Implement a basic class for motion devices
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				| @ -36,6 +36,36 @@ public: | ||||
|         T length = std::sqrt(xyz.Length2() + w * w); | ||||
|         return {xyz / length, w / length}; | ||||
|     } | ||||
| 
 | ||||
|     [[nodiscard]] std::array<decltype(-T{}), 16> ToMatrix() const { | ||||
|         const T x2 = xyz[0] * xyz[0]; | ||||
|         const T y2 = xyz[1] * xyz[1]; | ||||
|         const T z2 = xyz[2] * xyz[2]; | ||||
| 
 | ||||
|         const T xy = xyz[0] * xyz[1]; | ||||
|         const T wz = w * xyz[2]; | ||||
|         const T xz = xyz[0] * xyz[2]; | ||||
|         const T wy = w * xyz[1]; | ||||
|         const T yz = xyz[1] * xyz[2]; | ||||
|         const T wx = w * xyz[0]; | ||||
| 
 | ||||
|         return {1.0f - 2.0f * (y2 + z2), | ||||
|                 2.0f * (xy + wz), | ||||
|                 2.0f * (xz - wy), | ||||
|                 0.0f, | ||||
|                 2.0f * (xy - wz), | ||||
|                 1.0f - 2.0f * (x2 + z2), | ||||
|                 2.0f * (yz + wx), | ||||
|                 0.0f, | ||||
|                 2.0f * (xz + wy), | ||||
|                 2.0f * (yz - wx), | ||||
|                 1.0f - 2.0f * (x2 + y2), | ||||
|                 0.0f, | ||||
|                 0.0f, | ||||
|                 0.0f, | ||||
|                 0.0f, | ||||
|                 1.0f}; | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| template <typename T> | ||||
|  | ||||
| @ -7,6 +7,8 @@ add_library(input_common STATIC | ||||
|     main.h | ||||
|     motion_emu.cpp | ||||
|     motion_emu.h | ||||
|     motion_input.cpp | ||||
|     motion_input.h | ||||
|     settings.cpp | ||||
|     settings.h | ||||
|     gcadapter/gc_adapter.cpp | ||||
|  | ||||
							
								
								
									
										185
									
								
								src/input_common/motion_input.cpp
									
									
									
									
									
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										185
									
								
								src/input_common/motion_input.cpp
									
									
									
									
									
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							| @ -0,0 +1,185 @@ | ||||
| #include "input_common/motion_input.h" | ||||
| 
 | ||||
| namespace InputCommon { | ||||
| 
 | ||||
| MotionInput::MotionInput(f32 new_kp, f32 new_ki, f32 new_kd) : kp(new_kp), ki(new_ki), kd(new_kd) { | ||||
|     accel = {}; | ||||
|     gyro = {}; | ||||
|     gyro_drift = {}; | ||||
|     gyro_threshold = 0; | ||||
|     rotations = {}; | ||||
| 
 | ||||
|     quat.w = 0; | ||||
|     quat.xyz[0] = 0; | ||||
|     quat.xyz[1] = 0; | ||||
|     quat.xyz[2] = -1; | ||||
| 
 | ||||
|     real_error = {}; | ||||
|     integral_error = {}; | ||||
|     derivative_error = {}; | ||||
| 
 | ||||
|     reset_counter = 0; | ||||
|     reset_enabled = true; | ||||
| } | ||||
| 
 | ||||
| void MotionInput::SetAcceleration(Common::Vec3f acceleration) { | ||||
|     accel = acceleration; | ||||
| } | ||||
| 
 | ||||
| void MotionInput::SetGyroscope(Common::Vec3f gyroscope) { | ||||
|     gyro = gyroscope - gyro_drift; | ||||
|     if (gyro.Length2() < gyro_threshold) { | ||||
|         gyro = {}; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void MotionInput::SetQuaternion(Common::Quaternion<f32> quaternion) { | ||||
|     quat = quaternion; | ||||
| } | ||||
| 
 | ||||
| void MotionInput::SetGyroDrift(Common::Vec3f drift) { | ||||
|     drift = gyro_drift; | ||||
| } | ||||
| 
 | ||||
| void MotionInput::SetGyroThreshold(f32 threshold) { | ||||
|     gyro_threshold = threshold; | ||||
| } | ||||
| 
 | ||||
| void MotionInput::EnableReset(bool reset) { | ||||
|     reset_enabled = reset; | ||||
| } | ||||
| 
 | ||||
| void MotionInput::ResetRotations() { | ||||
|     rotations = {}; | ||||
| } | ||||
| 
 | ||||
| bool MotionInput::IsMoving(f32 sensitivity) { | ||||
|     return gyro.Length2() >= sensitivity || accel.Length() <= 0.9f || accel.Length() >= 1.1f; | ||||
| } | ||||
| 
 | ||||
| bool MotionInput::IsCalibrated(f32 sensitivity) { | ||||
|     return real_error.Length() > sensitivity; | ||||
| } | ||||
| 
 | ||||
| void MotionInput::UpdateRotation(u64 elapsed_time) { | ||||
|     rotations += gyro * elapsed_time; | ||||
| } | ||||
| 
 | ||||
| void MotionInput::UpdateOrientation(u64 elapsed_time) { | ||||
|     // Short name local variable for readability
 | ||||
|     f32 q1 = quat.w, q2 = quat.xyz[0], q3 = quat.xyz[1], q4 = quat.xyz[2]; | ||||
|     f32 sample_period = elapsed_time / 1000000.0f; | ||||
| 
 | ||||
|     auto normal_accel = accel.Normalized(); | ||||
|     auto rad_gyro = gyro * 3.1415926535f; | ||||
|     rad_gyro.z = -rad_gyro.z; | ||||
| 
 | ||||
|     // Ignore drift correction if acceleration is not present
 | ||||
|     if (normal_accel.Length() == 1.0f) { | ||||
|         f32 ax = -normal_accel.x; | ||||
|         f32 ay = normal_accel.y; | ||||
|         f32 az = -normal_accel.z; | ||||
|         f32 vx, vy, vz; | ||||
|         Common::Vec3f new_real_error; | ||||
| 
 | ||||
|         // Estimated direction of gravity
 | ||||
|         vx = 2.0f * (q2 * q4 - q1 * q3); | ||||
|         vy = 2.0f * (q1 * q2 + q3 * q4); | ||||
|         vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4; | ||||
| 
 | ||||
|         // Error is cross product between estimated direction and measured direction of gravity
 | ||||
|         new_real_error.x = ay * vz - az * vy; | ||||
|         new_real_error.y = az * vx - ax * vz; | ||||
|         new_real_error.x = ax * vy - ay * vx; | ||||
| 
 | ||||
|         derivative_error = new_real_error - real_error; | ||||
|         real_error = new_real_error; | ||||
| 
 | ||||
|         // Prevent integral windup
 | ||||
|         if (ki != 0.0f) { | ||||
|             integral_error += real_error; | ||||
|         } else { | ||||
|             integral_error = {}; | ||||
|         } | ||||
| 
 | ||||
|         // Apply feedback terms
 | ||||
|         rad_gyro += kp * real_error; | ||||
|         rad_gyro += ki * integral_error; | ||||
|         rad_gyro += kd * derivative_error; | ||||
|     } | ||||
| 
 | ||||
|     f32 gx = rad_gyro.y; | ||||
|     f32 gy = rad_gyro.x; | ||||
|     f32 gz = rad_gyro.z; | ||||
| 
 | ||||
|     // Integrate rate of change of quaternion
 | ||||
|     f32 pa, pb, pc; | ||||
|     pa = q2; | ||||
|     pb = q3; | ||||
|     pc = q4; | ||||
|     q1 = q1 + (-q2 * gx - q3 * gy - q4 * gz) * (0.5f * sample_period); | ||||
|     q2 = pa + (q1 * gx + pb * gz - pc * gy) * (0.5f * sample_period); | ||||
|     q3 = pb + (q1 * gy - pa * gz + pc * gx) * (0.5f * sample_period); | ||||
|     q4 = pc + (q1 * gz + pa * gy - pb * gx) * (0.5f * sample_period); | ||||
| 
 | ||||
|     quat.w = q1; | ||||
|     quat.xyz[0] = q2; | ||||
|     quat.xyz[1] = q3; | ||||
|     quat.xyz[2] = q4; | ||||
|     quat = quat.Normalized(); | ||||
| } | ||||
| 
 | ||||
| std::array<Common::Vec3f, 3> MotionInput::GetOrientation() { | ||||
|     std::array<Common::Vec3f, 3> orientation = {}; | ||||
|     Common::Quaternion<float> quad; | ||||
| 
 | ||||
|     quad.w = -quat.xyz[2]; | ||||
|     quad.xyz[0] = -quat.xyz[1]; | ||||
|     quad.xyz[1] = -quat.xyz[0]; | ||||
|     quad.xyz[2] = -quat.w; | ||||
| 
 | ||||
|     std::array<float, 16> matrix4x4 = quad.ToMatrix(); | ||||
| 
 | ||||
|     orientation[0] = Common::Vec3f(matrix4x4[0], matrix4x4[1], matrix4x4[2]); | ||||
|     orientation[1] = Common::Vec3f(matrix4x4[4], matrix4x4[5], matrix4x4[6]); | ||||
|     orientation[2] = Common::Vec3f(matrix4x4[8], matrix4x4[9], matrix4x4[10]); | ||||
| 
 | ||||
|     return orientation; | ||||
| } | ||||
| 
 | ||||
| Common::Vec3f MotionInput::GetAcceleration() { | ||||
|     return accel; | ||||
| } | ||||
| 
 | ||||
| Common::Vec3f MotionInput::GetGyroscope() { | ||||
|     return gyro; | ||||
| } | ||||
| 
 | ||||
| Common::Quaternion<f32> MotionInput::GetQuaternion() { | ||||
|     return quat; | ||||
| } | ||||
| 
 | ||||
| Common::Vec3f MotionInput::GetRotations() { | ||||
|     return rotations; | ||||
| } | ||||
| 
 | ||||
| void MotionInput::resetOrientation() { | ||||
|     if (!reset_enabled) { | ||||
|         return; | ||||
|     } | ||||
|     if (!IsMoving(0.5f) && accel.z <= -0.9f) { | ||||
|         ++reset_counter; | ||||
|         if (reset_counter > 900) { | ||||
|             // TODO: calculate quaternion from gravity vector
 | ||||
|             quat.w = 0; | ||||
|             quat.xyz[0] = 0; | ||||
|             quat.xyz[1] = 0; | ||||
|             quat.xyz[2] = -1; | ||||
|             integral_error = {}; | ||||
|             reset_counter = 0; | ||||
|         } | ||||
|     } else { | ||||
|         reset_counter = 0; | ||||
|     } | ||||
| } | ||||
| } // namespace InputCommon
 | ||||
							
								
								
									
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								src/input_common/motion_input.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										62
									
								
								src/input_common/motion_input.h
									
									
									
									
									
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							| @ -0,0 +1,62 @@ | ||||
| // Copyright 2014 Dolphin Emulator Project
 | ||||
| // Licensed under GPLv2+
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include "common/common_types.h" | ||||
| #include "common/quaternion.h" | ||||
| #include "common/vector_math.h" | ||||
| 
 | ||||
| namespace InputCommon { | ||||
| 
 | ||||
| class MotionInput { | ||||
| public: | ||||
|     MotionInput(f32 new_kp, f32 new_ki, f32 new_kd); | ||||
| 
 | ||||
|     void SetAcceleration(Common::Vec3f acceleration); | ||||
|     void SetGyroscope(Common::Vec3f acceleration); | ||||
|     void SetQuaternion(Common::Quaternion<f32> quaternion); | ||||
|     void SetGyroDrift(Common::Vec3f drift); | ||||
|     void SetGyroThreshold(f32 threshold); | ||||
| 
 | ||||
|     void EnableReset(bool reset); | ||||
|     void ResetRotations(); | ||||
| 
 | ||||
|     void UpdateRotation(u64 elapsed_time); | ||||
|     void UpdateOrientation(u64 elapsed_time); | ||||
| 
 | ||||
|     std::array<Common::Vec3f, 3> GetOrientation(); | ||||
|     Common::Vec3f GetAcceleration(); | ||||
|     Common::Vec3f GetGyroscope(); | ||||
|     Common::Vec3f GetRotations(); | ||||
|     Common::Quaternion<f32> GetQuaternion(); | ||||
| 
 | ||||
|     bool IsMoving(f32 sensitivity); | ||||
|     bool IsCalibrated(f32 sensitivity); | ||||
| 
 | ||||
|     // PID constants
 | ||||
|     const f32 kp; | ||||
|     const f32 ki; | ||||
|     const f32 kd; | ||||
| 
 | ||||
| private: | ||||
|     void resetOrientation(); | ||||
| 
 | ||||
|     // PID errors
 | ||||
|     Common::Vec3f real_error; | ||||
|     Common::Vec3f integral_error; | ||||
|     Common::Vec3f derivative_error; | ||||
| 
 | ||||
|     Common::Quaternion<f32> quat; | ||||
|     Common::Vec3f rotations; | ||||
|     Common::Vec3f accel; | ||||
|     Common::Vec3f gyro; | ||||
|     Common::Vec3f gyro_drift; | ||||
| 
 | ||||
|     f32 gyro_threshold; | ||||
|     f32 reset_counter; | ||||
|     bool reset_enabled; | ||||
| }; | ||||
| 
 | ||||
| } // namespace InputCommon
 | ||||
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