video_core: Eliminate the g_renderer global variable
We move the initialization of the renderer to the core class, while keeping the creation of it and any other specifics in video_core. This way we can ensure that the renderer is initialized and doesn't give unfettered access to the renderer. This also makes dependencies on types more explicit. For example, the GPU class doesn't need to depend on the existence of a renderer, it only needs to care about whether or not it has a rasterizer, but since it was accessing the global variable, it was also making the renderer a part of its dependency chain. By adjusting the interface, we can get rid of this dependency.
This commit is contained in:
parent
762fcaf5de
commit
6030c5ce41
@ -18,6 +18,7 @@
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#include "core/loader/loader.h"
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#include "core/settings.h"
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#include "file_sys/vfs_real.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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namespace Core {
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@ -174,7 +175,6 @@ System::ResultStatus System::Init(EmuWindow& emu_window) {
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cpu_cores[index] = std::make_shared<Cpu>(cpu_exclusive_monitor, cpu_barrier, index);
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}
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gpu_core = std::make_unique<Tegra::GPU>();
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telemetry_session = std::make_unique<Core::TelemetrySession>();
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service_manager = std::make_shared<Service::SM::ServiceManager>();
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@ -182,10 +182,13 @@ System::ResultStatus System::Init(EmuWindow& emu_window) {
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Service::Init(service_manager);
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GDBStub::Init();
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if (!VideoCore::Init(emu_window)) {
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renderer = VideoCore::CreateRenderer(emu_window);
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if (!renderer->Init()) {
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return ResultStatus::ErrorVideoCore;
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}
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gpu_core = std::make_unique<Tegra::GPU>(*renderer->Rasterizer());
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// Create threads for CPU cores 1-3, and build thread_to_cpu map
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// CPU core 0 is run on the main thread
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thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
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@ -217,7 +220,7 @@ void System::Shutdown() {
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perf_results.frametime * 1000.0);
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// Shutdown emulation session
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VideoCore::Shutdown();
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renderer.reset();
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GDBStub::Shutdown();
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Service::Shutdown();
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Kernel::Shutdown();
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@ -27,6 +27,10 @@ namespace Service::SM {
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class ServiceManager;
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}
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namespace VideoCore {
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class RendererBase;
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}
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namespace Core {
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class System {
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@ -127,11 +131,26 @@ public:
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/// Gets a CPU interface to the CPU core with the specified index
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Cpu& CpuCore(size_t core_index);
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/// Gets the GPU interface
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/// Gets a mutable reference to the GPU interface
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Tegra::GPU& GPU() {
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return *gpu_core;
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}
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/// Gets an immutable reference to the GPU interface.
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const Tegra::GPU& GPU() const {
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return *gpu_core;
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}
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/// Gets a mutable reference to the renderer.
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VideoCore::RendererBase& Renderer() {
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return *renderer;
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}
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/// Gets an immutable reference to the renderer.
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const VideoCore::RendererBase& Renderer() const {
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return *renderer;
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}
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/// Gets the scheduler for the CPU core that is currently running
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Kernel::Scheduler& CurrentScheduler() {
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return *CurrentCpuCore().Scheduler();
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@ -195,6 +214,7 @@ private:
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/// AppLoader used to load the current executing application
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std::unique_ptr<Loader::AppLoader> app_loader;
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std::unique_ptr<VideoCore::RendererBase> renderer;
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std::unique_ptr<Tegra::GPU> gpu_core;
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std::shared_ptr<Tegra::DebugContext> debug_context;
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Kernel::SharedPtr<Kernel::Process> current_process;
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@ -30,9 +30,9 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
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addr, offset, width, height, stride, static_cast<PixelFormat>(format),
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transform, crop_rect};
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Core::System::GetInstance().perf_stats.EndGameFrame();
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VideoCore::g_renderer->SwapBuffers(framebuffer);
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auto& instance = Core::System::GetInstance();
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instance.perf_stats.EndGameFrame();
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instance.Renderer().SwapBuffers(framebuffer);
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}
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} // namespace Service::Nvidia::Devices
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@ -150,15 +150,16 @@ u32 nvhost_as_gpu::UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& ou
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LOG_DEBUG(Service_NVDRV, "called, offset=0x{:X}", params.offset);
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auto& gpu = Core::System::GetInstance().GPU();
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auto itr = buffer_mappings.find(params.offset);
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const auto itr = buffer_mappings.find(params.offset);
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ASSERT_MSG(itr != buffer_mappings.end(), "Tried to unmap invalid mapping");
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// Remove this memory region from the rasterizer cache.
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VideoCore::g_renderer->Rasterizer()->FlushAndInvalidateRegion(params.offset, itr->second.size);
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auto& system_instance = Core::System::GetInstance();
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// Remove this memory region from the rasterizer cache.
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system_instance.Renderer().Rasterizer()->FlushAndInvalidateRegion(params.offset,
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itr->second.size);
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auto& gpu = system_instance.GPU();
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params.offset = gpu.memory_manager->UnmapBuffer(params.offset, itr->second.size);
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buffer_mappings.erase(itr->second.offset);
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@ -127,9 +127,11 @@ void NVFlinger::Compose() {
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MicroProfileFlip();
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if (buffer == boost::none) {
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auto& system_instance = Core::System::GetInstance();
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// There was no queued buffer to draw, render previous frame
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Core::System::GetInstance().perf_stats.EndGameFrame();
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VideoCore::g_renderer->SwapBuffers({});
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system_instance.perf_stats.EndGameFrame();
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system_instance.Renderer().SwapBuffers({});
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continue;
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}
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@ -326,34 +326,36 @@ void RasterizerMarkRegionCached(Tegra::GPUVAddr gpu_addr, u64 size, bool cached)
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}
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void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) {
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auto& system_instance = Core::System::GetInstance();
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// Since pages are unmapped on shutdown after video core is shutdown, the renderer may be
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// null here
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if (VideoCore::g_renderer == nullptr) {
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if (!system_instance.IsPoweredOn()) {
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return;
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}
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VAddr end = start + size;
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auto CheckRegion = [&](VAddr region_start, VAddr region_end) {
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const auto CheckRegion = [&](VAddr region_start, VAddr region_end) {
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if (start >= region_end || end <= region_start) {
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// No overlap with region
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return;
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}
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VAddr overlap_start = std::max(start, region_start);
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VAddr overlap_end = std::min(end, region_end);
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const VAddr overlap_start = std::max(start, region_start);
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const VAddr overlap_end = std::min(end, region_end);
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std::vector<Tegra::GPUVAddr> gpu_addresses =
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Core::System::GetInstance().GPU().memory_manager->CpuToGpuAddress(overlap_start);
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const std::vector<Tegra::GPUVAddr> gpu_addresses =
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system_instance.GPU().memory_manager->CpuToGpuAddress(overlap_start);
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if (gpu_addresses.empty()) {
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return;
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}
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u64 overlap_size = overlap_end - overlap_start;
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const u64 overlap_size = overlap_end - overlap_start;
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for (const auto& gpu_address : gpu_addresses) {
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auto* rasterizer = VideoCore::g_renderer->Rasterizer();
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auto* rasterizer = system_instance.Renderer().Rasterizer();
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switch (mode) {
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case FlushMode::Flush:
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rasterizer->FlushRegion(gpu_address, overlap_size);
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/settings.h"
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@ -19,8 +20,9 @@ void Apply() {
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VideoCore::g_toggle_framelimit_enabled = values.toggle_framelimit;
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if (VideoCore::g_renderer) {
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VideoCore::g_renderer->UpdateCurrentFramebufferLayout();
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auto& system_instance = Core::System::GetInstance();
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if (system_instance.IsPoweredOn()) {
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system_instance.Renderer().UpdateCurrentFramebufferLayout();
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}
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Service::HID::ReloadInputDevices();
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@ -19,8 +19,8 @@ namespace Engines {
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/// First register id that is actually a Macro call.
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constexpr u32 MacroRegistersStart = 0xE00;
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Maxwell3D::Maxwell3D(MemoryManager& memory_manager)
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: memory_manager(memory_manager), macro_interpreter(*this) {}
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Maxwell3D::Maxwell3D(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager)
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: memory_manager(memory_manager), rasterizer{rasterizer}, macro_interpreter(*this) {}
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void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
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auto macro_code = uploaded_macros.find(method);
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@ -130,7 +130,7 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
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break;
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}
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VideoCore::g_renderer->Rasterizer()->NotifyMaxwellRegisterChanged(method);
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rasterizer.NotifyMaxwellRegisterChanged(method);
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if (debug_context) {
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debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandProcessed, nullptr);
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@ -218,7 +218,7 @@ void Maxwell3D::DrawArrays() {
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}
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const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
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VideoCore::g_renderer->Rasterizer()->AccelerateDrawBatch(is_indexed);
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rasterizer.AccelerateDrawBatch(is_indexed);
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// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
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// the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
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@ -393,7 +393,7 @@ void Maxwell3D::ProcessClearBuffers() {
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regs.clear_buffers.R == regs.clear_buffers.B &&
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regs.clear_buffers.R == regs.clear_buffers.A);
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VideoCore::g_renderer->Rasterizer()->Clear();
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rasterizer.Clear();
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}
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} // namespace Engines
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@ -17,6 +17,10 @@
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#include "video_core/memory_manager.h"
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#include "video_core/textures/texture.h"
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namespace VideoCore {
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class RasterizerInterface;
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}
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namespace Tegra::Engines {
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#define MAXWELL3D_REG_INDEX(field_name) \
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@ -24,7 +28,7 @@ namespace Tegra::Engines {
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class Maxwell3D final {
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public:
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explicit Maxwell3D(MemoryManager& memory_manager);
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explicit Maxwell3D(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager);
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~Maxwell3D() = default;
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/// Register structure of the Maxwell3D engine.
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@ -818,6 +822,8 @@ public:
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Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, size_t offset) const;
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private:
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VideoCore::RasterizerInterface& rasterizer;
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std::unordered_map<u32, std::vector<u32>> uploaded_macros;
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/// Macro method that is currently being executed / being fed parameters.
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@ -7,12 +7,13 @@
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#include "video_core/engines/maxwell_compute.h"
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#include "video_core/engines/maxwell_dma.h"
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#include "video_core/gpu.h"
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#include "video_core/rasterizer_interface.h"
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namespace Tegra {
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GPU::GPU() {
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GPU::GPU(VideoCore::RasterizerInterface& rasterizer) {
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memory_manager = std::make_unique<MemoryManager>();
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maxwell_3d = std::make_unique<Engines::Maxwell3D>(*memory_manager);
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maxwell_3d = std::make_unique<Engines::Maxwell3D>(rasterizer, *memory_manager);
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fermi_2d = std::make_unique<Engines::Fermi2D>(*memory_manager);
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maxwell_compute = std::make_unique<Engines::MaxwellCompute>();
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maxwell_dma = std::make_unique<Engines::MaxwellDMA>(*memory_manager);
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#include "core/hle/service/nvflinger/buffer_queue.h"
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#include "video_core/memory_manager.h"
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namespace VideoCore {
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class RasterizerInterface;
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}
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namespace Tegra {
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enum class RenderTargetFormat : u32 {
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@ -98,7 +102,7 @@ enum class EngineID {
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class GPU final {
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public:
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GPU();
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explicit GPU(VideoCore::RasterizerInterface& rasterizer);
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~GPU();
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/// Processes a command list stored at the specified address in GPU memory.
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@ -7,6 +7,8 @@
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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namespace VideoCore {
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RendererBase::RendererBase(EmuWindow& window) : render_window{window} {}
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RendererBase::~RendererBase() = default;
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@ -21,3 +23,5 @@ void RendererBase::RefreshRasterizerSetting() {
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rasterizer = std::make_unique<RasterizerOpenGL>(render_window);
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}
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}
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} // namespace VideoCore
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class EmuWindow;
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namespace VideoCore {
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class RendererBase : NonCopyable {
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public:
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/// Used to reference a framebuffer
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@ -44,7 +46,7 @@ public:
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return m_current_frame;
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}
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VideoCore::RasterizerInterface* Rasterizer() const {
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RasterizerInterface* Rasterizer() const {
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return rasterizer.get();
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}
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@ -52,7 +54,9 @@ public:
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protected:
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EmuWindow& render_window; ///< Reference to the render window handle.
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std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
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std::unique_ptr<RasterizerInterface> rasterizer;
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f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
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int m_current_frame = 0; ///< Current frame, should be set by the renderer
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};
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} // namespace VideoCore
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@ -103,7 +103,7 @@ ScopeAcquireGLContext::~ScopeAcquireGLContext() {
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}
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}
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RendererOpenGL::RendererOpenGL(EmuWindow& window) : RendererBase{window} {}
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RendererOpenGL::RendererOpenGL(EmuWindow& window) : VideoCore::RendererBase{window} {}
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RendererOpenGL::~RendererOpenGL() = default;
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/// Swap buffers (render frame)
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EmuWindow& emu_window;
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};
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class RendererOpenGL : public RendererBase {
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class RendererOpenGL : public VideoCore::RendererBase {
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public:
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explicit RendererOpenGL(EmuWindow& window);
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~RendererOpenGL() override;
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@ -3,37 +3,16 @@
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// Refer to the license.txt file included.
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#include <memory>
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#include "common/logging/log.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/video_core.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Video Core namespace
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namespace VideoCore {
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std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
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std::atomic<bool> g_toggle_framelimit_enabled;
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/// Initialize the video core
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bool Init(EmuWindow& emu_window) {
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g_renderer = std::make_unique<RendererOpenGL>(emu_window);
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if (g_renderer->Init()) {
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LOG_DEBUG(Render, "initialized OK");
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} else {
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LOG_CRITICAL(Render, "initialization failed !");
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return false;
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}
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return true;
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}
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/// Shutdown the video core
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void Shutdown() {
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g_renderer.reset();
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LOG_DEBUG(Render, "shutdown OK");
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std::unique_ptr<RendererBase> CreateRenderer(EmuWindow& emu_window) {
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return std::make_unique<RendererOpenGL>(emu_window);
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}
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} // namespace VideoCore
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#include <memory>
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class EmuWindow;
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class RendererBase;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Video Core namespace
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namespace VideoCore {
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enum class Renderer { Software, OpenGL };
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class RendererBase;
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extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
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enum class Renderer { Software, OpenGL };
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// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from
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// qt ui)
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extern std::atomic<bool> g_toggle_framelimit_enabled;
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/// Initialize the video core
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bool Init(EmuWindow& emu_window);
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/// Shutdown the video core
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void Shutdown();
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/**
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* Creates a renderer instance.
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*
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* @note The returned renderer instance is simply allocated. Its Init()
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* function still needs to be called to fully complete its setup.
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*/
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std::unique_ptr<RendererBase> CreateRenderer(EmuWindow& emu_window);
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} // namespace VideoCore
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@ -445,7 +445,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
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case Core::System::ResultStatus::ErrorVideoCore:
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QMessageBox::critical(
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this, tr("An error occured in the video core."),
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this, tr("An error occurred initializing the video core."),
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tr("yuzu has encountered an error while running the video core, please see the "
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"log for more details."
|
||||
"For more information on accessing the log, please see the following page: "
|
||||
@ -459,7 +459,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
|
||||
default:
|
||||
QMessageBox::critical(
|
||||
this, tr("Error while loading ROM!"),
|
||||
tr("An unknown error occured. Please see the log for more details."));
|
||||
tr("An unknown error occurred. Please see the log for more details."));
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
|
@ -187,7 +187,7 @@ int main(int argc, char** argv) {
|
||||
LOG_CRITICAL(Frontend, "Failed to determine system mode!");
|
||||
return -1;
|
||||
case Core::System::ResultStatus::ErrorVideoCore:
|
||||
LOG_CRITICAL(Frontend, "VideoCore not initialized");
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!");
|
||||
return -1;
|
||||
case Core::System::ResultStatus::Success:
|
||||
break; // Expected case
|
||||
|
Loading…
Reference in New Issue
Block a user