configure_input_player: Eliminate variable shadowing
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@ -497,10 +497,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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param.Set("invert_y", invert_str);
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emulated_controller->SetStickParam(analog_id, param);
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}
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for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM;
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++sub_button_id) {
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analog_map_buttons[analog_id][sub_button_id]->setText(
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AnalogToText(param, analog_sub_buttons[sub_button_id]));
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for (int analog_sub_button_id = 0;
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analog_sub_button_id < ANALOG_SUB_BUTTONS_NUM;
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++analog_sub_button_id) {
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analog_map_buttons[analog_id][analog_sub_button_id]->setText(
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AnalogToText(param, analog_sub_buttons[analog_sub_button_id]));
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}
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});
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context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(
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