gl_rasterizer: Add some commentaries
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				@ -650,12 +650,17 @@ void RasterizerOpenGL::DrawArrays() {
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        gpu.dirty_flags.vertex_array.set();
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    }
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    // Prepare vertex array format.
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    const GLuint vertex_array = SetupVertexFormat();
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    // Upload vertex and index data.
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    SetupVertexBuffer(vertex_array);
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    const GLintptr index_buffer_offset = SetupIndexBuffer();
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    // Setup draw parameters. It will automatically choose what glDraw* method to use.
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    const DrawParameters params = SetupDraw(index_buffer_offset);
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    // Setup shaders and their used resources.
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    texture_cache.GuardSamplers(true);
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    SetupShaders(params.primitive_mode);
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    texture_cache.GuardSamplers(false);
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