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https://github.com/got-feedBack/feedBack-desktop.git
synced 2026-09-10 22:14:10 +00:00
fix(panes): let toggleWindow be the authority, not a stale hasWindow() check
The tray menu asked "do we own a window for this pane?" and then acted on the answer. Windows are destroyed asynchronously, so between the question and the act the answer can go stale: hasWindow() says yes, the window is destroyed, toggleWindow() returns false, the handler has already committed to the main-process path and returns — and the click lands on nothing. A tray item that silently does nothing is the worst possible failure here, because the tray IS the recovery path when a pane is out of sight. toggleWindow() already reports whether it did anything. Use that: if it toggled, we're done; if it didn't, we never had that window (or just lost it), and only the renderer can decide what opening the pane means — it might belong in the dock, and its element lives there. hasWindow()/hasPaneWindow() existed only to support the racy check, so they're gone rather than left lying around for someone to reintroduce the race with. Signed-off-by: topkoa <topkoa@gmail.com>
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+1
-2
@@ -128,7 +128,7 @@ import { installAppMenu } from './app-menu';
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import { sanitizeWindowBounds, MIN_WIDTH, MIN_HEIGHT } from './window-bounds';
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import {
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initPaneHosts, closeAllPanes, adoptPaneWindow, paneIdFromFrameName,
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togglePaneWindow, showAllPaneWindows, hideAllPaneWindows, hasPaneWindow,
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togglePaneWindow, showAllPaneWindows, hideAllPaneWindows,
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} from './pane-hosts';
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import { initTray, destroyTray } from './pane-tray';
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@@ -1199,7 +1199,6 @@ async function startup(): Promise<void> {
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toggleWindow: togglePaneWindow,
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showAll: showAllPaneWindows,
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hideAll: hideAllPaneWindows,
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hasWindow: hasPaneWindow,
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});
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// Install our application menu (replaces Electron's default so View →
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@@ -269,11 +269,6 @@ export function hideAllPaneWindows(): void {
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refreshTray();
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}
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export function hasPaneWindow(paneId: string): boolean {
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const win = windows.get(paneId);
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return !!win && !win.isDestroyed();
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}
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// ── Wiring ──────────────────────────────────────────────────────────────────
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export function initPaneHosts(deps: { getMainWindow: () => BrowserWindow | null }): void {
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+11
-5
@@ -36,10 +36,11 @@ export interface TrayPane {
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// through initTray().
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export interface TrayPaneActions {
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getMainWindow: () => Electron.BrowserWindow | null;
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// Returns true if it owned a window for this pane and toggled it; false if it
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// did not, in which case only the renderer can decide what opening it means.
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toggleWindow: (paneId: string) => boolean;
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showAll: () => void;
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hideAll: () => void;
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hasWindow: (paneId: string) => boolean;
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}
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let tray: Tray | null = null;
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@@ -71,10 +72,15 @@ function buildMenu(): Menu {
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type: 'checkbox',
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checked: p.open === true,
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click: () => {
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// If we already own a window for this pane, showing/hiding it is a
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// main-process job and instant. If we don't, only the renderer can
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// decide what opening it means (it might belong in the dock), so ask.
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if (actions?.hasWindow(p.id)) { actions.toggleWindow(p.id); return; }
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// Let toggleWindow() be the authority, rather than asking "do we have a
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// window?" and then acting on the answer. Windows are destroyed
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// asynchronously, so between the question and the act the answer can go
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// stale — and the click would land on nothing and silently do nothing.
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//
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// If it toggled, we're done. If it didn't, we never had that window (or
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// just lost it), and only the renderer can decide what opening the pane
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// means — it might belong in the dock, and its element lives there.
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if (actions?.toggleWindow(p.id)) return;
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const win = actions?.getMainWindow() ?? null;
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if (win && !win.isDestroyed()) win.webContents.send(IPC_PANE_EVENT_TOGGLE, { paneId: p.id });
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},
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