..
buffer_cache
Memory: Correct GCC errors.
2020-04-08 18:09:16 -04:00
engines
Merge pull request #3601 from ReinUsesLisp/some-shader-encodings
2020-04-09 00:17:39 -04:00
renderer_opengl
gl_shader_decompiler: Implement merges with bitfieldInsert
2020-04-12 22:39:59 -03:00
renderer_vulkan
Merge pull request #3594 from ReinUsesLisp/vk-instance
2020-04-10 20:06:55 -04:00
shader
Merge pull request #3601 from ReinUsesLisp/some-shader-encodings
2020-04-09 00:17:39 -04:00
texture_cache
Merge pull request #3610 from FernandoS27/gpu-caches
2020-04-09 17:59:21 -03:00
textures
video_core/textures: Move GetMaxAnisotropy to cpp file
2020-04-07 20:47:31 -03:00
CMakeLists.txt
video_core/texture: Use a LUT to convert sRGB texture borders
2020-04-07 20:38:14 -03:00
dirty_flags.cpp
DirtyFlags: relax need to set render_targets as dirty
2020-03-14 11:47:33 -04:00
dirty_flags.h
DirtyFlags: relax need to set render_targets as dirty
2020-03-14 11:47:33 -04:00
dma_pusher.cpp
video_core: Reintroduce dirty flags infrastructure
2020-02-28 17:56:41 -03:00
dma_pusher.h
gpu_asynch.cpp
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
gpu_asynch.h
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
gpu_synch.cpp
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
gpu_synch.h
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
gpu_thread.cpp
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
gpu_thread.h
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
gpu.cpp
Frontend/GPU: Refactor context management
2020-03-24 21:03:42 -06:00
gpu.h
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
guest_driver.cpp
gl_shader_cache: Rework shader cache and remove post-specializations
2020-03-09 18:40:06 -03:00
guest_driver.h
gl_shader_cache: Rework shader cache and remove post-specializations
2020-03-09 18:40:06 -03:00
macro_interpreter.cpp
apply replay logic to all writes. remove replay from MacroInterpreter::Send (@fincs)
2020-03-22 22:25:44 +07:00
macro_interpreter.h
memory_manager.cpp
Memory: Correct GCC errors.
2020-04-08 18:09:16 -04:00
memory_manager.h
Memory: Address Feedback.
2020-04-08 13:40:46 -04:00
morton.cpp
video_core: Implement RGBA16_SNORM
2020-03-12 21:42:33 -03:00
morton.h
query_cache.h
Clang Format.
2020-04-06 09:23:08 -04:00
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_cache.cpp
rasterizer_cache.h
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
2020-04-06 09:23:07 -04:00
rasterizer_interface.h
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
renderer_base.cpp
renderer_base.h
Frontend/GPU: Refactor context management
2020-03-24 21:03:42 -06:00
sampler_cache.cpp
sampler_cache.h
surface.cpp
video_core: Implement RGBA16_SNORM
2020-03-12 21:42:33 -03:00
surface.h
video_core: Use native ASTC when available
2020-04-01 01:14:04 -03:00
video_core.cpp
Address review and fix broken yuzu-tester build
2020-03-25 23:32:42 -06:00
video_core.h
Frontend/GPU: Refactor context management
2020-03-24 21:03:42 -06:00