-rebrand name), so vpk looked for Slopsmith.app / Slopsmith.exe and failed after the app was renamed to productName 'fee[dB]ack'. Now: mac globs release/mac-arm64/*.app and derives --mainExe from its basename; win derives the launcher from package.json build.productName with a fail-loud guard; the non-tag mac tester-zip globs *.app too. packId stays 'Slopsmith' (the installed-client update contract). Linux unaffected (electron-builder names artifacts feedback-*, release globs by extension). Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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896e0f0ce4 |
chore(release): bump version to 0.3.0 for the 0.3.0-alpha series (#66)
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9560a12680 |
chore: drop redundant drum/keys-highway-3d from plugin clone list (#65)
Both derive to dirnames (drum_highway_3d, keys_highway_3d) that core already ships as committed plugins/ dirs. The clone loop runs after core is in place, so these two always fail-to-clone-and-skip (dir exists) — dead entries. Core remains the authoritative source for both; no functional change to the shipped app. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f8829fec3c |
chore: stop bundling the find-more plugin in desktop builds (#64)
feedBack-plugin-find-more is a deliberately-withheld repo (kept private); it must not be bundled into or shipped with the desktop app. Drop it from the plugin clone/bundle list. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8c57e5e639 |
chore: stop bundling the update-manager plugin in desktop builds (#63)
The feedBack-plugin-update-manager repo is private and not being shipped, so drop it from the plugin clone/bundle list in build-common.sh. The desktop app's own Velopack auto-updater (src/main/update-manager.ts) is unrelated and untouched. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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bc3765276d |
build: bundle Camera Director plugin in multi-platform builds (#61)
The Camera Director plugin (got-feedback/cameradirector_feedback, our fork of nimuart's) only appeared in locally-built AppImages because the entry adding it to build-common.sh's plugin clone list was never committed — it existed solely as a working-tree edit. Fresh-clone builds (CI, Windows, tester AppImages) clone core plus this fixed plugin list and ignore the resources/ copies, so the plugin showed for the maintainer but not for testers. Its only dependency, the highway_3d `window.__h3dCamCtl` freecam bridge, is already on core main, and there is no per-plugin build step, so adding the repo to the clone list is enough to bundle it for everyone. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1524e349cb |
fix(build): bundle Rig Builder by its current repo name, not the pre-rename redirect (#59)
The bundled-plugin list cloned got-feedback/rig_builder, a name two renames behind the current feedBack-plugin-rig-builder. That works only via GitHub's rename redirect, which silently breaks the moment any new repo takes the old name — a nightly would then bundle the wrong code without failing. Point at the canonical repo with an explicit :rig_builder dirname (capital B means the lowercase feedback-plugin- prefix strip doesn't apply), which keeps the bundled module name byte-identical. The other lowercase feedback-plugin-* entries are deliberately untouched: GitHub repo names are case-insensitively unique, so a case-only mismatch can never be shadowed or break, and canonicalizing them would force a case-insensitive rewrite of the prefix strip (risky on the macOS build host's bash 3.2) for zero functional gain. Claude-Session: https://claude.ai/code/session_01H1ZBEcZoJinde9ms5fAjwc Co-authored-by: ChrisBeWithYou <chris@rifflarr.local> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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dcfa6be19d |
fix(menu): make View → Zoom In accept the unshifted Ctrl+= key (#55)
The app relied on Electron's default application menu, whose View → Zoom In binds only `CommandOrControl+Plus`. On US / most keyboard layouts "+" is the shifted form of `=`, so pressing Ctrl with the unshifted +/= key sends Ctrl+= and nothing happened — while Zoom Out (`Ctrl+-`, no Shift) worked, making zoom feel half-broken. Install an explicit application menu that mirrors Electron's default via role-based submenus and hand-builds only View, where Zoom In also accepts `Ctrl+=` and numpad `+` (hidden sibling items keep `Ctrl+Shift+=` and numpad working). Strictly additive — no other menu behaviour changes. Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF Co-authored-by: ChrisBeWithYou <chris@rifflarr.local> Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> |
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c8415113c8 |
audio: per-slot postGain for parallel-branch loudness leveling (#58)
Adds an optional per-slot output gain (ProcessorSlot.postGain, default 1.0 = no-op) applied in SignalChain::runSlot after processBlock + pan, plumbed through setPostGain / IPC / preload / loadPreset / getChainState (mirroring setPan). Gives each parallel branch its own loudness trim. Review hardening (multi-angle + Codex): savePreset() now serializes postGain (it was read back but never written → save/load dropped it); setPostGain() rejects non-finite input (NaN would poison the buffer); new signalchain_postgain_test.cpp asserts gain scaling, NaN rejection, and serialization. Verified locally: build:audio clean; signalchain_postgain_test 5/5 pass. (Org CI runners failed to start — infra/billing, unrelated to the change; changes are platform-neutral C++.) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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27e8f56ad8 |
fix(audio): promote in-process VST3 to sandbox on editor-open (Windows crash) (#54)
Windows-only crash fix: opening an in-process VST3 editor faults via WndProc on the background message thread. OpenPluginEditor now promotes the slot to the out-of-process sandbox (state transferred via get/setStateInformation) via the new SignalChain::replaceProcessor, and opens the editor there. Review hardening (multi-angle + Codex): state capture runs under the audio lock + SEH guard (SignalChain::captureVstStateForPromotion) so it can't race processBlock or fault the app; the transient sandbox pin is undone on promotion failure (isCrashedPlugin/removeCrashedPlugin) so a healthy plugin isn't stranded; replaceProcessor stages type/name/path for correct blocklist attribution; shared prepareForPlayback helper. CI green incl. addon (windows-latest). Editor-open crash repro on a real Windows host still recommended as follow-up. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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850d0926c7 |
fix(audio): close plugin editor windows before freeing their processors (pause UAF #56) (#57)
* fix(audio): close in-process plugin editor windows before freeing their processors (#56) A `PluginEditorWindow` owns an `AudioProcessorEditor` bound to its slot's processor, but nothing tore those windows down when the chain was freed. On pause the renderer clears/reloads the chain (`clearChain` / `loadPreset`), which destroys every slot processor — leaving any open editor pointing at freed memory. Its next timer/paint callback then jumps through a dangling pointer: the reported ACCESS_VIOLATION / DEP-execute at an unmapped address, seconds after pausing (thread stack thick with `RB Final Leveler.vst3` editor-window frames calling back into slopsmith_audio.node). Fix: destroy the in-process editor windows BEFORE the processors they reference, in all three teardown paths: - ClearChain (JS thread) — close editors, then clear(). - LoadPresetWorker::Execute (libuv worker) — close editors, then clear() before rebuilding the chain. - doShutdown — destroy editors first inside the existing message-thread lambda, before engine.reset(). editorWindows holds JUCE GUI objects, so teardown must happen on the message thread. `closeAllPluginEditorWindows()` marshals via `dispatchOnMessageThread` (post-and-wait) so the caller blocks until every editor is gone — guaranteeing editors die before their processors. Callers already on the message thread (doShutdown) use the inline `destroyAllPluginEditorWindowsOnMessageThread()` to avoid a post-and-wait-on-self deadlock. On Linux/Windows the JUCE message thread is a dedicated std::thread, so ClearChain (Node) and the worker never deadlock; on macOS dispatch runs inline and in-process editors don't exist (sandboxed). Native addon builds clean (Release). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * review: fix macOS worker-thread editor teardown; assert precondition; report post/timeout Codex [P2]: closeAllPluginEditorWindows() delegated to dispatchOnMessageThread(), which runs inline under JUCE_MAC — so LoadPresetWorker::Execute() (libuv worker) could destroy JUCE DocumentWindow/AudioProcessorEditor objects off the message thread on macOS. Now branch on the caller's actual thread: run inline only when already on the message thread (else deadlock), otherwise post via MessageManager::callAsync (drained by the JUCE thread on Linux/Windows and the Node-main libuv timer on macOS) and wait. Correct on all platforms. Copilot: report a refused post / 15s wait timeout via stderr instead of silently assuming teardown completed (the previous "guarantee" wording overstated it); add JUCE_ASSERT_MESSAGE_THREAD to the inline variant as a debug tripwire. Native addon builds clean (Release). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * review(codex): don't callAsync+wait on an unpumped macOS MessageManager Codex round 2 [P2]: my round-1 fix routed the off-message-thread teardown through MessageManager::callAsync + WaitableEvent::wait on ALL platforms. On macOS there is no separate message-thread pump (startJuceMessageThread's JUCE_MAC branch only creates the manager; there is no dispatch loop), so a callAsync+wait from LoadPresetWorker's libuv worker would stall the full 15s timeout and then proceed with the editor still alive — the very UAF this targets. Platform-split the off-thread path, matching loadVstSandboxAware()'s existing JUCE_MAC handling: - Already on the message thread → inline (doShutdown; ClearChain on macOS). - Linux/Windows off-thread → post to the dedicated JUCE message thread + wait (with refused-post / timeout reporting). - macOS off-thread → clear inline (the pre-existing macOS worker-thread limitation). editorWindows is empty on macOS in practice (in-process editors route to the sandbox child), and the editor/processor UAF this targets is Windows-specific, so no message-thread hop is needed there. Native addon builds clean (Release). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * review(codex): tear down editors from LoadPreset (main thread), not the worker Codex flagged a genuine dilemma in the previous approach: closing editor windows from LoadPresetWorker::Execute (a libuv worker) is unsafe either way on macOS — callAsync+wait stalls (no message-thread pump; the "libuv timer" the comment promises was never implemented) AND clearing inline destroys JUCE GUI objects off the message thread. Resolve it by not tearing down from the worker at all: LoadPreset() (the N-API entry, on the Node/main thread) now closes editors before queuing the AsyncWorker. That is safe on every platform — macOS: main thread IS the message thread (inline); Linux/Windows: post to the dedicated JUCE message thread and wait — and still guarantees editors die before Execute() frees the chain's processors. closeAllPluginEditorWindows() is consequently never called off a worker thread, so its macOS special-case is gone and it reduces to the uniform on-message-thread / post-and-wait form. Native addon builds clean (Release). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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3eefa3646a |
Force high-performance GPU on Windows to stabilize 3D Highway resolution (#53)
On hybrid-GPU Windows laptops (Intel iGPU + NVIDIA/AMD dGPU), Chromium's GPU-process adapter selection is non-deterministic across launches. When it binds the iGPU, the 3D Highway's per-frame WebGL cost blows the draw budget and the load-adaptive resolution scaler (feedBack#654) silently drops the canvas to as low as quarter-res — so the highway renders pixelated even with Quality pinned at HD, varying launch to launch. The renderer's `powerPreference: 'high-performance'` WebGL hint is only advisory and doesn't reliably override the OS/Chromium adapter choice. Append the Chromium `force_high_performance_gpu` switch on win32 (before app.whenReady, so it's read during Chromium init) so the discrete adapter is selected consistently and the scaler rarely engages. Single-GPU machines are unaffected; on dual-GPU desktops it likewise picks discrete. Fixes #52 Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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92a78b4c9a |
perf(audio): gate ML note-detection pipeline (default OFF, arm on demand) (#51)
* fix(audio-input): stable name-based input identity + fail-loud open + bound read-back Replace the positional-index logicalSourceKey with a name-encoded one so a named device survives reorder/hotplug; resolve by name and fail loud instead of silently opening the default mic; read back and return the actually-bound device. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * perf(audio): gate the ML note-detection pipeline behind a master enable The Basic-Pitch ONNX detector is the most expensive thing in the engine (~30 ms inference every hop) and on the default desktop path nothing reads it: note detection is scored by the harmonic-comb NoteVerifier, and the always-on home tuner runs its own YIN over raw frames. Yet the pipeline ran unconditionally from construction, pinning a core on an idle home screen. Add a master gate so ML only runs when a consumer actually needs it: - MlNoteDetector: std::atomic<bool> enabled{false}. pushSamples() early- returns on the audio thread (lock-free relaxed load, no feed) and runInferenceIfDue() early-returns on the inference thread (no Run()), so the whole pipeline is dormant until armed. setEnabled(false) clears the rolling window + published snapshot (clearAudioState resets hasPublished), so a re-arm starts cold and serves the YIN fallback until the first fresh inference. The inference thread stays alive but idle — toggling needs no thread restart. isEnabled() for symmetry; no-op stubs in the ONNX-off build. - AudioEngine::setMlNoteDetectionEnabled(bool) fans to every source's detector (whole pool, so a later-activated source inherits the arm state). - NodeAddon setNoteDetectionEnabled + audio-bridge ipc + preload, all typeof/ try-guarded so a downlevel addon ignores it (fail-safe to current behaviour). The renderer (note_detect) arms this true only while it will read ML notes (native-frame detection / non-verifier fallback) and false otherwise — a follow-up renderer change. Default OFF means the shipped verifier path and the home tuner pay nothing for ML. Verified: native addon builds clean (ONNX path); the standalone mlnd_test detects the full C-major triad when armed (3/3); ml-note-detection + multi-source JS suites pass (16/16). mlnotedetector/test.cpp arms the detector after prepare() to match the new default. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(audio): make the ML gate reset race-free (thread-owned cold start) The first cut cleared the rolling window/FIFO from setEnabled() on the N-API thread while the inference thread was still alive — a data race on the buffers. Move the reset onto the thread that owns them, and fix two follow-on issues Codex flagged: - fifo.reset() TOCTOU: resetting the FIFO on the inference thread can still race an in-flight pushSamples() that passed the resetPending gate just before it was set (the >=8 ms callback gap is not a guarantee). Fix: the thread-side cold start DRAINS the FIFO (fifo.finishedRead(getNumReady()) — advances only the consumer's read index, safe SPSC) instead of fifo.reset(). clearAudioState() (with the real reset) is kept for the prepare()/stop() paths where the thread is already joined. resetPending stays set through the drain so pushSamples() is gated off the FIFO the whole time, then is released. - stale readiness on re-arm: setEnabled(true) exposed enabled=true immediately while hasPublished stayed true from the previous arm, so isReady() briefly served the old snapshot. Fix: drop hasPublished synchronously BEFORE storing enabled=true (release/acquire ordering: isReady() loads enabled before hasPublished, so seeing enabled=true guarantees seeing hasPublished=false). Other gate mechanics: the enabled-gate is at the top of the inference callback (disabled ⇒ no ingest, no inference), pushSamples() no-ops when !enabled or resetPending, and isReady() gates on enabled so a suspended detector serves the YIN fallback rather than a stale snapshot. mlnotedetector/test.cpp asserts both directions: fed the chord region while DISABLED, the detector publishes nothing and never becomes ready; armed, it still detects the full C-major triad (3/3). Addon rebuilds clean; tsc clean; ml-note-detection + multi-source JS suites pass (16/16). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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06c68262a9 |
Streamer mix outputs (PR1): one stream bus → a 2nd output device (#49)
* feat(audio): streamer mix outputs — one stream bus to a 2nd output device (PR1) Built-in routing so a streamer can send a separate mix (game ± their guitar tone) to a second output device for OBS/Discord capture, while still monitoring locally — no VoiceMeeter/Reaper. PR1 of the design in docs/streamer-mix-outputs.md. Architecture: this inverts the engine's proven Phase-2 multi-INPUT-device pattern to the output side. A new StreamSink = its own AudioDeviceManager + drain callback + packed drop-oldest SPSC ring (a mirror of InputDeviceSlot). The PRODUCER is the main output path (both the duplex callback and the split audioOutputCallback): it snapshots the guitar monitor mix BEFORE backing is added, then composes the stream submix (includeGuitar ? guitar : 0) + (includeBacking ? backing : 0) × gain and packs it into the sink ring. The CONSUMER (streamSinkCallback) drains the ring to the second device. Backing is rendered once on the master clock and fanned to the stream ring (never re-advances the transport / touches backingLock). Default off → zero behaviour change; the sink reopens across restarts (reopenDesiredStreamSink, mirroring reopenDesiredExtraInputs). Surface: NodeAddon setStreamOutputDevice/clearStreamOutput/setStreamBus/ setStreamBusGain/getStreamSinkLevel/isStreamOutputActive/getStreamUnderflowCount → audio:* IPC → preload → a new "Streaming & Extra Outputs" section on the Audio page (device picker, game/guitar toggles, gain, a meter mirroring what OBS/Discord receives; persisted to localStorage). v1 rejects a sample-rate-mismatched sink with a clear error (async SRC is PR3). Scope (PR1): ONE stream bus = game ± the guitar monitor mix. Per-source A/B mixes (re-amped DI vs wet as separate OBS tracks) and per-bus mute that lets a local monitor-kill (#47) NOT silence the stream are PR2 (see the doc). No virtual driver shipped — route to a spare output / virtual cable / Go-Live capture. NOT compiled or run on the author's box — this is native C++ (AudioEngine / NodeAddon) that needs a desktop build. Renderer JS verified with node --check; TS bridge/preload are additive (AudioModule is an index type so the calls typecheck). Draft pending a build + a tester pass (see the PR checklist). Refs got-feedback/feedBack-desktop#48 (tracking), #46/#47 (audio-engine family). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF * fix(audio): harden streamer-mix sink lifecycle/RT-safety (review on PR #49) Addresses the P0/P1/P2/P3 findings from the Codex + manual review. P0 — shutdown UAF: ~AudioEngine() never tore down the stream sink, and StreamSink declared `manager` before `callback`/`ring`, so the manager could be destroyed after the callback/ring it drives. stopAudio() now closes the sink (and the dtor calls stopAudio()), and `manager` is declared LAST so it destructs first even if a teardown path is missed. P1 — stopAudio() ignored the sink: the 2nd output device kept running and underflowing while "stopped". It now closes via closeStreamSinkDevice() (intent preserved → startAudio() reopens, like extra inputs). P1 — split-path producer buffers could realloc under a live callback: streamGuitarScratch/streamMixScratch are now sized to a fixed capacity (>= the ring) so a same/smaller-block device restart on either clock never reallocates them mid-use. P1 — split path read backingBuffer OUTSIDE backingLock (duplex held it): composeAndPushStreamMix in audioOutputCallback now runs inside the lock scope, so backingBuffer is read under the lock that guards its resize. P1 — live setStreamOutputDevice() broke the SPSC single-writer invariant: streamSinkAboutToStart() resets the ring while the producer might still be writing. It now clears `active` before reconfiguring so the producer stops, and only re-arms after a clean open. P1 — failed open left stale state: a shared `fail()` path now closes the device and drops the desired intent, so a deterministic failure (e.g. SR mismatch) isn't retried every start and never reports active with no device. The renderer keeps its own persisted choice. P2 — streamSinkStopped() was empty: now marks the sink inactive (and clears the meter) on an unplanned device loss, preserving intent. P2 — no ring-capacity guard on the duplex path: composeAndPushStreamMix skips (and counts) a block larger than the ring instead of wrapping. P2 — gain NaN/Inf + bridge bool coercion: native sanitizeStreamGain() (finite, clamped 0..8); the TS bridge requires real booleans (no Boolean("false")===true) and a finite gain. P3 — drop-oldest now counted via streamSink.overflowCount, exposed as getStreamOverflowCount() through the addon/bridge/preload (mirrors underflow) for drift diagnosis. Still NOT compiled here (needs a desktop build). TS typechecks clean (tsc --noEmit); renderer node --check clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(audio): make stream scratch fixed-capacity; document reconfig tail Follow-up to the review-fix commit, closing the two residual edge cases from the Codex re-review: - Producer scratch (streamGuitarScratch/streamMixScratch) is now sized to a FIXED capacity == the ring and never grown with the block size. Oversized blocks are already skipped by the capacity guard, so a fixed cap is sufficient and means the buffers allocate exactly once — they can never realloc under a live split-mode producer for ANY later/hotplug block size (previously a larger restart block could still realloc). - Reworded the setStreamOutputDevice() comment to stop overstating the active=false barrier: it prevents NEW producer pushes, but a block already in flight can finish one push before the (much slower) device reopen drives streamSinkAboutToStart's ring reset. Net worst case is one imperfect block on the stream bus (never the local monitor) during a manual device switch — atomic, no data race, no UAF. Documented as a known PR1 limitation. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(audio): count oversized stream blocks (capacity guard before scratch guard) Codex re-review nit: with the fixed-size scratch (== ring), an oversized block tripped the undersized-scratch guard first and was dropped without being counted. Check the ring-capacity guard FIRST so oversized duplex blocks are always counted as stream overflows; keep the scratch guard after it as cold-start/reconfig defense. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: ChrisBeWithYou <chris@rifflarr.local> Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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0eabbceb73 |
feat(audio): own-rig opt-in — gate saved tone-chain restore on use_amp_sims (#46) (#50)
* feat(audio): own-rig opt-in — gate saved tone-chain restore on use_amp_sims Second half of #46 (desktop side), paired with the core onboarding PR. The amp-sim/tone chain auto-restores from localStorage on every launch, so once a user has loaded a tone they get a processed monitor forever — an idle high-gain amp is a constant distorted buzz, and the dry-only monitor mute can't kill it (the full monitor kill from #47 can, but only on demand). This makes monitoring "own-rig first": at app init, read the core `use_amp_sims` preference (set during onboarding / the new toggle) and only auto-restore the saved signal chain when the user opted IN. Default OFF — a missing key or any read failure is treated as opt-out, so a flaky/late backend can never resurrect the buzz. With no chain loaded, the existing default-on dry mute keeps the monitor silent. - screen.js: aeUseAmpSims() reads /api/settings; init gates loadDefaultPreset + saved-chain restore behind it. Extracted the restore loop into aeRestoreSavedChain() (shared by init and the live opt-in toggle). - screen.html/js: new "Use in-app amp sims" checkbox in Audio settings, persisted to /api/settings (shared with onboarding). Reflects the saved value on load; turning it ON loads the saved chain immediately (no restart). Stacked on #47 (monitor kill). node --check clean. NOT built/run here — the renderer change needs a desktop build + a tester check: with a saved tone and amp sims OFF, launch is silent (no buzz); toggling ON loads the tone live; the onboarding choice carries through. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(audio): make the amp-sim toggle apply live (Codex review on #50) Addresses Codex findings on the "Use in-app amp sims" checkbox: - P2: turning it OFF now clears the live engine chain so monitoring actually goes silent this session (with no processors, the default-on dry mute silences the bus) — previously OFF persisted the pref but left the amp running, so the checkbox lied and the buzz persisted until restart. The saved chain in localStorage is left intact (we don't call saveChainState) so re-enabling restores the same tone. - P2: ON no longer stacks a duplicate chain — when there's no default preset (so loadDefaultPreset returns without clearing) we clearChain() before aeRestoreSavedChain() instead of appending onto the current chain. - P3: the /api/settings POST now warns on a non-ok HTTP status. node --check clean. Still needs a desktop build + tester pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(audio): render empty chain directly on amp-sim OFF (avoid getChainState-after-clearChain JUCE crash) Codex re-review P2: the OFF path called refreshChain() right after clearChain(), which getChainStates the native engine — a sequence the codebase documents can crash some JUCE bridges (clearChainForNewSong). Render the empty-chain placeholder directly instead, mirroring that safe pattern. localStorage is still preserved so re-enabling restores the tone. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9facf78c98 |
Add "Disable input monitoring" (full monitor kill) for own-rig players (#47)
* audio: add "Disable input monitoring" (full monitor kill) for own-rig players The "Mute direct monitoring" control only mutes the DRY pass-through: by design it's bypassed when the signal chain has processors (SourceChain.cpp — `monitorMuted && !hasProcessors`). So with an amp sim loaded (the opt-out default), the processed signal still reaches the output and the mute is a no-op — you can't silence in-app monitoring, and an idle input through a high-gain amp sim is a constant distorted buzz. Add an additive, default-OFF "monitor kill" that silences the guitar bus unconditionally (dry AND processed), independent of the dry-mute and not subject to the song-load suppression guard. It runs after the chain so the pitch detector / metering still see real signal, and before the backing- track mix so playback is unaffected. Wired end to end: SourceChain (flag + processBlock gate) -> AudioEngine facade -> NodeAddon setMonitorKill (IsBoolean-guarded) -> audio:setMonitorKill -> preload setMonitorKill -> Audio settings "Disable input monitoring" checkbox (persisted/restored like monitorMute). Default off means existing amp-sim monitoring is byte-for-byte unchanged; fail-soft at every layer (IsBoolean guard / typeof guard / optional call) so a downlevel addon or renderer is a clean no-op. Addresses got-feedback/feedBack-desktop#46 (the monitor-kill half). The amp-sim/NAM opt-in onboarding remains a follow-up tracked there. NOTE: not compiled/run on the author's box — the native addon needs a desktop build. Logic mirrors the existing setMonitorMute path; verified by inspection + `node --check` on the renderer. Needs a build + tester check. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF * audio: fix monitor-kill persistence + make it global; clarify mute copy Addresses review findings on the "Disable input monitoring" PR. P1 (blocker): monitorKill never persisted across restart. Both normalizeDeviceSettings whitelists (renderer screen.js + main audio-bridge.ts) and the AudioDeviceSettings type only carried monitorMute, so the saved flag was stripped on every load before the restore block could read it. Carry monitorKill through both normalizers and the TS interface, mirroring monitorMute. P2: the kill is a global "play through my own rig" preference but AudioEngine::setMonitorKill only touched source0(), so additional active sources (multi-input) stayed audible while the UI claimed it silences "all in-app monitoring". Apply it to every pooled source; addSource never resets the flag, so later-activated sources inherit it. Pool pointers are fixed and these are atomic stores, so the control-thread iteration is race-free. P3: clarify the existing "Mute direct monitoring" helper text so the two controls aren't confused — it mutes the dry passthrough only and a loaded amp sim is still heard; point users to "Disable input monitoring". Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: ChrisBeWithYou <chris@rifflarr.local> Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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e7b7a08f44 |
audio: tag input device labels with driver type (ASIO/WASAPI) on Windows (#44)
The setup wizard's audio-input picker showed one entry per device with no way to tell ASIO from WASAPI/DirectSound — testers asked to see the driver type "to really figure out their setup." The renderer registers one source per (driver type x device) but put the type only in the logicalSourceKey, not the label, so every variant shared an identical name. Core's input_setup then de-dupes by label and collapsed them to one — silently pinning whichever variant sorted first (often not the low-latency ASIO one). Append the driver type to the source label (and the redaction pseudonyms) so the variants read "Focusrite (ASIO)" vs "Focusrite (Windows Audio)" and the label de-dupe stops collapsing them. Gated on more than one driver type actually exposing inputs, so macOS (Core Audio only) shows no redundant suffix. Renderer-only; verified by syntax check. The node test suite covers src/main config logic, not this path; ASIO/WASAPI enumeration is verified on a Windows desktop build with a real interface. Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF Co-authored-by: ChrisBeWithYou <chris@rifflarr.local> Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> |
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43809fc19c |
audio: raise backingVolume default 0.7 -> 0.8 (#42)
Bring the backing track up ~1.2 dB so the player tone (leveled to -15.5 LUFS by RBFinalLeveler) sits with the music instead of dominating it. Part of the tone-vs-backing balance pass. Co-authored-by: Jafz2001 <ignacio.fritis@mundotelecomunicaciones.cl> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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59e1c1cb0e |
fix(preload): expose desktop bridge as window.feedBackDesktop (#40)
* fix(preload): expose desktop bridge as window.feedBackDesktop The core feedback app reads window.feedBackDesktop, but the desktop preload exposed the bridge as window.slopsmithDesktop. On the desktop build window.feedBackDesktop was therefore undefined: the DLC-folder Browse button stayed hidden in both the first-run wizard (#v3-ob-songdir-browse) and Settings (#btn-pick-dlc), and the rest of the bridge silently fell back to browser mode. Finish the rebrand: rename the exposed global slopsmithDesktop -> feedBackDesktop, plus the internal api object, the renderer + plugin-manager consumers, the private __feedBackDesktopAudioHooks scratch namespace, and the comments/migration doc. No compatibility alias — the ecosystem moves to the new name (TARGET-CURRENT). Plugins that still read window.slopsmithDesktop are renamed in their own PRs; nothing ships until the next desktop build bundles them together, so there is no broken shipped artifact. Fixes the "Select DLC Songs Folder — No Browse" report (wizard + Settings, Mac + Windows). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF * fix(preload): also expose bridge under legacy slopsmithDesktop name Keep plugins/community code built against the pre-rename bridge working after the rename. Same isMainFrame gating. See got-feedback/feedBack-desktop#41. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: ChrisBeWithYou <chris@rifflarr.local> Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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5188aab938 |
feat(config): real config reset/repair + migration framework (drop manual-delete) (#38)
Eliminates the fragile "delete the config folder before upgrading" tester
instruction, which was wrong-by-OS because the userData folder name was
derived inconsistently per platform (fee[dB]ack on macOS, slopsmith-desktop
on Linux/Windows).
A. Deterministic paths + migration framework
- Pin the userData name on every OS via app.setName('feedback-desktop') +
build.extraMetadata.name; brand (productName 'fee[dB]ack') unchanged.
- One-time userData migration copies a legacy folder into the new one so
upgraded users don't start fresh (atomic copy-then-rename, fail-soft).
Runs before the single-instance lock / crashReporter, which would otherwise
create userData and defeat the "new dir doesn't exist" gate.
- config-migrations.ts: versioned, ordered, idempotent, fail-soft migration
runner stamped in CONFIG_DIR/config_version.json; logs the active CONFIG_DIR
at startup (closes the Linux ~/.local/share/slopsmith shared-config gap).
B. In-app "Reset / repair configuration" (Settings panel)
- Granular options: reset app settings & caches, clear plugin state & cached
Python deps, and full reset with default-OFF opt-ins for installed plugins /
song library / ML caches.
- config-paths.ts is the single source of truth for per-OS path enumeration;
the song library, installed plugins and ML caches are structurally confined
to optInExtras and never wiped by the safe/full categories.
- Reset stops the backend, deletes immediate paths, includes SQLite WAL/SHM
sidecars + the migration stamp on full reset, and defers Chromium/Crashpad
state to next launch (consumed before any window reopens it). ML caches honor
TORCH_HOME/HF_HOME. Empty selection is a no-op (backend left running).
- SECURITY: destructive resets require a native main-process confirmation
dialog — the renderer bridge is reachable by plugin scripts, so a
renderer-only confirm is not a sufficient gate.
Tests: node:test suites for path enumeration (per-OS + library/plugins
preserved), migration idempotency/fail-soft, reset delete pipeline guarantees,
userData migration, and deferred-deletion schedule/consume. `npm test` green
(adds a test script). codex review --base origin/main clean.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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cc0aceb365 |
feat(sandbox): native last-chance crash attribution for in-process VST3 faults (#36)
* feat(sandbox): native last-chance crash attribution for in-process VST3 faults (#35) The vst-crash-guard sentinel only covers the windows it arms around an in-process load or editor-open. A plugin that creates a top-level window keeps it for its whole loaded lifetime, and the OS can dispatch to its WndProc at any time (e.g. WM_ACTIVATEAPP on an alt-tab). A fault there arrives via USER32→ WndProc with no host frame on the stack — outside every armed sentinel window and uncatchable by the SignalChain guard — so it's never attributed and the app crash-loops (diagnosed from dmp a06f48e1 / McRocklin Suite; see #35). Add a process-wide last-chance attributor (Windows): a SetUnhandledException filter, chained to the previously installed filter (Crashpad), that on a fatal fault whose faulting instruction lies inside a loaded .vst3 module stamps the existing crash sentinel with { plugin, op: "native-crash" } and then defers to the prior filter so the dump is still produced and the process dies normally. initVstCrashGuard() already promotes a leftover sentinel into the persistent blocklist, so the next launch routes the offender to the out-of-process sandbox. This makes the dead-man's-pedal cover ANY fatal in-process VST3 fault, not just the armed load/editor windows — generalizing beyond the per-vendor pre-seed. - src/audio/Sandbox/CrashAttribution.{h,cpp}: install/uninstall + the filter. SetUnhandledExceptionFilter (last-chance only) avoids first-chance false positives and per-exception I/O; the write is allocation-free (stack buffers + raw Win32). No-op on non-Windows (POSIX SignalChain guard covers the armed path; sandbox is Windows-only today). - NodeAddon: setVstCrashSentinelPath(path) binding arms it; uninstall on shutdown (the addon/filter code may be unloaded). - vst-crash-guard.ts: export getSentinelPath(); audio-bridge wires it after initVstCrashGuard(). Addon builds clean; tsc --noEmit clean; sandbox tests + e2e unaffected. The Windows filter path needs hands-on validation (confirm the sentinel is written and Crashpad still dumps under the target Electron/Crashpad version). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * review: fix bundle-path attribution + one-shot gate in crash attributor Local review of #36 found two correctness bugs: - Inert on bundle VST3s: GetModuleFileNameW returns the INNER DLL of a Windows VST3 bundle (Foo.vst3\Contents\x86_64-win\Foo.vst3), but the blocklist keys on the bundle dir (desc.fileOrIdentifier = …\Foo.vst3). The two never matched, so a native-written sentinel never routed the offender to the sandbox — defeating the fix for bundle plugins. Add truncateToVst3Bundle(): resolve the module path to its enclosing .vst3 component in place before writing (single-file .vst3 is unchanged). Replaces endsWithVst3IgnoreCase. - One-shot latch burned by the wrong exception: the g_writing.exchange gate wrapped the whole filter evaluation, so the FIRST unhandled exception to reach the filter — even a non-VST3 or concurrent benign one — permanently disabled attribution for the real plugin fault. Move the latch to gate only the write, after a CONFIRMED .vst3 fatal fault; it still serialises concurrent plugin faults and guards write re-entrancy. Also: stop zeroing g_sentinelPathW in uninstall (the g_installed acquire-gate already disarms the write path; zeroing was the only non-atomic mutation that could race a faulting thread during teardown), and note the address-based attribution is a heuristic. Addon builds clean; tsc clean. Windows filter path still needs hands-on validation (sentinel written for a bundle + single-file VST3; Crashpad still dumps). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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7f8975641e |
fix(sandbox): force PolyChrome DSP plugins out-of-process (in-process WndProc DEP crash) (#34)
* fix(sandbox): force PolyChrome DSP plugins out-of-process (in-process WndProc DEP crash) A tester crash dump (feedback.exe 0.3.0, Windows) showed an execute-DEP access violation (0xC0000005) killing the app while McRocklin Suite.vst3 (PolyChrome DSP) was loaded IN-PROCESS: Rax == Rip == McRocklin Suite.vst3 + 0x1D57050 (non-executable module data) caller [Rsp] = USER32.dll+0xEF5C WndProc(hwnd=0x51CCA, msg=0x1C WM_ACTIVATEAPP, wParam=1, lParam=0x1838) crash thread = the addon's background JUCE MessageManager thread (unnamed; start frame slopsmith_audio.node), NOT Electron's CrBrowserMain. PolyChrome creates a top-level window during in-process init on JUCE's *background* message thread. Its WndProc lands in non-executable memory there, so when Windows broadcasts WM_ACTIVATEAPP the OS message pump executes it → DEP AV. The plugin assumes a real host main UI thread (STA/main); the sandbox child provides exactly that, so routing it out-of-process both isolates the fault and gives the plugin the environment it needs. Crucially this crash cannot be caught by the SignalChain in-process fault guard: it arrives asynchronously via USER32→WndProc with NO host frame on the stack, so guarding prepareToPlay/processBlock (or even instantiation) never sees it. Under the current in-process-by-default policy (#24) the only fix is to not host these plugins in-process. Graphene (same vendor) was already pre-seeded; this extends the pre-seed to the whole PolyChrome vendor via a path-fragment match so McRocklin Suite and any other PolyChrome product route to the sandbox too. - Add kDefaultNeedsSandboxPathFragments (vendor/path match) + the loop in shouldSandbox; seed it with "PolyChrome". - Refresh the stale kDefaultNeedsSandboxFilenames comment (it still claimed sandbox-by-default; #24 made the list authoritative again). - e2e_test: add testShouldSandboxRouting() — pure shouldSandbox assertions (PolyChrome→sandbox, clean VST3→in-process, non-VST3→in-process). Verified: audio addon builds clean; sandbox_e2e_test green (16/16, routing assertions included). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * review: tighten PolyChrome match + dedupe path + harden routing test Local high-effort review of the pre-seed fix surfaced four items; addressed: - False-positive risk (no in-process fallback exists here — loadVstSandboxAware hard-fails a force-sandboxed load that can't spawn the child): narrow the fragment from the bare brand word "PolyChrome" to the vendor install folder "PolyChrome DSP", so an unrelated path (e.g. a username "polychrome") no longer forces the sandbox. Still matches McRocklin Suite + Graphene, which ship under Common Files/VST3/PolyChrome DSP/. - Dedupe: getFullPathName() was computed twice (blocklist `canonical` + vendor `fullPath`); hoist one `fullPath` above the mutex block and reuse it. - Test isolation: assert McRocklin Suite (NOT in the filename pre-seed) on both Windows- and POSIX-style paths so the case can only pass via the new vendor match; drop the redundant Graphene-in-folder line (Graphene already routes via the filename list). - Test specificity + exit-code masking: add a negative proving a bare "polychrome" path is NOT sandboxed (guards the tightening), and surface routing CHECK failures on the no-args path (return 1, not the usage code 2) so a regression isn't masked on a manual/argless run. Addon builds clean; sandbox_e2e_test 17/17 green (routing included). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |