Merge pull request #1097 from bunnei/gl-critical
renderer_opengl: Treat OpenGL errors as critical.
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				@ -425,7 +425,7 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum
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    switch (severity) {
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    case GL_DEBUG_SEVERITY_HIGH:
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        LOG_ERROR(Render_OpenGL, format, str_source, str_type, id, message);
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        LOG_CRITICAL(Render_OpenGL, format, str_source, str_type, id, message);
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        break;
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    case GL_DEBUG_SEVERITY_MEDIUM:
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        LOG_WARNING(Render_OpenGL, format, str_source, str_type, id, message);
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