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39 lines
746 B
C++
39 lines
746 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef SCENEVIEWER_H
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#define SCENEVIEWER_H
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#ifdef _WIN32
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#pragma once
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#endif
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namespace vgui
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{
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class ISurface;
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class IVGui;
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class IPanel;
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}
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class IMatSystemSurface;
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class IStudioRender;
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struct MaterialSystem_Config_t;
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extern IMatSystemSurface *g_pMatSystemSurface;
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extern IStudioRender *g_pStudioRender;
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extern const MaterialSystem_Config_t *g_pMaterialSystemConfig;
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extern vgui::ISurface *g_pVGuiSurface;
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extern vgui::IVGui *g_pVGui;
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extern vgui::IPanel *g_pVGuiPanel;
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// temporary HACK
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class _Window_t;
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extern _Window_t *g_pWindow;
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#endif // SCENEVIEWER_H
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