mirror of
https://github.com/got-feedBack/feedBack-desktop.git
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16686389fda677a23d0b514b3b8eef319f8a9508
7
Commits
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1524e349cb |
fix(build): bundle Rig Builder by its current repo name, not the pre-rename redirect (#59)
The bundled-plugin list cloned got-feedback/rig_builder, a name two renames behind the current feedBack-plugin-rig-builder. That works only via GitHub's rename redirect, which silently breaks the moment any new repo takes the old name — a nightly would then bundle the wrong code without failing. Point at the canonical repo with an explicit :rig_builder dirname (capital B means the lowercase feedback-plugin- prefix strip doesn't apply), which keeps the bundled module name byte-identical. The other lowercase feedback-plugin-* entries are deliberately untouched: GitHub repo names are case-insensitively unique, so a case-only mismatch can never be shadowed or break, and canonicalizing them would force a case-insensitive rewrite of the prefix strip (risky on the macOS build host's bash 3.2) for zero functional gain. Claude-Session: https://claude.ai/code/session_01H1ZBEcZoJinde9ms5fAjwc Co-authored-by: ChrisBeWithYou <chris@rifflarr.local> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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dcfa6be19d |
fix(menu): make View → Zoom In accept the unshifted Ctrl+= key (#55)
The app relied on Electron's default application menu, whose View → Zoom In binds only `CommandOrControl+Plus`. On US / most keyboard layouts "+" is the shifted form of `=`, so pressing Ctrl with the unshifted +/= key sends Ctrl+= and nothing happened — while Zoom Out (`Ctrl+-`, no Shift) worked, making zoom feel half-broken. Install an explicit application menu that mirrors Electron's default via role-based submenus and hand-builds only View, where Zoom In also accepts `Ctrl+=` and numpad `+` (hidden sibling items keep `Ctrl+Shift+=` and numpad working). Strictly additive — no other menu behaviour changes. Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF Co-authored-by: ChrisBeWithYou <chris@rifflarr.local> Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> |
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06c68262a9 |
Streamer mix outputs (PR1): one stream bus → a 2nd output device (#49)
* feat(audio): streamer mix outputs — one stream bus to a 2nd output device (PR1) Built-in routing so a streamer can send a separate mix (game ± their guitar tone) to a second output device for OBS/Discord capture, while still monitoring locally — no VoiceMeeter/Reaper. PR1 of the design in docs/streamer-mix-outputs.md. Architecture: this inverts the engine's proven Phase-2 multi-INPUT-device pattern to the output side. A new StreamSink = its own AudioDeviceManager + drain callback + packed drop-oldest SPSC ring (a mirror of InputDeviceSlot). The PRODUCER is the main output path (both the duplex callback and the split audioOutputCallback): it snapshots the guitar monitor mix BEFORE backing is added, then composes the stream submix (includeGuitar ? guitar : 0) + (includeBacking ? backing : 0) × gain and packs it into the sink ring. The CONSUMER (streamSinkCallback) drains the ring to the second device. Backing is rendered once on the master clock and fanned to the stream ring (never re-advances the transport / touches backingLock). Default off → zero behaviour change; the sink reopens across restarts (reopenDesiredStreamSink, mirroring reopenDesiredExtraInputs). Surface: NodeAddon setStreamOutputDevice/clearStreamOutput/setStreamBus/ setStreamBusGain/getStreamSinkLevel/isStreamOutputActive/getStreamUnderflowCount → audio:* IPC → preload → a new "Streaming & Extra Outputs" section on the Audio page (device picker, game/guitar toggles, gain, a meter mirroring what OBS/Discord receives; persisted to localStorage). v1 rejects a sample-rate-mismatched sink with a clear error (async SRC is PR3). Scope (PR1): ONE stream bus = game ± the guitar monitor mix. Per-source A/B mixes (re-amped DI vs wet as separate OBS tracks) and per-bus mute that lets a local monitor-kill (#47) NOT silence the stream are PR2 (see the doc). No virtual driver shipped — route to a spare output / virtual cable / Go-Live capture. NOT compiled or run on the author's box — this is native C++ (AudioEngine / NodeAddon) that needs a desktop build. Renderer JS verified with node --check; TS bridge/preload are additive (AudioModule is an index type so the calls typecheck). Draft pending a build + a tester pass (see the PR checklist). Refs got-feedback/feedBack-desktop#48 (tracking), #46/#47 (audio-engine family). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF * fix(audio): harden streamer-mix sink lifecycle/RT-safety (review on PR #49) Addresses the P0/P1/P2/P3 findings from the Codex + manual review. P0 — shutdown UAF: ~AudioEngine() never tore down the stream sink, and StreamSink declared `manager` before `callback`/`ring`, so the manager could be destroyed after the callback/ring it drives. stopAudio() now closes the sink (and the dtor calls stopAudio()), and `manager` is declared LAST so it destructs first even if a teardown path is missed. P1 — stopAudio() ignored the sink: the 2nd output device kept running and underflowing while "stopped". It now closes via closeStreamSinkDevice() (intent preserved → startAudio() reopens, like extra inputs). P1 — split-path producer buffers could realloc under a live callback: streamGuitarScratch/streamMixScratch are now sized to a fixed capacity (>= the ring) so a same/smaller-block device restart on either clock never reallocates them mid-use. P1 — split path read backingBuffer OUTSIDE backingLock (duplex held it): composeAndPushStreamMix in audioOutputCallback now runs inside the lock scope, so backingBuffer is read under the lock that guards its resize. P1 — live setStreamOutputDevice() broke the SPSC single-writer invariant: streamSinkAboutToStart() resets the ring while the producer might still be writing. It now clears `active` before reconfiguring so the producer stops, and only re-arms after a clean open. P1 — failed open left stale state: a shared `fail()` path now closes the device and drops the desired intent, so a deterministic failure (e.g. SR mismatch) isn't retried every start and never reports active with no device. The renderer keeps its own persisted choice. P2 — streamSinkStopped() was empty: now marks the sink inactive (and clears the meter) on an unplanned device loss, preserving intent. P2 — no ring-capacity guard on the duplex path: composeAndPushStreamMix skips (and counts) a block larger than the ring instead of wrapping. P2 — gain NaN/Inf + bridge bool coercion: native sanitizeStreamGain() (finite, clamped 0..8); the TS bridge requires real booleans (no Boolean("false")===true) and a finite gain. P3 — drop-oldest now counted via streamSink.overflowCount, exposed as getStreamOverflowCount() through the addon/bridge/preload (mirrors underflow) for drift diagnosis. Still NOT compiled here (needs a desktop build). TS typechecks clean (tsc --noEmit); renderer node --check clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(audio): make stream scratch fixed-capacity; document reconfig tail Follow-up to the review-fix commit, closing the two residual edge cases from the Codex re-review: - Producer scratch (streamGuitarScratch/streamMixScratch) is now sized to a FIXED capacity == the ring and never grown with the block size. Oversized blocks are already skipped by the capacity guard, so a fixed cap is sufficient and means the buffers allocate exactly once — they can never realloc under a live split-mode producer for ANY later/hotplug block size (previously a larger restart block could still realloc). - Reworded the setStreamOutputDevice() comment to stop overstating the active=false barrier: it prevents NEW producer pushes, but a block already in flight can finish one push before the (much slower) device reopen drives streamSinkAboutToStart's ring reset. Net worst case is one imperfect block on the stream bus (never the local monitor) during a manual device switch — atomic, no data race, no UAF. Documented as a known PR1 limitation. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(audio): count oversized stream blocks (capacity guard before scratch guard) Codex re-review nit: with the fixed-size scratch (== ring), an oversized block tripped the undersized-scratch guard first and was dropped without being counted. Check the ring-capacity guard FIRST so oversized duplex blocks are always counted as stream overflows; keep the scratch guard after it as cold-start/reconfig defense. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: ChrisBeWithYou <chris@rifflarr.local> Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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9facf78c98 |
Add "Disable input monitoring" (full monitor kill) for own-rig players (#47)
* audio: add "Disable input monitoring" (full monitor kill) for own-rig players The "Mute direct monitoring" control only mutes the DRY pass-through: by design it's bypassed when the signal chain has processors (SourceChain.cpp — `monitorMuted && !hasProcessors`). So with an amp sim loaded (the opt-out default), the processed signal still reaches the output and the mute is a no-op — you can't silence in-app monitoring, and an idle input through a high-gain amp sim is a constant distorted buzz. Add an additive, default-OFF "monitor kill" that silences the guitar bus unconditionally (dry AND processed), independent of the dry-mute and not subject to the song-load suppression guard. It runs after the chain so the pitch detector / metering still see real signal, and before the backing- track mix so playback is unaffected. Wired end to end: SourceChain (flag + processBlock gate) -> AudioEngine facade -> NodeAddon setMonitorKill (IsBoolean-guarded) -> audio:setMonitorKill -> preload setMonitorKill -> Audio settings "Disable input monitoring" checkbox (persisted/restored like monitorMute). Default off means existing amp-sim monitoring is byte-for-byte unchanged; fail-soft at every layer (IsBoolean guard / typeof guard / optional call) so a downlevel addon or renderer is a clean no-op. Addresses got-feedback/feedBack-desktop#46 (the monitor-kill half). The amp-sim/NAM opt-in onboarding remains a follow-up tracked there. NOTE: not compiled/run on the author's box — the native addon needs a desktop build. Logic mirrors the existing setMonitorMute path; verified by inspection + `node --check` on the renderer. Needs a build + tester check. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF * audio: fix monitor-kill persistence + make it global; clarify mute copy Addresses review findings on the "Disable input monitoring" PR. P1 (blocker): monitorKill never persisted across restart. Both normalizeDeviceSettings whitelists (renderer screen.js + main audio-bridge.ts) and the AudioDeviceSettings type only carried monitorMute, so the saved flag was stripped on every load before the restore block could read it. Carry monitorKill through both normalizers and the TS interface, mirroring monitorMute. P2: the kill is a global "play through my own rig" preference but AudioEngine::setMonitorKill only touched source0(), so additional active sources (multi-input) stayed audible while the UI claimed it silences "all in-app monitoring". Apply it to every pooled source; addSource never resets the flag, so later-activated sources inherit it. Pool pointers are fixed and these are atomic stores, so the control-thread iteration is race-free. P3: clarify the existing "Mute direct monitoring" helper text so the two controls aren't confused — it mutes the dry passthrough only and a loaded amp sim is still heard; point users to "Disable input monitoring". Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: ChrisBeWithYou <chris@rifflarr.local> Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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e7b7a08f44 |
audio: tag input device labels with driver type (ASIO/WASAPI) on Windows (#44)
The setup wizard's audio-input picker showed one entry per device with no way to tell ASIO from WASAPI/DirectSound — testers asked to see the driver type "to really figure out their setup." The renderer registers one source per (driver type x device) but put the type only in the logicalSourceKey, not the label, so every variant shared an identical name. Core's input_setup then de-dupes by label and collapsed them to one — silently pinning whichever variant sorted first (often not the low-latency ASIO one). Append the driver type to the source label (and the redaction pseudonyms) so the variants read "Focusrite (ASIO)" vs "Focusrite (Windows Audio)" and the label de-dupe stops collapsing them. Gated on more than one driver type actually exposing inputs, so macOS (Core Audio only) shows no redundant suffix. Renderer-only; verified by syntax check. The node test suite covers src/main config logic, not this path; ASIO/WASAPI enumeration is verified on a Windows desktop build with a real interface. Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF Co-authored-by: ChrisBeWithYou <chris@rifflarr.local> Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> |
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59e1c1cb0e |
fix(preload): expose desktop bridge as window.feedBackDesktop (#40)
* fix(preload): expose desktop bridge as window.feedBackDesktop The core feedback app reads window.feedBackDesktop, but the desktop preload exposed the bridge as window.slopsmithDesktop. On the desktop build window.feedBackDesktop was therefore undefined: the DLC-folder Browse button stayed hidden in both the first-run wizard (#v3-ob-songdir-browse) and Settings (#btn-pick-dlc), and the rest of the bridge silently fell back to browser mode. Finish the rebrand: rename the exposed global slopsmithDesktop -> feedBackDesktop, plus the internal api object, the renderer + plugin-manager consumers, the private __feedBackDesktopAudioHooks scratch namespace, and the comments/migration doc. No compatibility alias — the ecosystem moves to the new name (TARGET-CURRENT). Plugins that still read window.slopsmithDesktop are renamed in their own PRs; nothing ships until the next desktop build bundles them together, so there is no broken shipped artifact. Fixes the "Select DLC Songs Folder — No Browse" report (wizard + Settings, Mac + Windows). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF * fix(preload): also expose bridge under legacy slopsmithDesktop name Keep plugins/community code built against the pre-rename bridge working after the rename. Same isMainFrame gating. See got-feedback/feedBack-desktop#41. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: ChrisBeWithYou <chris@rifflarr.local> Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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4d19398a50 |
build: bundle feedback-plugin-virtuoso (replaces slopscale-fork) (#31)
* build: bundle feedback-plugin-virtuoso (replaces slopscale-fork) The practice plugin relaunched as Virtuoso (id virtuoso) at got-feedback/feedBack-plugin-virtuoso. Repoint the bundle list off the stale feedback-plugin-slopscale-fork snapshot. The clone-dir derivation strips feedback-plugin- -> dir 'virtuoso', matching plugin.json id; default-branch clone = main. Requested by @xasiklas. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * chore: tidy bundled-plugins list (review follow-up) Addresses the two minor notes on this PR: - Sort virtuoso into its alphabetical slot (after update-manager); it was left in the old slopscale-fork position between setlist and song-preview. - Fix the stale dirname comment: the prefix stripped is "feedback-plugin-", not "slopsmith-plugin-" (pre-existing since the rename; the code at the ${owner_repo##*/} / #feedback-plugin- step is unchanged). No functional change — clone order/dirname resolution is unaffected. Signed-off-by: ChrisBeWithYou <16130099+ChrisBeWithYou@users.noreply.github.com> Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> --------- Signed-off-by: ChrisBeWithYou <16130099+ChrisBeWithYou@users.noreply.github.com> Co-authored-by: ChrisBeWithYou <chris@rifflarr.local> Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: ChrisBeWithYou <16130099+ChrisBeWithYou@users.noreply.github.com> |