gl_rasterizer_cache: Use dirty flags for the depth buffer
This commit is contained in:
		
							parent
							
								
									179ee963db
								
							
						
					
					
						commit
						b683e41fca
					
				@ -144,6 +144,16 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
 | 
			
		||||
            dirty_flags.color_buffer |= 1u << static_cast<u32>(rt_index);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Zeta buffer
 | 
			
		||||
        constexpr u32 registers_in_zeta = sizeof(regs.zeta) / sizeof(u32);
 | 
			
		||||
        if (method_call.method == MAXWELL3D_REG_INDEX(zeta_enable) ||
 | 
			
		||||
            method_call.method == MAXWELL3D_REG_INDEX(zeta_width) ||
 | 
			
		||||
            method_call.method == MAXWELL3D_REG_INDEX(zeta_height) ||
 | 
			
		||||
            (method_call.method >= MAXWELL3D_REG_INDEX(zeta) &&
 | 
			
		||||
             method_call.method < MAXWELL3D_REG_INDEX(zeta) + registers_in_zeta)) {
 | 
			
		||||
            dirty_flags.zeta_buffer = true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Shader
 | 
			
		||||
        constexpr u32 shader_registers_count =
 | 
			
		||||
            sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
 | 
			
		||||
 | 
			
		||||
@ -1090,6 +1090,7 @@ public:
 | 
			
		||||
 | 
			
		||||
    struct DirtyFlags {
 | 
			
		||||
        u8 color_buffer = 0xFF;
 | 
			
		||||
        bool zeta_buffer = true;
 | 
			
		||||
 | 
			
		||||
        bool shaders = true;
 | 
			
		||||
 | 
			
		||||
@ -1098,6 +1099,7 @@ public:
 | 
			
		||||
 | 
			
		||||
        void OnMemoryWrite() {
 | 
			
		||||
            color_buffer = 0xFF;
 | 
			
		||||
            zeta_buffer = true;
 | 
			
		||||
            shaders = true;
 | 
			
		||||
            vertex_array = 0xFFFFFFFF;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
@ -919,9 +919,16 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
 | 
			
		||||
    const auto& regs{Core::System::GetInstance().GPU().Maxwell3D().regs};
 | 
			
		||||
    auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()};
 | 
			
		||||
    const auto& regs{gpu.regs};
 | 
			
		||||
 | 
			
		||||
    if (!gpu.dirty_flags.zeta_buffer) {
 | 
			
		||||
        return last_depth_buffer;
 | 
			
		||||
    }
 | 
			
		||||
    gpu.dirty_flags.zeta_buffer = false;
 | 
			
		||||
 | 
			
		||||
    if (!regs.zeta.Address() || !regs.zeta_enable) {
 | 
			
		||||
        return {};
 | 
			
		||||
        return last_depth_buffer = {};
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    SurfaceParams depth_params{SurfaceParams::CreateForDepthBuffer(
 | 
			
		||||
@ -929,7 +936,7 @@ Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
 | 
			
		||||
        regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
 | 
			
		||||
        regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
 | 
			
		||||
 | 
			
		||||
    return GetSurface(depth_params, preserve_contents);
 | 
			
		||||
    return last_depth_buffer = GetSurface(depth_params, preserve_contents);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool preserve_contents) {
 | 
			
		||||
 | 
			
		||||
@ -398,6 +398,7 @@ private:
 | 
			
		||||
    OGLBuffer copy_pbo;
 | 
			
		||||
 | 
			
		||||
    std::array<Surface, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> last_color_buffers;
 | 
			
		||||
    Surface last_depth_buffer;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
} // namespace OpenGL
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user