shader/arithmetic: Reduce RRO stub severity
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				| @ -144,10 +144,11 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) { | ||||
|     case OpCode::Id::RRO_C: | ||||
|     case OpCode::Id::RRO_R: | ||||
|     case OpCode::Id::RRO_IMM: { | ||||
|         LOG_DEBUG(HW_GPU, "(STUBBED) RRO used"); | ||||
| 
 | ||||
|         // Currently RRO is only implemented as a register move.
 | ||||
|         op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b); | ||||
|         SetRegister(bb, instr.gpr0, op_b); | ||||
|         LOG_WARNING(HW_GPU, "RRO instruction is incomplete"); | ||||
|         break; | ||||
|     } | ||||
|     default: | ||||
|  | ||||
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