Merge pull request #3715 from bunnei/fix-impl-fallthrough
service: hid: npad: Fix implicit fallthrough errors.
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				| @ -107,6 +107,7 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) { | ||||
|     switch (controller_type) { | ||||
|     case NPadControllerType::None: | ||||
|         UNREACHABLE(); | ||||
|         break; | ||||
|     case NPadControllerType::Handheld: | ||||
|         controller.joy_styles.handheld.Assign(1); | ||||
|         controller.device_type.handheld.Assign(1); | ||||
| @ -363,6 +364,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* | ||||
|         switch (controller_type) { | ||||
|         case NPadControllerType::None: | ||||
|             UNREACHABLE(); | ||||
|             break; | ||||
|         case NPadControllerType::Handheld: | ||||
|             handheld_entry.connection_status.raw = 0; | ||||
|             handheld_entry.connection_status.IsWired.Assign(1); | ||||
|  | ||||
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