GL_Renderer: Remove lefting snippet.
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				| @ -102,8 +102,6 @@ RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::Syst | ||||
| RendererOpenGL::~RendererOpenGL() = default; | ||||
| 
 | ||||
| void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { | ||||
|     system.GetPerfStats().EndSystemFrame(); | ||||
| 
 | ||||
|     // Maintain the rasterizer's state as a priority
 | ||||
|     OpenGLState prev_state = OpenGLState::GetCurState(); | ||||
|     state.AllDirty(); | ||||
|  | ||||
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	 Fernando Sahmkow
						Fernando Sahmkow