mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
9d77bb17c5
* Add proportionality support for GameUI panels * Add Android platform define * Fix button wrong state on fast clicking Co-authored-by: JusicP <slender87844@gmail.com>
43 lines
1017 B
C++
43 lines
1017 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef TGAIMAGEPANEL_H
|
|
#define TGAIMAGEPANEL_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "vgui_controls/Panel.h"
|
|
|
|
using namespace vgui;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Displays a tga image
|
|
//-----------------------------------------------------------------------------
|
|
class CTGAImagePanel : public vgui::Panel
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CTGAImagePanel, vgui::Panel );
|
|
|
|
public:
|
|
CTGAImagePanel( vgui::Panel *parent, const char *name );
|
|
|
|
~CTGAImagePanel();
|
|
|
|
void SetTGA( const char *filename );
|
|
void SetTGANonMod( const char *filename );
|
|
|
|
virtual void Paint( void );
|
|
|
|
private:
|
|
int m_iTextureID;
|
|
int m_iImageWidth, m_iImageHeight;
|
|
int m_iImageRealWidth, m_iImageRealHeight;
|
|
bool m_bHasValidTexture, m_bLoadedTexture;
|
|
char m_szTGAName[256];
|
|
};
|
|
|
|
#endif //TGAIMAGEPANEL_H
|