Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
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				@ -18,22 +18,14 @@
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class RasterizerCacheObject {
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public:
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    explicit RasterizerCacheObject(const u8* host_ptr)
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        : host_ptr{host_ptr}, cache_addr{ToCacheAddr(host_ptr)} {}
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    explicit RasterizerCacheObject(const VAddr cpu_addr) : cpu_addr{cpu_addr} {}
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    virtual ~RasterizerCacheObject();
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    CacheAddr GetCacheAddr() const {
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        return cache_addr;
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    VAddr GetCpuAddr() const {
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        return cpu_addr;
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    }
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    const u8* GetHostPtr() const {
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        return host_ptr;
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    }
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    /// Gets the address of the shader in guest memory, required for cache management
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    virtual VAddr GetCpuAddr() const = 0;
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    /// Gets the size of the shader in guest memory, required for cache management
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    virtual std::size_t GetSizeInBytes() const = 0;
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@ -68,8 +60,7 @@ private:
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    bool is_registered{};      ///< Whether the object is currently registered with the cache
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    bool is_dirty{};           ///< Whether the object is dirty (out of sync with guest memory)
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    u64 last_modified_ticks{}; ///< When the object was last modified, used for in-order flushing
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    const u8* host_ptr{};      ///< Pointer to the memory backing this cached region
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    CacheAddr cache_addr{};    ///< Cache address memory, unique from emulated virtual address space
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    VAddr cpu_addr{};          ///< Cpu address memory, unique from emulated virtual address space
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};
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template <class T>
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@ -80,7 +71,7 @@ public:
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    explicit RasterizerCache(VideoCore::RasterizerInterface& rasterizer) : rasterizer{rasterizer} {}
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    /// Write any cached resources overlapping the specified region back to memory
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    void FlushRegion(CacheAddr addr, std::size_t size) {
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    void FlushRegion(VAddr addr, std::size_t size) {
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        std::lock_guard lock{mutex};
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        const auto& objects{GetSortedObjectsFromRegion(addr, size)};
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@ -90,7 +81,7 @@ public:
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    }
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    /// Mark the specified region as being invalidated
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    void InvalidateRegion(CacheAddr addr, u64 size) {
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    void InvalidateRegion(VAddr addr, u64 size) {
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        std::lock_guard lock{mutex};
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        const auto& objects{GetSortedObjectsFromRegion(addr, size)};
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@ -114,27 +105,20 @@ public:
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protected:
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    /// Tries to get an object from the cache with the specified cache address
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    T TryGet(CacheAddr addr) const {
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    T TryGet(VAddr addr) const {
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        const auto iter = map_cache.find(addr);
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        if (iter != map_cache.end())
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            return iter->second;
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        return nullptr;
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    }
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    T TryGet(const void* addr) const {
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        const auto iter = map_cache.find(ToCacheAddr(addr));
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        if (iter != map_cache.end())
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            return iter->second;
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        return nullptr;
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    }
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    /// Register an object into the cache
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    virtual void Register(const T& object) {
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        std::lock_guard lock{mutex};
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        object->SetIsRegistered(true);
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        interval_cache.add({GetInterval(object), ObjectSet{object}});
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        map_cache.insert({object->GetCacheAddr(), object});
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        map_cache.insert({object->GetCpuAddr(), object});
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        rasterizer.UpdatePagesCachedCount(object->GetCpuAddr(), object->GetSizeInBytes(), 1);
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    }
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@ -144,7 +128,7 @@ protected:
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        object->SetIsRegistered(false);
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        rasterizer.UpdatePagesCachedCount(object->GetCpuAddr(), object->GetSizeInBytes(), -1);
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        const CacheAddr addr = object->GetCacheAddr();
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        const VAddr addr = object->GetCpuAddr();
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        interval_cache.subtract({GetInterval(object), ObjectSet{object}});
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        map_cache.erase(addr);
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    }
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@ -173,7 +157,7 @@ protected:
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private:
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    /// Returns a list of cached objects from the specified memory region, ordered by access time
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    std::vector<T> GetSortedObjectsFromRegion(CacheAddr addr, u64 size) {
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    std::vector<T> GetSortedObjectsFromRegion(VAddr addr, u64 size) {
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        if (size == 0) {
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            return {};
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        }
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@ -197,13 +181,13 @@ private:
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    }
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    using ObjectSet = std::set<T>;
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    using ObjectCache = std::unordered_map<CacheAddr, T>;
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    using IntervalCache = boost::icl::interval_map<CacheAddr, ObjectSet>;
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    using ObjectCache = std::unordered_map<VAddr, T>;
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    using IntervalCache = boost::icl::interval_map<VAddr, ObjectSet>;
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    using ObjectInterval = typename IntervalCache::interval_type;
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    static auto GetInterval(const T& object) {
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        return ObjectInterval::right_open(object->GetCacheAddr(),
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                                          object->GetCacheAddr() + object->GetSizeInBytes());
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        return ObjectInterval::right_open(object->GetCpuAddr(),
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                                          object->GetCpuAddr() + object->GetSizeInBytes());
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    }
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    ObjectCache map_cache;
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@ -671,9 +671,8 @@ void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
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    if (!addr || !size) {
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        return;
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    }
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    CacheAddr cache_addr = ToCacheAddr(system.Memory().GetPointer(addr));
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    texture_cache.InvalidateRegion(addr, size);
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    shader_cache.InvalidateRegion(cache_addr, size);
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    shader_cache.InvalidateRegion(addr, size);
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    buffer_cache.InvalidateRegion(addr, size);
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    query_cache.InvalidateRegion(addr, size);
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}
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@ -214,11 +214,11 @@ std::unordered_set<GLenum> GetSupportedFormats() {
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} // Anonymous namespace
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CachedShader::CachedShader(const u8* host_ptr, VAddr cpu_addr, std::size_t size_in_bytes,
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CachedShader::CachedShader(VAddr cpu_addr, std::size_t size_in_bytes,
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                           std::shared_ptr<VideoCommon::Shader::Registry> registry,
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                           ShaderEntries entries, std::shared_ptr<OGLProgram> program)
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    : RasterizerCacheObject{host_ptr}, registry{std::move(registry)}, entries{std::move(entries)},
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      cpu_addr{cpu_addr}, size_in_bytes{size_in_bytes}, program{std::move(program)} {}
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    : RasterizerCacheObject{cpu_addr}, registry{std::move(registry)}, entries{std::move(entries)},
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      size_in_bytes{size_in_bytes}, program{std::move(program)} {}
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CachedShader::~CachedShader() = default;
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@ -254,9 +254,8 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
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    entry.bindless_samplers = registry->GetBindlessSamplers();
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    params.disk_cache.SaveEntry(std::move(entry));
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    return std::shared_ptr<CachedShader>(new CachedShader(params.host_ptr, params.cpu_addr,
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                                                          size_in_bytes, std::move(registry),
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                                                          MakeEntries(ir), std::move(program)));
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    return std::shared_ptr<CachedShader>(new CachedShader(
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        params.cpu_addr, size_in_bytes, std::move(registry), MakeEntries(ir), std::move(program)));
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}
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Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) {
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@ -279,17 +278,16 @@ Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, Prog
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    entry.bindless_samplers = registry->GetBindlessSamplers();
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    params.disk_cache.SaveEntry(std::move(entry));
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    return std::shared_ptr<CachedShader>(new CachedShader(params.host_ptr, params.cpu_addr,
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                                                          size_in_bytes, std::move(registry),
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                                                          MakeEntries(ir), std::move(program)));
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    return std::shared_ptr<CachedShader>(new CachedShader(
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        params.cpu_addr, size_in_bytes, std::move(registry), MakeEntries(ir), std::move(program)));
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}
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Shader CachedShader::CreateFromCache(const ShaderParameters& params,
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                                     const PrecompiledShader& precompiled_shader,
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                                     std::size_t size_in_bytes) {
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    return std::shared_ptr<CachedShader>(new CachedShader(
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        params.host_ptr, params.cpu_addr, size_in_bytes, precompiled_shader.registry,
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        precompiled_shader.entries, precompiled_shader.program));
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    return std::shared_ptr<CachedShader>(
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        new CachedShader(params.cpu_addr, size_in_bytes, precompiled_shader.registry,
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                         precompiled_shader.entries, precompiled_shader.program));
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}
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ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
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@ -449,12 +447,14 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
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    const GPUVAddr address{GetShaderAddress(system, program)};
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    // Look up shader in the cache based on address
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    const auto host_ptr{memory_manager.GetPointer(address)};
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    Shader shader{TryGet(host_ptr)};
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    const auto cpu_addr{memory_manager.GpuToCpuAddress(address)};
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    Shader shader{cpu_addr ? TryGet(*cpu_addr) : nullptr};
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    if (shader) {
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        return last_shaders[static_cast<std::size_t>(program)] = shader;
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    }
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    const auto host_ptr{memory_manager.GetPointer(address)};
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    // No shader found - create a new one
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    ProgramCode code{GetShaderCode(memory_manager, address, host_ptr)};
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    ProgramCode code_b;
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@ -465,9 +465,9 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
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    const auto unique_identifier = GetUniqueIdentifier(
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        GetShaderType(program), program == Maxwell::ShaderProgram::VertexA, code, code_b);
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    const auto cpu_addr{*memory_manager.GpuToCpuAddress(address)};
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    const ShaderParameters params{system,   disk_cache, device,
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                                  cpu_addr, host_ptr,   unique_identifier};
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    const ShaderParameters params{system,    disk_cache, device,
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                                  *cpu_addr, host_ptr,   unique_identifier};
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    const auto found = runtime_cache.find(unique_identifier);
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    if (found == runtime_cache.end()) {
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@ -484,18 +484,20 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
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Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
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    auto& memory_manager{system.GPU().MemoryManager()};
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    const auto host_ptr{memory_manager.GetPointer(code_addr)};
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    auto kernel = TryGet(host_ptr);
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    const auto cpu_addr{memory_manager.GpuToCpuAddress(code_addr)};
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    auto kernel = cpu_addr ? TryGet(*cpu_addr) : nullptr;
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    if (kernel) {
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        return kernel;
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    }
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    const auto host_ptr{memory_manager.GetPointer(code_addr)};
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    // No kernel found, create a new one
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    auto code{GetShaderCode(memory_manager, code_addr, host_ptr)};
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    const auto unique_identifier{GetUniqueIdentifier(ShaderType::Compute, false, code)};
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    const auto cpu_addr{*memory_manager.GpuToCpuAddress(code_addr)};
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    const ShaderParameters params{system,   disk_cache, device,
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                                  cpu_addr, host_ptr,   unique_identifier};
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    const ShaderParameters params{system,    disk_cache, device,
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                                  *cpu_addr, host_ptr,   unique_identifier};
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    const auto found = runtime_cache.find(unique_identifier);
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    if (found == runtime_cache.end()) {
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@ -65,11 +65,6 @@ public:
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    /// Gets the GL program handle for the shader
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    GLuint GetHandle() const;
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    /// Returns the guest CPU address of the shader
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    VAddr GetCpuAddr() const override {
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        return cpu_addr;
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    }
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    /// Returns the size in bytes of the shader
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    std::size_t GetSizeInBytes() const override {
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        return size_in_bytes;
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@ -90,13 +85,12 @@ public:
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                                  std::size_t size_in_bytes);
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private:
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    explicit CachedShader(const u8* host_ptr, VAddr cpu_addr, std::size_t size_in_bytes,
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    explicit CachedShader(VAddr cpu_addr, std::size_t size_in_bytes,
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                          std::shared_ptr<VideoCommon::Shader::Registry> registry,
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                          ShaderEntries entries, std::shared_ptr<OGLProgram> program);
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    std::shared_ptr<VideoCommon::Shader::Registry> registry;
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    ShaderEntries entries;
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    VAddr cpu_addr = 0;
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    std::size_t size_in_bytes = 0;
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    std::shared_ptr<OGLProgram> program;
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};
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@ -158,11 +158,11 @@ u32 FillDescriptorLayout(const ShaderEntries& entries,
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} // Anonymous namespace
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CachedShader::CachedShader(Core::System& system, Tegra::Engines::ShaderType stage,
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                           GPUVAddr gpu_addr, VAddr cpu_addr, u8* host_ptr,
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                           ProgramCode program_code, u32 main_offset)
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    : RasterizerCacheObject{host_ptr}, gpu_addr{gpu_addr}, cpu_addr{cpu_addr},
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      program_code{std::move(program_code)}, registry{stage, GetEngine(system, stage)},
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      shader_ir{this->program_code, main_offset, compiler_settings, registry},
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                           GPUVAddr gpu_addr, VAddr cpu_addr, ProgramCode program_code,
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                           u32 main_offset)
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    : RasterizerCacheObject{cpu_addr}, gpu_addr{gpu_addr}, program_code{std::move(program_code)},
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      registry{stage, GetEngine(system, stage)}, shader_ir{this->program_code, main_offset,
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                                                           compiler_settings, registry},
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      entries{GenerateShaderEntries(shader_ir)} {}
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CachedShader::~CachedShader() = default;
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@ -201,19 +201,19 @@ std::array<Shader, Maxwell::MaxShaderProgram> VKPipelineCache::GetShaders() {
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        auto& memory_manager{system.GPU().MemoryManager()};
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        const GPUVAddr program_addr{GetShaderAddress(system, program)};
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        const auto host_ptr{memory_manager.GetPointer(program_addr)};
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        auto shader = TryGet(host_ptr);
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        const std::optional cpu_addr = memory_manager.GpuToCpuAddress(program_addr);
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        ASSERT(cpu_addr);
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        auto shader = cpu_addr ? TryGet(*cpu_addr) : nullptr;
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        if (!shader) {
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            const auto host_ptr{memory_manager.GetPointer(program_addr)};
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            // No shader found - create a new one
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            constexpr u32 stage_offset = 10;
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            const auto stage = static_cast<Tegra::Engines::ShaderType>(index == 0 ? 0 : index - 1);
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            auto code = GetShaderCode(memory_manager, program_addr, host_ptr, false);
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            const std::optional cpu_addr = memory_manager.GpuToCpuAddress(program_addr);
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            ASSERT(cpu_addr);
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            shader = std::make_shared<CachedShader>(system, stage, program_addr, *cpu_addr,
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                                                    host_ptr, std::move(code), stage_offset);
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                                                    std::move(code), stage_offset);
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            Register(shader);
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        }
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        shaders[index] = std::move(shader);
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@ -253,18 +253,19 @@ VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCach
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    auto& memory_manager = system.GPU().MemoryManager();
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    const auto program_addr = key.shader;
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    const auto host_ptr = memory_manager.GetPointer(program_addr);
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    auto shader = TryGet(host_ptr);
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    const auto cpu_addr = memory_manager.GpuToCpuAddress(program_addr);
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    ASSERT(cpu_addr);
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    auto shader = cpu_addr ? TryGet(*cpu_addr) : nullptr;
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    if (!shader) {
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        // No shader found - create a new one
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        const auto cpu_addr = memory_manager.GpuToCpuAddress(program_addr);
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        ASSERT(cpu_addr);
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        const auto host_ptr = memory_manager.GetPointer(program_addr);
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        auto code = GetShaderCode(memory_manager, program_addr, host_ptr, true);
 | 
			
		||||
        constexpr u32 kernel_main_offset = 0;
 | 
			
		||||
        shader = std::make_shared<CachedShader>(system, Tegra::Engines::ShaderType::Compute,
 | 
			
		||||
                                                program_addr, *cpu_addr, host_ptr, std::move(code),
 | 
			
		||||
                                                program_addr, *cpu_addr, std::move(code),
 | 
			
		||||
                                                kernel_main_offset);
 | 
			
		||||
        Register(shader);
 | 
			
		||||
    }
 | 
			
		||||
@ -345,8 +346,9 @@ VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        const GPUVAddr gpu_addr = GetShaderAddress(system, program_enum);
 | 
			
		||||
        const auto host_ptr = memory_manager.GetPointer(gpu_addr);
 | 
			
		||||
        const auto shader = TryGet(host_ptr);
 | 
			
		||||
        const auto cpu_addr = memory_manager.GpuToCpuAddress(gpu_addr);
 | 
			
		||||
        ASSERT(cpu_addr);
 | 
			
		||||
        const auto shader = TryGet(*cpu_addr);
 | 
			
		||||
        ASSERT(shader);
 | 
			
		||||
 | 
			
		||||
        const std::size_t stage = index == 0 ? 0 : index - 1; // Stage indices are 0 - 5
 | 
			
		||||
 | 
			
		||||
@ -113,17 +113,13 @@ namespace Vulkan {
 | 
			
		||||
class CachedShader final : public RasterizerCacheObject {
 | 
			
		||||
public:
 | 
			
		||||
    explicit CachedShader(Core::System& system, Tegra::Engines::ShaderType stage, GPUVAddr gpu_addr,
 | 
			
		||||
                          VAddr cpu_addr, u8* host_ptr, ProgramCode program_code, u32 main_offset);
 | 
			
		||||
                          VAddr cpu_addr, ProgramCode program_code, u32 main_offset);
 | 
			
		||||
    ~CachedShader();
 | 
			
		||||
 | 
			
		||||
    GPUVAddr GetGpuAddr() const {
 | 
			
		||||
        return gpu_addr;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    VAddr GetCpuAddr() const override {
 | 
			
		||||
        return cpu_addr;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    std::size_t GetSizeInBytes() const override {
 | 
			
		||||
        return program_code.size() * sizeof(u64);
 | 
			
		||||
    }
 | 
			
		||||
@ -149,7 +145,6 @@ private:
 | 
			
		||||
                                                                 Tegra::Engines::ShaderType stage);
 | 
			
		||||
 | 
			
		||||
    GPUVAddr gpu_addr{};
 | 
			
		||||
    VAddr cpu_addr{};
 | 
			
		||||
    ProgramCode program_code;
 | 
			
		||||
    VideoCommon::Shader::Registry registry;
 | 
			
		||||
    VideoCommon::Shader::ShaderIR shader_ir;
 | 
			
		||||
 | 
			
		||||
@ -509,9 +509,8 @@ void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) {
 | 
			
		||||
    if (!addr || !size) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
    CacheAddr cache_addr = ToCacheAddr(system.Memory().GetPointer(addr));
 | 
			
		||||
    texture_cache.InvalidateRegion(addr, size);
 | 
			
		||||
    pipeline_cache.InvalidateRegion(cache_addr, size);
 | 
			
		||||
    pipeline_cache.InvalidateRegion(addr, size);
 | 
			
		||||
    buffer_cache.InvalidateRegion(addr, size);
 | 
			
		||||
    query_cache.InvalidateRegion(addr, size);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user