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				| @ -2,43 +2,26 @@ | ||||
| 
 | ||||
| namespace InputCommon { | ||||
| 
 | ||||
| MotionInput::MotionInput(f32 new_kp, f32 new_ki, f32 new_kd) : kp(new_kp), ki(new_ki), kd(new_kd) { | ||||
|     accel = {}; | ||||
|     gyro = {}; | ||||
|     gyro_drift = {}; | ||||
|     gyro_threshold = 0; | ||||
|     rotations = {}; | ||||
| MotionInput::MotionInput(f32 new_kp, f32 new_ki, f32 new_kd) | ||||
|     : kp(new_kp), ki(new_ki), kd(new_kd), quat{{0, 0, -1}, 0} {} | ||||
| 
 | ||||
|     quat.w = 0; | ||||
|     quat.xyz[0] = 0; | ||||
|     quat.xyz[1] = 0; | ||||
|     quat.xyz[2] = -1; | ||||
| 
 | ||||
|     real_error = {}; | ||||
|     integral_error = {}; | ||||
|     derivative_error = {}; | ||||
| 
 | ||||
|     reset_counter = 0; | ||||
|     reset_enabled = true; | ||||
| } | ||||
| 
 | ||||
| void MotionInput::SetAcceleration(Common::Vec3f acceleration) { | ||||
| void MotionInput::SetAcceleration(const Common::Vec3f& acceleration) { | ||||
|     accel = acceleration; | ||||
| } | ||||
| 
 | ||||
| void MotionInput::SetGyroscope(Common::Vec3f gyroscope) { | ||||
| void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) { | ||||
|     gyro = gyroscope - gyro_drift; | ||||
|     if (gyro.Length2() < gyro_threshold) { | ||||
|         gyro = {}; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void MotionInput::SetQuaternion(Common::Quaternion<f32> quaternion) { | ||||
| void MotionInput::SetQuaternion(const Common::Quaternion<f32>& quaternion) { | ||||
|     quat = quaternion; | ||||
| } | ||||
| 
 | ||||
| void MotionInput::SetGyroDrift(Common::Vec3f drift) { | ||||
|     drift = gyro_drift; | ||||
| void MotionInput::SetGyroDrift(const Common::Vec3f& drift) { | ||||
|     gyro_drift = drift; | ||||
| } | ||||
| 
 | ||||
| void MotionInput::SetGyroThreshold(f32 threshold) { | ||||
| @ -53,11 +36,11 @@ void MotionInput::ResetRotations() { | ||||
|     rotations = {}; | ||||
| } | ||||
| 
 | ||||
| bool MotionInput::IsMoving(f32 sensitivity) { | ||||
| bool MotionInput::IsMoving(f32 sensitivity) const { | ||||
|     return gyro.Length2() >= sensitivity || accel.Length() <= 0.9f || accel.Length() >= 1.1f; | ||||
| } | ||||
| 
 | ||||
| bool MotionInput::IsCalibrated(f32 sensitivity) { | ||||
| bool MotionInput::IsCalibrated(f32 sensitivity) const { | ||||
|     return real_error.Length() > sensitivity; | ||||
| } | ||||
| 
 | ||||
| @ -67,30 +50,30 @@ void MotionInput::UpdateRotation(u64 elapsed_time) { | ||||
| 
 | ||||
| void MotionInput::UpdateOrientation(u64 elapsed_time) { | ||||
|     // Short name local variable for readability
 | ||||
|     f32 q1 = quat.w, q2 = quat.xyz[0], q3 = quat.xyz[1], q4 = quat.xyz[2]; | ||||
|     f32 sample_period = elapsed_time / 1000000.0f; | ||||
|     f32 q1 = quat.w; | ||||
|     f32 q2 = quat.xyz[0]; | ||||
|     f32 q3 = quat.xyz[1]; | ||||
|     f32 q4 = quat.xyz[2]; | ||||
|     const f32 sample_period = elapsed_time / 1000000.0f; | ||||
| 
 | ||||
|     auto normal_accel = accel.Normalized(); | ||||
|     const auto normal_accel = accel.Normalized(); | ||||
|     auto rad_gyro = gyro * 3.1415926535f; | ||||
|     rad_gyro.z = -rad_gyro.z; | ||||
| 
 | ||||
|     // Ignore drift correction if acceleration is not present
 | ||||
|     if (normal_accel.Length() == 1.0f) { | ||||
|         f32 ax = -normal_accel.x; | ||||
|         f32 ay = normal_accel.y; | ||||
|         f32 az = -normal_accel.z; | ||||
|         f32 vx, vy, vz; | ||||
|         Common::Vec3f new_real_error; | ||||
|         const f32 ax = -normal_accel.x; | ||||
|         const f32 ay = normal_accel.y; | ||||
|         const f32 az = -normal_accel.z; | ||||
| 
 | ||||
|         // Estimated direction of gravity
 | ||||
|         vx = 2.0f * (q2 * q4 - q1 * q3); | ||||
|         vy = 2.0f * (q1 * q2 + q3 * q4); | ||||
|         vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4; | ||||
|         const f32 vx = 2.0f * (q2 * q4 - q1 * q3); | ||||
|         const f32 vy = 2.0f * (q1 * q2 + q3 * q4); | ||||
|         const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4; | ||||
| 
 | ||||
|         // Error is cross product between estimated direction and measured direction of gravity
 | ||||
|         new_real_error.x = ay * vz - az * vy; | ||||
|         new_real_error.y = az * vx - ax * vz; | ||||
|         new_real_error.x = ax * vy - ay * vx; | ||||
|         const Common::Vec3f new_real_error = {ay * vz - az * vy, az * vx - ax * vz, | ||||
|                                               ax * vy - ay * vx}; | ||||
| 
 | ||||
|         derivative_error = new_real_error - real_error; | ||||
|         real_error = new_real_error; | ||||
| @ -108,15 +91,14 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) { | ||||
|         rad_gyro += kd * derivative_error; | ||||
|     } | ||||
| 
 | ||||
|     f32 gx = rad_gyro.y; | ||||
|     f32 gy = rad_gyro.x; | ||||
|     f32 gz = rad_gyro.z; | ||||
|     const f32 gx = rad_gyro.y; | ||||
|     const f32 gy = rad_gyro.x; | ||||
|     const f32 gz = rad_gyro.z; | ||||
| 
 | ||||
|     // Integrate rate of change of quaternion
 | ||||
|     f32 pa, pb, pc; | ||||
|     pa = q2; | ||||
|     pb = q3; | ||||
|     pc = q4; | ||||
|     const f32 pa = q2; | ||||
|     const f32 pb = q3; | ||||
|     const f32 pc = q4; | ||||
|     q1 = q1 + (-q2 * gx - q3 * gy - q4 * gz) * (0.5f * sample_period); | ||||
|     q2 = pa + (q1 * gx + pb * gz - pc * gy) * (0.5f * sample_period); | ||||
|     q3 = pb + (q1 * gy - pa * gz + pc * gx) * (0.5f * sample_period); | ||||
| @ -129,41 +111,33 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) { | ||||
|     quat = quat.Normalized(); | ||||
| } | ||||
| 
 | ||||
| std::array<Common::Vec3f, 3> MotionInput::GetOrientation() { | ||||
|     std::array<Common::Vec3f, 3> orientation = {}; | ||||
|     Common::Quaternion<float> quad; | ||||
| std::array<Common::Vec3f, 3> MotionInput::GetOrientation() const { | ||||
|     const Common::Quaternion<float> quad{.xyz = {-quat.xyz[1], -quat.xyz[0], -quat.w}, | ||||
|                                          .w = -quat.xyz[2]}; | ||||
|     const std::array<float, 16> matrix4x4 = quad.ToMatrix(); | ||||
| 
 | ||||
|     quad.w = -quat.xyz[2]; | ||||
|     quad.xyz[0] = -quat.xyz[1]; | ||||
|     quad.xyz[1] = -quat.xyz[0]; | ||||
|     quad.xyz[2] = -quat.w; | ||||
| 
 | ||||
|     std::array<float, 16> matrix4x4 = quad.ToMatrix(); | ||||
| 
 | ||||
|     orientation[0] = Common::Vec3f(matrix4x4[0], matrix4x4[1], matrix4x4[2]); | ||||
|     orientation[1] = Common::Vec3f(matrix4x4[4], matrix4x4[5], matrix4x4[6]); | ||||
|     orientation[2] = Common::Vec3f(matrix4x4[8], matrix4x4[9], matrix4x4[10]); | ||||
| 
 | ||||
|     return orientation; | ||||
|     return {Common::Vec3f(matrix4x4[0], matrix4x4[1], matrix4x4[2]), | ||||
|             Common::Vec3f(matrix4x4[4], matrix4x4[5], matrix4x4[6]), | ||||
|             Common::Vec3f(matrix4x4[8], matrix4x4[9], matrix4x4[10])}; | ||||
| } | ||||
| 
 | ||||
| Common::Vec3f MotionInput::GetAcceleration() { | ||||
| Common::Vec3f MotionInput::GetAcceleration() const { | ||||
|     return accel; | ||||
| } | ||||
| 
 | ||||
| Common::Vec3f MotionInput::GetGyroscope() { | ||||
| Common::Vec3f MotionInput::GetGyroscope() const { | ||||
|     return gyro; | ||||
| } | ||||
| 
 | ||||
| Common::Quaternion<f32> MotionInput::GetQuaternion() { | ||||
| Common::Quaternion<f32> MotionInput::GetQuaternion() const { | ||||
|     return quat; | ||||
| } | ||||
| 
 | ||||
| Common::Vec3f MotionInput::GetRotations() { | ||||
| Common::Vec3f MotionInput::GetRotations() const { | ||||
|     return rotations; | ||||
| } | ||||
| 
 | ||||
| void MotionInput::resetOrientation() { | ||||
| void MotionInput::ResetOrientation() { | ||||
|     if (!reset_enabled) { | ||||
|         return; | ||||
|     } | ||||
|  | ||||
| @ -14,10 +14,16 @@ class MotionInput { | ||||
| public: | ||||
|     MotionInput(f32 new_kp, f32 new_ki, f32 new_kd); | ||||
| 
 | ||||
|     void SetAcceleration(Common::Vec3f acceleration); | ||||
|     void SetGyroscope(Common::Vec3f acceleration); | ||||
|     void SetQuaternion(Common::Quaternion<f32> quaternion); | ||||
|     void SetGyroDrift(Common::Vec3f drift); | ||||
|     MotionInput(const MotionInput&) = default; | ||||
|     MotionInput& operator=(const MotionInput&) = default; | ||||
| 
 | ||||
|     MotionInput(MotionInput&&) = default; | ||||
|     MotionInput& operator=(MotionInput&&) = default; | ||||
| 
 | ||||
|     void SetAcceleration(const Common::Vec3f& acceleration); | ||||
|     void SetGyroscope(const Common::Vec3f& acceleration); | ||||
|     void SetQuaternion(const Common::Quaternion<f32>& quaternion); | ||||
|     void SetGyroDrift(const Common::Vec3f& drift); | ||||
|     void SetGyroThreshold(f32 threshold); | ||||
| 
 | ||||
|     void EnableReset(bool reset); | ||||
| @ -26,23 +32,23 @@ public: | ||||
|     void UpdateRotation(u64 elapsed_time); | ||||
|     void UpdateOrientation(u64 elapsed_time); | ||||
| 
 | ||||
|     std::array<Common::Vec3f, 3> GetOrientation(); | ||||
|     Common::Vec3f GetAcceleration(); | ||||
|     Common::Vec3f GetGyroscope(); | ||||
|     Common::Vec3f GetRotations(); | ||||
|     Common::Quaternion<f32> GetQuaternion(); | ||||
|     std::array<Common::Vec3f, 3> GetOrientation() const; | ||||
|     Common::Vec3f GetAcceleration() const; | ||||
|     Common::Vec3f GetGyroscope() const; | ||||
|     Common::Vec3f GetRotations() const; | ||||
|     Common::Quaternion<f32> GetQuaternion() const; | ||||
| 
 | ||||
|     bool IsMoving(f32 sensitivity); | ||||
|     bool IsCalibrated(f32 sensitivity); | ||||
|     bool IsMoving(f32 sensitivity) const; | ||||
|     bool IsCalibrated(f32 sensitivity) const; | ||||
| 
 | ||||
| private: | ||||
|     void ResetOrientation(); | ||||
| 
 | ||||
|     // PID constants
 | ||||
|     const f32 kp; | ||||
|     const f32 ki; | ||||
|     const f32 kd; | ||||
| 
 | ||||
| private: | ||||
|     void resetOrientation(); | ||||
| 
 | ||||
|     // PID errors
 | ||||
|     Common::Vec3f real_error; | ||||
|     Common::Vec3f integral_error; | ||||
| @ -54,9 +60,9 @@ private: | ||||
|     Common::Vec3f gyro; | ||||
|     Common::Vec3f gyro_drift; | ||||
| 
 | ||||
|     f32 gyro_threshold; | ||||
|     f32 reset_counter; | ||||
|     bool reset_enabled; | ||||
|     f32 gyro_threshold = 0.0f; | ||||
|     f32 reset_counter = 0.0f; | ||||
|     bool reset_enabled = true; | ||||
| }; | ||||
| 
 | ||||
| } // namespace InputCommon
 | ||||
|  | ||||
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