NVFlinger: Do the microprofile Flip after processing a valid frame.
This commit is contained in:
		
							parent
							
								
									448856695a
								
							
						
					
					
						commit
						95b804ff05
					
				| @ -191,8 +191,6 @@ void NVFlinger::Compose() { | ||||
|         // Search for a queued buffer and acquire it
 | ||||
|         auto buffer = buffer_queue.AcquireBuffer(); | ||||
| 
 | ||||
|         MicroProfileFlip(); | ||||
| 
 | ||||
|         if (!buffer) { | ||||
|             continue; | ||||
|         } | ||||
| @ -206,6 +204,8 @@ void NVFlinger::Compose() { | ||||
|             gpu.WaitFence(fence.id, fence.value); | ||||
|         } | ||||
| 
 | ||||
|         MicroProfileFlip(); | ||||
| 
 | ||||
|         // Now send the buffer to the GPU for drawing.
 | ||||
|         // TODO(Subv): Support more than just disp0. The display device selection is probably based
 | ||||
|         // on which display we're drawing (Default, Internal, External, etc)
 | ||||
|  | ||||
		Loading…
	
		Reference in New Issue
	
	Block a user
	 Fernando Sahmkow
						Fernando Sahmkow