maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.
- Used by Super Mario Odyssey (in game).
This commit is contained in:
parent
06d0b96ca9
commit
dfc3eed0cb
@ -31,6 +31,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
|
||||
return GL_UNSIGNED_BYTE;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16:
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
|
||||
return GL_UNSIGNED_SHORT;
|
||||
case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
|
||||
return GL_UNSIGNED_INT_2_10_10_10_REV;
|
||||
|
Loading…
Reference in New Issue
Block a user