yuzu/src/video_core
Subv 7b6868e908 GPU: Implement the BindStorageBuffer macro method in HLE.
This macro binds the SSBO Info Buffer as the current ConstBuffer.
This buffer is usually bound to c0 during shader execution.
Games seem to use this macro instead of directly writing the address for some reason.
2018-03-18 16:50:42 -05:00
..
engines GPU: Implement the BindStorageBuffer macro method in HLE. 2018-03-18 16:50:42 -05:00
renderer_opengl
CMakeLists.txt GPU: Move the GPU's class constructor and destructors to a cpp file. 2018-03-18 15:23:24 -05:00
command_processor.cpp
command_processor.h
gpu.cpp GPU: Move the GPU's class constructor and destructors to a cpp file. 2018-03-18 15:23:24 -05:00
gpu.h GPU: Move the GPU's class constructor and destructors to a cpp file. 2018-03-18 15:23:24 -05:00
memory_manager.cpp
memory_manager.h
renderer_base.cpp
renderer_base.h
utils.h
video_core.cpp
video_core.h