Shaders/TEXS: Fixed the component mask in the TEXS instruction.
Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
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				@ -12,6 +12,7 @@
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#include <boost/optional.hpp>
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/common_types.h"
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@ -446,16 +447,20 @@ union Instruction {
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        }
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        bool IsComponentEnabled(size_t component) const {
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            static constexpr std::array<std::array<u32, 8>, 4> mask_lut{
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                {{},
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                 {0x1, 0x2, 0x4, 0x8, 0x3},
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                 {0x1, 0x2, 0x4, 0x8, 0x3, 0x9, 0xa, 0xc},
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                 {0x7, 0xb, 0xd, 0xe, 0xf}}};
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            static constexpr std::array<std::array<u32, 8>, 4> mask_lut{{
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                {},
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                {0x1, 0x2, 0x4, 0x8, 0x3, 0x9, 0xa, 0xc},
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                {0x1, 0x2, 0x4, 0x8, 0x3, 0x9, 0xa, 0xc},
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                {0x7, 0xb, 0xd, 0xe, 0xf},
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            }};
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            size_t index{gpr0.Value() != Register::ZeroIndex ? 1U : 0U};
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            index |= gpr28.Value() != Register::ZeroIndex ? 2 : 0;
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            return ((1ull << component) & mask_lut[index][component_mask_selector]) != 0;
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            u32 mask = mask_lut[index][component_mask_selector];
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            // A mask of 0 means this instruction uses an unimplemented mask.
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            ASSERT(mask != 0);
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            return ((1ull << component) & mask) != 0;
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        }
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    } texs;
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