mirror of
https://github.com/nillerusr/source-engine.git
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569 lines
16 KiB
C++
569 lines
16 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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#include "vbsp.h"
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#include "map_shared.h"
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#include "fgdlib/fgdlib.h"
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#include "manifest.h"
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#include "windows.h"
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//-----------------------------------------------------------------------------
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// Purpose: default constructor
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//-----------------------------------------------------------------------------
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CManifestMap::CManifestMap( void )
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{
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m_RelativeMapFileName[ 0 ] = 0;
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m_bTopLevelMap = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: default constructor
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//-----------------------------------------------------------------------------
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CManifest::CManifest( void )
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{
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m_InstancePath[ 0 ] = 0;
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m_bIsCordoning = false;
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m_CordoningMapEnt = NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: this function will parse through the known keys for the manifest map entry
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// Input : szKey - the key name
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// szValue - the value
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// pManifestMap - the manifest map this belongs to
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// Output : ChunkFileResult_t - result of the parsing
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//-----------------------------------------------------------------------------
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ChunkFileResult_t CManifest::LoadManifestMapKeyCallback( const char *szKey, const char *szValue, CManifestMap *pManifestMap )
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{
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if ( !stricmp( szKey, "Name" ) )
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{
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// pManifestMap->m_FriendlyName = szValue;
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}
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else if ( !stricmp( szKey, "File" ) )
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{
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strcpy( pManifestMap->m_RelativeMapFileName, szValue );
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}
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else if ( !stricmp( szKey, "IsPrimary" ) )
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{
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// pManifestMap->m_bPrimaryMap = ( atoi( szValue ) == 1 );
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}
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else if ( !stricmp( szKey, "IsProtected" ) )
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{
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// pManifestMap->m_bCanBeModified = ( atoi( szValue ) != 1 );
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}
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else if ( !stricmp( szKey, "TopLevel" ) )
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{
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pManifestMap->m_bTopLevelMap = ( atoi( szValue ) == 1 );
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}
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return ChunkFile_Ok;
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}
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//-----------------------------------------------------------------------------
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// Purpose: this function is responsible for setting up the manifest map about to be read in
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// Input : pFile - the chunk file being read
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// pDoc - the owning manifest document
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// Output : ChunkFileResult_t - result of the parsing
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//-----------------------------------------------------------------------------
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ChunkFileResult_t CManifest::LoadManifestVMFCallback( CChunkFile *pFile, CManifest *pManifest )
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{
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CManifestMap *pManifestMap = new CManifestMap();
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pManifest->m_Maps.AddToTail( pManifestMap );
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ChunkFileResult_t eResult = pFile->ReadChunk( ( KeyHandler_t )LoadManifestMapKeyCallback, pManifestMap );
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return( eResult );
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}
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//-----------------------------------------------------------------------------
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// Purpose: this function will load the VMF chunk
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// Input : pFile - the chunk file being read
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// pDoc - the owning manifest document
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// Output : ChunkFileResult_t - result of the parsing
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//-----------------------------------------------------------------------------
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ChunkFileResult_t CManifest::LoadManifestMapsCallback( CChunkFile *pFile, CManifest *pManifest )
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{
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CChunkHandlerMap Handlers;
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Handlers.AddHandler( "VMF", ( ChunkHandler_t )LoadManifestVMFCallback, pManifest );
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pFile->PushHandlers(&Handlers);
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ChunkFileResult_t eResult = ChunkFile_Ok;
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eResult = pFile->ReadChunk();
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pFile->PopHandlers();
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return( eResult );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input :
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// Output :
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//-----------------------------------------------------------------------------
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ChunkFileResult_t CManifest::LoadCordonBoxCallback( CChunkFile *pFile, Cordon_t *pCordon )
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{
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// Add a box to this cordon.
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pCordon->m_Boxes.AddToTail();
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BoundBox &box = pCordon->m_Boxes.Tail();
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// Fill it in with the data from the VMF.
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return pFile->ReadChunk( (KeyHandler_t)LoadCordonBoxKeyCallback, (void *)&box );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input :
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// Output :
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//-----------------------------------------------------------------------------
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ChunkFileResult_t CManifest::LoadCordonBoxKeyCallback( const char *szKey, const char *szValue, BoundBox *pBox )
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{
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if (!stricmp(szKey, "mins"))
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{
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CChunkFile::ReadKeyValuePoint(szValue, pBox->bmins);
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}
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else if (!stricmp(szKey, "maxs"))
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{
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CChunkFile::ReadKeyValuePoint(szValue, pBox->bmaxs);
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}
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return ChunkFile_Ok;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input :
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// Output :
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//-----------------------------------------------------------------------------
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ChunkFileResult_t CManifest::LoadCordonKeyCallback( const char *szKey, const char *szValue, Cordon_t *pCordon )
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{
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if (!stricmp(szKey, "name"))
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{
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pCordon->m_szName.Set( szValue );
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}
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// Whether this particular cordon volume is active.
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else if (!stricmp(szKey, "active"))
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{
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CChunkFile::ReadKeyValueBool(szValue, pCordon->m_bActive);
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}
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return ChunkFile_Ok;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input :
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// Output :
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//-----------------------------------------------------------------------------
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ChunkFileResult_t CManifest::LoadCordonCallback( CChunkFile *pFile, CManifest *pManifest )
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{
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// Add a new cordon which will be filled in by the key callback
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pManifest->m_Cordons.AddToTail();
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Cordon_t &cordon = pManifest->m_Cordons.Tail();
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CChunkHandlerMap Handlers;
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Handlers.AddHandler( "box", (ChunkHandler_t)CManifest::LoadCordonBoxCallback, (void *)&cordon );
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pFile->PushHandlers(&Handlers);
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ChunkFileResult_t eResult = pFile->ReadChunk( (KeyHandler_t)LoadCordonKeyCallback, (void *)&cordon );
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pFile->PopHandlers();
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return(eResult);
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}
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//-----------------------------------------------------------------------------------------------------------
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// Parses keys that are applicable to all cordons in the map.
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//-----------------------------------------------------------------------------
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ChunkFileResult_t CManifest::LoadCordonsKeyCallback( const char *szKey, const char *szValue, CManifest *pManifest )
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{
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// Whether the cordoning system is enabled or disabled.
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if ( !stricmp( szKey, "active" ) )
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{
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CChunkFile::ReadKeyValueBool( szValue, pManifest->m_bIsCordoning );
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}
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return ChunkFile_Ok;
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}
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//-----------------------------------------------------------------------------
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// Parses the VMF chunk that pertains to all the cordons in the map:
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//
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// cordons
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// {
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// "active" "true"
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// cordon
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// {
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// "active" "true"
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// "box"
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// {
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// "mins" "-1024, -1024, -1024"
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// "maxs" "1024, 1024, 1024"
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// }
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// ...may be more boxes...
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// }
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// ...may be more cordons...
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// }
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//
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//-----------------------------------------------------------------------------
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ChunkFileResult_t CManifest::LoadCordonsCallback( CChunkFile *pFile, CManifest *pManifest )
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{
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CChunkHandlerMap Handlers;
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Handlers.AddHandler( "cordon", (ChunkHandler_t)CManifest::LoadCordonCallback, pManifest );
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pFile->PushHandlers(&Handlers);
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ChunkFileResult_t eResult = pFile->ReadChunk( (KeyHandler_t)LoadCordonsKeyCallback, pManifest );
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pFile->PopHandlers();
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return(eResult);
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}
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extern ChunkFileResult_t LoadSolidCallback(CChunkFile *pFile, LoadEntity_t *pLoadEntity);
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ChunkFileResult_t CManifest::LoadManifestCordoningPrefsCallback( CChunkFile *pFile, CManifest *pDoc )
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{
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pDoc->m_CordoningMapEnt = &g_MainMap->entities[g_MainMap->num_entities];
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g_MainMap->num_entities++;
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memset( pDoc->m_CordoningMapEnt, 0, sizeof( *pDoc->m_CordoningMapEnt ) );
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pDoc->m_CordoningMapEnt->firstbrush = g_MainMap->nummapbrushes;
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pDoc->m_CordoningMapEnt->numbrushes = 0;
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LoadEntity_t LoadEntity;
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LoadEntity.pEntity = pDoc->m_CordoningMapEnt;
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// No default flags/contents
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LoadEntity.nBaseFlags = 0;
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LoadEntity.nBaseContents = 0;
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//
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// Set up handlers for the subchunks that we are interested in.
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//
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CChunkHandlerMap Handlers;
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Handlers.AddHandler( "cordons", ( ChunkHandler_t )CManifest::LoadCordonsCallback, pDoc );
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Handlers.AddHandler("solid", (ChunkHandler_t)::LoadSolidCallback, &LoadEntity);
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pFile->PushHandlers(&Handlers);
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ChunkFileResult_t eResult = ChunkFile_Ok;
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eResult = pFile->ReadChunk();
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pFile->PopHandlers();
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return( eResult );
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}
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//-----------------------------------------------------------------------------
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// Purpose: this function will create a new entity pair
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// Input : pKey - the key of the pair
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// pValue - the value of the pair
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// Output : returns a newly created epair structure
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//-----------------------------------------------------------------------------
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epair_t *CManifest::CreateEPair( char *pKey, char *pValue )
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{
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epair_t *pEPair = new epair_t;
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pEPair->key = new char[ strlen( pKey ) + 1 ];
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pEPair->value = new char[ strlen( pValue ) + 1 ];
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strcpy( pEPair->key, pKey );
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strcpy( pEPair->value, pValue );
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return pEPair;
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}
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//-----------------------------------------------------------------------------
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// Purpose: this function will load in all of the submaps belonging to this manifest,
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// except for the top level map, which is loaded separately.
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// Input : pMapFile - the top level map that was previously loaded
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// pszFileName - the absolute file name of the top level map file
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// Output : returns true if all submaps were loaded
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//-----------------------------------------------------------------------------
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bool CManifest::LoadSubMaps( CMapFile *pMapFile, const char *pszFileName )
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{
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entity_t *InstanceEntity;
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epair_t *pEPair;
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InstanceEntity = &pMapFile->entities[ pMapFile->num_entities ];
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pMapFile->num_entities++;
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memset( InstanceEntity, 0, sizeof( *InstanceEntity ) );
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InstanceEntity->origin.Init( 0.0f, 0.0f, 0.0f );
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pEPair = CreateEPair( "classname", "worldspawn" );
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pEPair->next = InstanceEntity->epairs;
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InstanceEntity->epairs = pEPair;
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for( int i = 0; i < m_Maps.Count(); i++ )
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{
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// if ( m_Maps[ i ]->m_bTopLevelMap == false )
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{
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char FileName[ MAX_PATH ];
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sprintf( FileName, "%s%s", m_InstancePath, m_Maps[ i ]->m_RelativeMapFileName );
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InstanceEntity = &pMapFile->entities[ pMapFile->num_entities ];
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pMapFile->num_entities++;
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memset( InstanceEntity, 0, sizeof( *InstanceEntity ) );
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InstanceEntity->origin.Init( 0.0f, 0.0f, 0.0f );
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pEPair = CreateEPair( "angles", "0 0 0" );
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pEPair->next = InstanceEntity->epairs;
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InstanceEntity->epairs = pEPair;
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char temp[ 128 ];
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sprintf( temp, "%d", GameData::NAME_FIXUP_NONE );
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pEPair = CreateEPair( "fixup_style", temp );
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pEPair->next = InstanceEntity->epairs;
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InstanceEntity->epairs = pEPair;
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pEPair = CreateEPair( "classname", "func_instance" );
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pEPair->next = InstanceEntity->epairs;
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InstanceEntity->epairs = pEPair;
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pEPair = CreateEPair( "file", m_Maps[ i ]->m_RelativeMapFileName );
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pEPair->next = InstanceEntity->epairs;
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InstanceEntity->epairs = pEPair;
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if ( m_Maps[ i ]->m_bTopLevelMap == true )
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{
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pEPair = CreateEPair( "toplevel", "1" );
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pEPair->next = InstanceEntity->epairs;
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InstanceEntity->epairs = pEPair;
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}
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}
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input :
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// Output :
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//-----------------------------------------------------------------------------
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bool CManifest::LoadVMFManifestUserPrefs( const char *pszFileName )
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{
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char UserName[ MAX_PATH ], FileName[ MAX_PATH ], UserPrefsFileName[ MAX_PATH ];
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DWORD UserNameSize;
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UserNameSize = sizeof( UserName );
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if ( GetUserName( UserName, &UserNameSize ) == 0 )
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{
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strcpy( UserPrefsFileName, "default" );
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}
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sprintf( UserPrefsFileName, "\\%s.vmm_prefs", UserName );
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V_StripExtension( pszFileName, FileName, sizeof( FileName ) );
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strcat( FileName, UserPrefsFileName );
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FILE *fp = fopen( FileName, "rb" );
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if ( !fp )
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{
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return false;
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}
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CChunkFile File;
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ChunkFileResult_t eResult = File.Open( FileName, ChunkFile_Read );
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if ( eResult == ChunkFile_Ok )
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{
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//
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// Set up handlers for the subchunks that we are interested in.
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//
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CChunkHandlerMap Handlers;
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Handlers.AddHandler( "cordoning", ( ChunkHandler_t )CManifest::LoadManifestCordoningPrefsCallback, this );
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// Handlers.SetErrorHandler( ( ChunkErrorHandler_t )CMapDoc::HandleLoadError, this);
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File.PushHandlers(&Handlers);
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while( eResult == ChunkFile_Ok )
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{
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eResult = File.ReadChunk();
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}
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if ( eResult == ChunkFile_EOF )
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{
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eResult = ChunkFile_Ok;
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}
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File.PopHandlers();
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}
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if ( eResult == ChunkFile_Ok )
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{
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}
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else
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{
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// no pref message for now
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// GetMainWnd()->MessageBox( File.GetErrorText( eResult ), "Error loading manifest!", MB_OK | MB_ICONEXCLAMATION );
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Loads a .VMM file.
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// Input : pszFileName - Full path of the map file to load.
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//-----------------------------------------------------------------------------
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bool CManifest::LoadVMFManifest( const char *pszFileName )
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{
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V_StripExtension( pszFileName, m_InstancePath, sizeof( m_InstancePath ) );
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strcat( m_InstancePath, "\\" );
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CChunkFile File;
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ChunkFileResult_t eResult = File.Open( pszFileName, ChunkFile_Read );
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if ( eResult != ChunkFile_Ok )
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{
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g_MapError.ReportError( File.GetErrorText( eResult ) );
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return false;
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}
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CChunkHandlerMap Handlers;
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Handlers.AddHandler( "Maps", ( ChunkHandler_t )LoadManifestMapsCallback, this );
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File.PushHandlers(&Handlers);
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while (eResult == ChunkFile_Ok)
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{
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eResult = File.ReadChunk();
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}
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if (eResult == ChunkFile_EOF)
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{
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eResult = ChunkFile_Ok;
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}
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File.PopHandlers();
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if ( eResult == ChunkFile_Ok )
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{
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int index = g_Maps.AddToTail( new CMapFile() );
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g_LoadingMap = g_Maps[ index ];
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if ( g_MainMap == NULL )
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{
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g_MainMap = g_LoadingMap;
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}
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LoadSubMaps( g_LoadingMap, pszFileName );
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LoadVMFManifestUserPrefs( pszFileName );
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}
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return ( eResult == ChunkFile_Ok );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input :
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// Output :
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//-----------------------------------------------------------------------------
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void CManifest::CordonWorld( )
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{
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if ( m_bIsCordoning == false )
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{
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return;
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}
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for ( int i = 0; i < g_MainMap->num_entities; i++ )
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{
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if ( i == 0 )
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{ // for world spawn, we look at brushes
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for( int nBrushNum = 0; nBrushNum < g_MainMap->entities[ i ].numbrushes; nBrushNum++ )
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{
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int nIndex = g_MainMap->entities[ i ].firstbrush + nBrushNum;
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bool bRemove = true;
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for( int nCordon = 0; nCordon < m_Cordons.Count(); nCordon++ )
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{
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if ( m_Cordons[ nCordon ].m_bActive == false )
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{
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continue;
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}
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for( int nBox = 0; nBox < m_Cordons[ nCordon ].m_Boxes.Count(); nBox++ )
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{
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if ( m_Cordons[ nCordon ].m_Boxes[ nBox ].IsIntersectingBox( g_MainMap->mapbrushes[ nIndex ].mins, g_MainMap->mapbrushes[ nIndex ].maxs ) == true )
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{
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bRemove = false;
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break;
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}
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}
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if ( bRemove == false )
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{
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break;
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}
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}
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if ( bRemove )
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{
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int nSize = ( g_MainMap->entities[ i ].numbrushes - nBrushNum - 1 ) * sizeof( g_MainMap->mapbrushes[ 0 ] );
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memmove( &g_MainMap->mapbrushes[ nIndex ], &g_MainMap->mapbrushes[ nIndex + 1 ], nSize );
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g_MainMap->entities[ i ].numbrushes--;
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nBrushNum--;
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}
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}
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}
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else if ( &g_MainMap->entities[ i ] != m_CordoningMapEnt )
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{ // for all other entities, even if they include brushes, we look at origin
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if ( g_MainMap->entities[ i ].numbrushes == 0 && g_MainMap->entities[ i ].epairs == NULL )
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{
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continue;
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}
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bool bRemove = true;
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|
|
for( int nCordon = 0; nCordon < m_Cordons.Count(); nCordon++ )
|
|
{
|
|
if ( m_Cordons[ nCordon ].m_bActive == false )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
for( int nBox = 0; nBox < m_Cordons[ nCordon ].m_Boxes.Count(); nBox++ )
|
|
{
|
|
if ( m_Cordons[ nCordon ].m_Boxes[ nBox ].ContainsPoint( g_MainMap->entities[ i ].origin ) == true )
|
|
{
|
|
bRemove = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( bRemove == false )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( bRemove )
|
|
{
|
|
g_MainMap->entities[ i ].numbrushes = 0;
|
|
g_MainMap->entities[ i ].epairs = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( m_CordoningMapEnt )
|
|
{
|
|
g_MainMap->MoveBrushesToWorldGeneral( m_CordoningMapEnt );
|
|
m_CordoningMapEnt->numbrushes = 0;
|
|
m_CordoningMapEnt->epairs = NULL;
|
|
}
|
|
}
|