mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
629 lines
19 KiB
C++
629 lines
19 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Describes an asset: something that is compiled from sources,
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// in potentially multiple steps, to a compiled resource
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//
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//=============================================================================
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#include "movieobjects/dmemdlmakefile.h"
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#include "movieobjects/idmemakefileutils.h"
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#include "datamodel/dmelementfactoryhelper.h"
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#include "tier2/fileutils.h"
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#include "tier3/tier3.h"
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#include "filesystem.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Hook into element factories
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeSource, CDmeSource );
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//-----------------------------------------------------------------------------
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// Construction/destruction
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//-----------------------------------------------------------------------------
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void CDmeSource::OnConstruction()
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{
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m_DependentMakefile = NULL;
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}
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void CDmeSource::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// Sets/gets the makefile that was used to build this source
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//-----------------------------------------------------------------------------
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void CDmeSource::SetDependentMakefile( CDmeMakefile *pMakeFile )
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{
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m_DependentMakefile = pMakeFile;
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}
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CDmeMakefile *CDmeSource::GetDependentMakefile()
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{
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return m_DependentMakefile.Get();
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}
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//-----------------------------------------------------------------------------
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// Call this to open the source file in an editor
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//-----------------------------------------------------------------------------
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void CDmeSource::OpenEditor()
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{
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if ( g_pDmeMakefileUtils )
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{
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g_pDmeMakefileUtils->PerformOpenEditor( this );
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}
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}
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//-----------------------------------------------------------------------------
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// Hook into element factories
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeMakefile, CDmeMakefile );
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//-----------------------------------------------------------------------------
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// Construction/destruction
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//-----------------------------------------------------------------------------
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void CDmeMakefile::OnConstruction()
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{
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m_Sources.Init( this, "sources" );
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m_hOutput = NULL;
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m_hCompileProcess = PROCESS_HANDLE_INVALID;
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m_bIsDirty = false;
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}
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void CDmeMakefile::OnDestruction()
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{
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DestroyOutputElement( m_hOutput.Get() );
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m_hOutput = NULL;
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}
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//-----------------------------------------------------------------------------
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// Performs pre-compilation step
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//-----------------------------------------------------------------------------
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void CDmeMakefile::PreCompile( )
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{
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// Make all outputs writeable
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MakeOutputsWriteable();
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// Destroy the current output object; we'll need to reload it
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// NOTE: Don't check for m_hOutput == 0; we always need to call DestroyOutputElement
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// Sometimes makefiles have to do stuff even if m_hOutput == NULL
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DestroyOutputElement( m_hOutput );
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m_hOutput = NULL;
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}
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void CDmeMakefile::PostCompile( )
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{
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}
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//-----------------------------------------------------------------------------
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// Gets the output element created by compilation of this makefile
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//-----------------------------------------------------------------------------
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CDmElement *CDmeMakefile::GetOutputElement( bool bCreateIfNecessary )
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{
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if ( m_hOutput.Get() )
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return m_hOutput.Get();
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if ( !bCreateIfNecessary )
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return NULL;
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if ( !g_pDmeMakefileUtils || !g_pDmeMakefileUtils->IsCurrentlyCompiling() )
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{
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m_hOutput = CreateOutputElement();
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}
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return m_hOutput.Get();
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}
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//-----------------------------------------------------------------------------
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// Gets the path of the makefile
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//-----------------------------------------------------------------------------
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void CDmeMakefile::GetMakefilePath( char *pFullPath, int nBufLen )
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{
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DmFileId_t fileId = GetFileId();
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const char *pFileName = ( fileId != DMFILEID_INVALID ) ? g_pDataModel->GetFileName( fileId ) : "";
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Assert( !pFileName[0] || Q_IsAbsolutePath( pFileName ) );
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Q_ExtractFilePath( pFileName, pFullPath, nBufLen );
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}
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//-----------------------------------------------------------------------------
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// Returns the output directory we expect to compile files into
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//-----------------------------------------------------------------------------
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bool CDmeMakefile::GetOutputDirectory( char *pFullPath, int nBufLen )
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{
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return GetDefaultDirectory( GetOutputDirectoryID(), pFullPath, nBufLen );
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}
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//-----------------------------------------------------------------------------
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// Returns the output name (output directory + filename, no extension)
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//-----------------------------------------------------------------------------
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bool CDmeMakefile::GetOutputName( char *pFullPath, int nBufLen )
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{
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pFullPath[0] = 0;
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char pOutputPath[MAX_PATH];
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if ( !GetDefaultDirectory( GetOutputDirectoryID(), pOutputPath, sizeof(pOutputPath) ) )
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return false;
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DmFileId_t fileId = GetFileId();
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const char *pFileName = ( fileId != DMFILEID_INVALID ) ? g_pDataModel->GetFileName( fileId ) : "";
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if ( !pFileName || !pFileName[0] )
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return false;
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Q_ComposeFileName( pOutputPath, Q_UnqualifiedFileName(pFileName), pFullPath, nBufLen );
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Q_RemoveDotSlashes( pFullPath );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Converts the m_pDefaultDirectoryID field of the DmeMakefileType_t to a full path
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//-----------------------------------------------------------------------------
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bool CDmeMakefile::GetDefaultDirectory( const char *pDefaultDirectoryID, char *pFullPath, int nBufLen )
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{
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if ( StringHasPrefix( pDefaultDirectoryID, "contentdir:" ) )
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{
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pDefaultDirectoryID += 11;
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GetModContentSubdirectory( pDefaultDirectoryID, pFullPath, nBufLen );
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Q_RemoveDotSlashes( pFullPath );
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return true;
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}
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if ( StringHasPrefix( pDefaultDirectoryID, "gamedir:" ) )
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{
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pDefaultDirectoryID += 8;
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GetModSubdirectory( pDefaultDirectoryID, pFullPath, nBufLen );
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Q_RemoveDotSlashes( pFullPath );
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return true;
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}
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if ( StringHasPrefix( pDefaultDirectoryID, "makefiledir:" ) )
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{
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char pMakefilePath[MAX_PATH];
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GetMakefilePath( pMakefilePath, sizeof(pMakefilePath) );
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pDefaultDirectoryID += 12;
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Q_ComposeFileName( pMakefilePath, pDefaultDirectoryID, pFullPath, nBufLen );
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Q_RemoveDotSlashes( pFullPath );
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return true;
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}
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if ( StringHasPrefix( pDefaultDirectoryID, "makefilegamedir:" ) )
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{
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char pMakefilePath[MAX_PATH];
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GetMakefilePath( pMakefilePath, sizeof(pMakefilePath) );
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char pModContentDirectory[MAX_PATH];
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GetModContentSubdirectory( NULL, pModContentDirectory, sizeof(pModContentDirectory) );
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char pRelativePath[MAX_PATH];
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if ( !Q_MakeRelativePath( pMakefilePath, pModContentDirectory, pRelativePath, sizeof(pRelativePath) ) )
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{
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pFullPath[0] = 0;
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return false;
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}
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char pModDirectory[MAX_PATH];
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GetModSubdirectory( NULL, pModDirectory, sizeof(pModDirectory) );
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char pMakefileGamePath[MAX_PATH];
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Q_ComposeFileName( pModDirectory, pRelativePath, pMakefileGamePath, sizeof(pMakefileGamePath) );
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pDefaultDirectoryID += 16;
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Q_ComposeFileName( pMakefileGamePath, pDefaultDirectoryID, pFullPath, nBufLen );
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Q_RemoveDotSlashes( pFullPath );
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return true;
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}
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// Assume it's a content subdir
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GetModContentSubdirectory( pDefaultDirectoryID, pFullPath, nBufLen );
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Q_RemoveDotSlashes( pFullPath );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Relative path to full path
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//-----------------------------------------------------------------------------
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void CDmeMakefile::RelativePathToFullPath( const char *pRelativePath, char *pFullPath, int nBufLen )
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{
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if ( !pRelativePath[0] )
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{
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pFullPath[0] = 0;
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return;
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}
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char pRootDir[ MAX_PATH ];
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GetMakefilePath( pRootDir, sizeof(pRootDir) );
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Q_ComposeFileName( pRootDir, pRelativePath, pFullPath, nBufLen );
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Q_RemoveDotSlashes( pFullPath );
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}
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//-----------------------------------------------------------------------------
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// Fullpath to relative path
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//-----------------------------------------------------------------------------
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void CDmeMakefile::FullPathToRelativePath( const char *pFullPath, char *pRelativePath, int nBufLen )
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{
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if ( !pFullPath[0] )
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{
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pRelativePath[0] = 0;
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return;
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}
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char pRootDir[ MAX_PATH ];
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GetMakefilePath( pRootDir, sizeof(pRootDir) );
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if ( pRootDir[0] )
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{
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Q_MakeRelativePath( pFullPath, pRootDir, pRelativePath, nBufLen );
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}
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else
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{
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Q_strncpy( pRelativePath, pFullPath, nBufLen );
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Q_FixSlashes( pRelativePath );
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}
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}
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//-----------------------------------------------------------------------------
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// Adds a single source
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//-----------------------------------------------------------------------------
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CDmeSource *CDmeMakefile::AddSource( const char *pSourceType, const char *pFullPath )
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{
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if ( pFullPath[0] && FindSource( pSourceType, pFullPath ) )
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{
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Warning( "Attempted to add the same source twice %s!\n", pFullPath );
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return NULL;
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}
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CDmElement *pElement = GetElement< CDmElement >( g_pDataModel->CreateElement( pSourceType, "", GetFileId() ) );
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CDmeSource *pSource = CastElement< CDmeSource >( pElement );
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Assert( pSource );
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if ( !pSource )
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{
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Warning( "Invalid source type name %s!\n", pSourceType );
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if ( pElement )
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{
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DestroyElement( pElement );
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}
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return NULL;
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}
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char pRelativePath[MAX_PATH];
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FullPathToRelativePath( pFullPath, pRelativePath, sizeof( pRelativePath ) );
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pSource->SetRelativeFileName( pRelativePath );
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m_Sources.AddToTail( pSource );
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return pSource;
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}
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//-----------------------------------------------------------------------------
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// Removes a single source
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//-----------------------------------------------------------------------------
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CDmeSource *CDmeMakefile::FindSource( const char *pSourceType, const char *pFullPath )
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{
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char pRelativePath[MAX_PATH];
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FullPathToRelativePath( pFullPath, pRelativePath, sizeof( pRelativePath ) );
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int nCount = m_Sources.Count();
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for ( int i = 0; i < nCount; ++i )
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{
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if ( Q_stricmp( pSourceType, m_Sources[i]->GetTypeString() ) )
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continue;
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if ( !Q_stricmp( pRelativePath, m_Sources[i]->GetRelativeFileName() ) )
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return m_Sources[i];
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Sets a source to be a single source
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//-----------------------------------------------------------------------------
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CDmeSource *CDmeMakefile::SetSingleSource( const char *pSourceType, const char *pFullPath )
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{
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// FIXME: we maybe shouldn't remove everything if the source can't be created for some reason?
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RemoveAllSources( pSourceType );
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return AddSource( pSourceType, pFullPath );
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}
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//-----------------------------------------------------------------------------
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// Changes a source
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//-----------------------------------------------------------------------------
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void CDmeMakefile::SetSourceFullPath( CDmeSource *pSource, const char *pFullPath )
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{
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char pRelativePath[MAX_PATH];
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FullPathToRelativePath( pFullPath, pRelativePath, sizeof( pRelativePath ) );
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if ( Q_stricmp( pRelativePath, pSource->GetRelativeFileName() ) )
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{
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pSource->SetRelativeFileName( pRelativePath );
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// FIXME: Should we delete the dependent makefile?
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pSource->SetDependentMakefile( NULL );
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}
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}
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//-----------------------------------------------------------------------------
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// Returns the full path of a source
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//-----------------------------------------------------------------------------
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void CDmeMakefile::GetSourceFullPath( CDmeSource *pSource, char *pFullPath, int nBufLen )
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{
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const char *pRelativePath = pSource->GetRelativeFileName( );
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RelativePathToFullPath( pRelativePath, pFullPath, nBufLen );
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}
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//-----------------------------------------------------------------------------
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// Returns a list of sources
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//-----------------------------------------------------------------------------
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void CDmeMakefile::GetSources( const char *pSourceType, CUtlVector< CDmeHandle< CDmeSource > > &sources )
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{
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int nCount = m_Sources.Count();
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sources.EnsureCapacity( nCount );
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for ( int i = 0; i < nCount; ++i )
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{
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if ( m_Sources[i]->IsA( pSourceType ) )
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{
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int j = sources.AddToTail();
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sources[j] = m_Sources[i];
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Gets a list of all sources, regardless of type
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//-----------------------------------------------------------------------------
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int CDmeMakefile::GetSourceCount()
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{
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return m_Sources.Count();
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}
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CDmeSource *CDmeMakefile::GetSource( int nIndex )
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{
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return m_Sources[nIndex];
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}
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//-----------------------------------------------------------------------------
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// Removes a single source
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//-----------------------------------------------------------------------------
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void CDmeMakefile::RemoveSource( CDmeSource *pSource )
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{
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int nCount = m_Sources.Count();
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for ( int i = 0; i < nCount; ++i )
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{
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if ( m_Sources[i] == pSource )
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{
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m_Sources.Remove( i );
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break;
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}
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}
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}
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void CDmeMakefile::RemoveSource( const char *pSourceType, const char *pFullPath )
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{
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char pRelativePath[MAX_PATH];
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FullPathToRelativePath( pFullPath, pRelativePath, sizeof( pRelativePath ) );
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int nCount = m_Sources.Count();
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for ( int i = 0; i < nCount; ++i )
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{
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if ( Q_stricmp( pSourceType, m_Sources[i]->GetTypeString() ) )
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continue;
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if ( !Q_stricmp( pRelativePath, m_Sources[i]->GetRelativeFileName() ) )
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{
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m_Sources.Remove( i );
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break;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Removes all sources of a particular type
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//-----------------------------------------------------------------------------
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void CDmeMakefile::RemoveAllSources( const char *pSourceType )
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{
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int nCount = m_Sources.Count();
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for ( int i = nCount; --i >= 0; )
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{
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if ( !Q_stricmp( pSourceType, m_Sources[i]->GetTypeString() ) )
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{
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// NOTE: This works because we're iterating backward
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m_Sources.Remove( i );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Source iteration
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//-----------------------------------------------------------------------------
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bool CDmeMakefile::HasSourceOfType( const char *pSourceType )
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{
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int nCount = m_Sources.Count();
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for ( int i = nCount; --i >= 0; )
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{
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if ( !Q_stricmp( pSourceType, m_Sources[i]->GetTypeString() ) )
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Updates the source names to be relative to a particular path
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//-----------------------------------------------------------------------------
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bool CDmeMakefile::UpdateSourceNames( const char *pOldRootDir, const char *pNewRootDir, bool bApplyChanges )
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{
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char pOldSourcePath[ MAX_PATH ];
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char pNewSourcePath[ MAX_PATH ];
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int nCount = m_Sources.Count();
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for ( int i = 0; i < nCount; ++i )
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{
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const char *pOldRelativePath = m_Sources[i]->GetRelativeFileName();
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if ( pOldRelativePath[0] )
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{
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Q_ComposeFileName( pOldRootDir, pOldRelativePath, pOldSourcePath, sizeof(pOldSourcePath) );
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Q_RemoveDotSlashes( pOldSourcePath );
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if ( !Q_MakeRelativePath( pOldSourcePath, pNewRootDir, pNewSourcePath, sizeof(pNewSourcePath) ) )
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{
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Assert( !bApplyChanges );
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return false;
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}
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}
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else
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{
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pNewSourcePath[0] = 0;
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}
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if ( !bApplyChanges )
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continue;
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m_Sources[i]->SetRelativeFileName( pNewSourcePath );
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Returns the filename
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//-----------------------------------------------------------------------------
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const char *CDmeMakefile::GetFileName() const
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{
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DmFileId_t fileId = GetFileId();
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return g_pDataModel->GetFileName( fileId );
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}
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//-----------------------------------------------------------------------------
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// Call this to change the file the makefile is stored in
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// Will make all sources be relative to this path
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//-----------------------------------------------------------------------------
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bool CDmeMakefile::SetFileName( const char *pFileName )
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{
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if ( !Q_IsAbsolutePath( pFileName ) )
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return false;
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char pOldRootDir[ MAX_PATH ];
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char pNewRootDir[ MAX_PATH ];
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GetMakefilePath( pOldRootDir, sizeof(pOldRootDir) );
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Q_ExtractFilePath( pFileName, pNewRootDir, sizeof(pNewRootDir) );
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// Gotta do this twice; once to check for validity, once to actually do it
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if ( !UpdateSourceNames( pOldRootDir, pNewRootDir, false ) )
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return false;
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UpdateSourceNames( pOldRootDir, pNewRootDir, true );
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DmFileId_t fileId = GetFileId();
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if ( fileId == DMFILEID_INVALID )
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{
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fileId = g_pDataModel->FindOrCreateFileId( pFileName );
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SetFileId( fileId, TD_DEEP );
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}
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else
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{
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g_pDataModel->SetFileName( fileId, pFileName );
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Make all outputs writeable
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//-----------------------------------------------------------------------------
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void CDmeMakefile::MakeOutputsWriteable( )
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{
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// When we publish, we'll check them out.
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CUtlVector<CUtlString> outputs;
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GetOutputs( outputs );
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int nCount = outputs.Count();
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for ( int i = 0; i < nCount; ++i )
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{
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g_pFullFileSystem->SetFileWritable( outputs[i], true );
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|
}
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Sets a makefile/source association
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeMakefile::SetAssociation( CDmeSource *pSource, CDmeMakefile *pSourceMakefile )
|
|
{
|
|
if ( !pSource )
|
|
return;
|
|
|
|
int nCount = m_Sources.Count();
|
|
for ( int i = 0; i < nCount; ++i )
|
|
{
|
|
if ( m_Sources[i] != pSource )
|
|
continue;
|
|
|
|
CDmeMakefile *pDependentMakeFile = m_Sources[i]->GetDependentMakefile();
|
|
if ( pSourceMakefile != pDependentMakeFile )
|
|
{
|
|
// FIXME: Should I recursively delete pDependentMakeFile ?
|
|
m_Sources[i]->SetDependentMakefile( pSourceMakefile );
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Finds a dependent makefile
|
|
//-----------------------------------------------------------------------------
|
|
CDmeMakefile *CDmeMakefile::FindDependentMakefile( CDmeSource *pSource )
|
|
{
|
|
if ( !pSource )
|
|
return NULL;
|
|
|
|
int nCount = m_Sources.Count();
|
|
for ( int i = 0; i < nCount; ++i )
|
|
{
|
|
if ( m_Sources[i] == pSource )
|
|
return m_Sources[i]->GetDependentMakefile();
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Finds the associated source
|
|
//-----------------------------------------------------------------------------
|
|
CDmeSource *CDmeMakefile::FindAssociatedSource( CDmeMakefile *pChildMakefile )
|
|
{
|
|
if ( !pChildMakefile )
|
|
return NULL;
|
|
|
|
int nCount = m_Sources.Count();
|
|
for ( int i = 0; i < nCount; ++i )
|
|
{
|
|
if ( m_Sources[i]->GetDependentMakefile() == pChildMakefile )
|
|
return m_Sources[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|