Merge pull request #1119 from lioncash/uninit
game_list: Avoid uninitialized variables when retrieving program ID
This commit is contained in:
		
						commit
						6ee8b15abe
					
				@ -438,7 +438,7 @@ void GameListWorker::AddInstalledTitlesToGameList() {
 | 
			
		||||
 | 
			
		||||
        std::vector<u8> icon;
 | 
			
		||||
        std::string name;
 | 
			
		||||
        u64 program_id;
 | 
			
		||||
        u64 program_id = 0;
 | 
			
		||||
        loader->ReadProgramId(program_id);
 | 
			
		||||
 | 
			
		||||
        const auto& control =
 | 
			
		||||
@ -509,7 +509,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
 | 
			
		||||
            std::vector<u8> icon;
 | 
			
		||||
            const auto res1 = loader->ReadIcon(icon);
 | 
			
		||||
 | 
			
		||||
            u64 program_id;
 | 
			
		||||
            u64 program_id = 0;
 | 
			
		||||
            const auto res2 = loader->ReadProgramId(program_id);
 | 
			
		||||
 | 
			
		||||
            std::string name = " ";
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user