Merge pull request #1194 from lioncash/alloc
gl_shader_cache: Remove unused program_code vector in GetShaderAddress()
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				| @ -14,9 +14,8 @@ namespace OpenGL { | ||||
| /// Gets the address for the specified shader stage program
 | ||||
| static Tegra::GPUVAddr GetShaderAddress(Maxwell::ShaderProgram program) { | ||||
|     auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); | ||||
| 
 | ||||
|     GLShader::ProgramCode program_code(GLShader::MAX_PROGRAM_CODE_LENGTH); | ||||
|     auto& shader_config = gpu.regs.shader_config[static_cast<size_t>(program)]; | ||||
| 
 | ||||
|     return gpu.regs.code_address.CodeAddress() + shader_config.offset; | ||||
| } | ||||
| 
 | ||||
|  | ||||
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