mirror of
https://github.com/nillerusr/source-engine.git
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591 lines
13 KiB
C++
591 lines
13 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "basetypes.h"
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#include "hud.h"
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#include <string.h>
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#include <stdio.h>
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#include "voice_status.h"
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#include "r_efx.h"
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#include <vgui_controls/TextImage.h>
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#include <vgui/MouseCode.h>
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#include "cdll_client_int.h"
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#include "hud_macros.h"
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#include "c_playerresource.h"
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#include "cliententitylist.h"
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#include "c_baseplayer.h"
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#include "materialsystem/imesh.h"
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#include "view.h"
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#include "convar.h"
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#include <vgui_controls/Controls.h>
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#include <vgui/IScheme.h>
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#include <vgui/ISurface.h>
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#include "vgui_bitmapimage.h"
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#include "materialsystem/imaterial.h"
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#include "tier0/dbg.h"
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#include "cdll_int.h"
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#include <vgui/IPanel.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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extern int cam_thirdperson;
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#define VOICE_MODEL_INTERVAL 0.3
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#define SQUELCHOSCILLATE_PER_SECOND 2.0f
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ConVar voice_modenable( "voice_modenable", "1", FCVAR_ARCHIVE | FCVAR_CLIENTCMD_CAN_EXECUTE, "Enable/disable voice in this mod." );
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ConVar voice_clientdebug( "voice_clientdebug", "0" );
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// ---------------------------------------------------------------------- //
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// The voice manager for the client.
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// ---------------------------------------------------------------------- //
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static CVoiceStatus *g_VoiceStatus = NULL;
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CVoiceStatus* GetClientVoiceMgr()
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{
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if ( !g_VoiceStatus )
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{
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ClientVoiceMgr_Init();
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}
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return g_VoiceStatus;
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}
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void ClientVoiceMgr_Init()
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{
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if ( g_VoiceStatus )
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return;
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g_VoiceStatus = new CVoiceStatus();
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}
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void ClientVoiceMgr_Shutdown()
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{
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delete g_VoiceStatus;
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g_VoiceStatus = NULL;
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}
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// ---------------------------------------------------------------------- //
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// CVoiceStatus.
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// ---------------------------------------------------------------------- //
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static CVoiceStatus *g_pInternalVoiceStatus = NULL;
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void __MsgFunc_VoiceMask(bf_read &msg)
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{
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if(g_pInternalVoiceStatus)
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g_pInternalVoiceStatus->HandleVoiceMaskMsg(msg);
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}
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void __MsgFunc_RequestState(bf_read &msg)
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{
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if(g_pInternalVoiceStatus)
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g_pInternalVoiceStatus->HandleReqStateMsg(msg);
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}
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// ---------------------------------------------------------------------- //
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// CVoiceStatus.
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// ---------------------------------------------------------------------- //
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CVoiceStatus::CVoiceStatus()
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{
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m_nControlSize = 0;
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m_bBanMgrInitialized = false;
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m_LastUpdateServerState = 0;
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m_bTalking = m_bServerAcked = false;
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#ifdef VOICE_VOX_ENABLE
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m_bAboveThresholdTimer.Invalidate();
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#endif // VOICE_VOX_ENABLE
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m_bServerModEnable = -1;
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m_pHeadLabelMaterial = NULL;
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m_bHeadLabelsDisabled = false;
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}
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CVoiceStatus::~CVoiceStatus()
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{
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if ( m_pHeadLabelMaterial )
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{
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m_pHeadLabelMaterial->DecrementReferenceCount();
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}
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g_pInternalVoiceStatus = NULL;
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const char *pGameDir = engine->GetGameDirectory();
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if( pGameDir )
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{
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if(m_bBanMgrInitialized)
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{
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m_BanMgr.SaveState( pGameDir );
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}
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}
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}
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int CVoiceStatus::Init(
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IVoiceStatusHelper *pHelper,
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VPANEL pParentPanel)
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{
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const char *pGameDir = engine->GetGameDirectory();
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if( pGameDir )
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{
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m_BanMgr.Init( pGameDir );
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m_bBanMgrInitialized = true;
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}
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Assert(!g_pInternalVoiceStatus);
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g_pInternalVoiceStatus = this;
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m_pHeadLabelMaterial = materials->FindMaterial( "voice/icntlk_pl", TEXTURE_GROUP_VGUI );
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m_pHeadLabelMaterial->IncrementReferenceCount();
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m_bInSquelchMode = false;
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m_pHelper = pHelper;
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m_pParentPanel = pParentPanel;
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HOOK_MESSAGE(VoiceMask);
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HOOK_MESSAGE(RequestState);
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return 1;
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}
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BitmapImage* vgui_LoadMaterial( vgui::VPANEL pParent, const char *pFilename )
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{
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return new BitmapImage( pParent, pFilename );
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}
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void CVoiceStatus::VidInit()
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{
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}
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void CVoiceStatus::Frame(double frametime)
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{
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// check server banned players once per second
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if (gpGlobals->curtime - m_LastUpdateServerState > 1)
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{
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UpdateServerState(false);
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}
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}
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float g_flHeadOffset = 35;
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float g_flHeadIconSize = 8;
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void CVoiceStatus::SetHeadLabelOffset( float offset )
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{
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g_flHeadOffset = offset;
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}
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float CVoiceStatus::GetHeadLabelOffset( void ) const
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{
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return g_flHeadOffset;
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}
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void CVoiceStatus::DrawHeadLabels()
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{
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if ( m_bHeadLabelsDisabled )
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return;
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if ( GameRules() && ( GameRules()->ShouldDrawHeadLabels() == false ) )
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return;
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if( !m_pHeadLabelMaterial )
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return;
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CMatRenderContextPtr pRenderContext( materials );
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for(int i=0; i < VOICE_MAX_PLAYERS; i++)
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{
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if ( !m_VoicePlayers[i] )
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continue;
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IClientNetworkable *pClient = cl_entitylist->GetClientEntity( i+1 );
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// Don't show an icon if the player is not in our PVS.
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if ( !pClient || pClient->IsDormant() )
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continue;
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C_BasePlayer *pPlayer = dynamic_cast<C_BasePlayer*>(pClient);
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if( !pPlayer )
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continue;
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// Don't show an icon for dead or spectating players (ie: invisible entities).
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if( pPlayer->IsPlayerDead() )
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continue;
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// Place it 20 units above his head.
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Vector vOrigin = pPlayer->WorldSpaceCenter();
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vOrigin.z += g_flHeadOffset;
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// Align it so it never points up or down.
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Vector vUp( 0, 0, 1 );
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Vector vRight = CurrentViewRight();
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if ( fabs( vRight.z ) > 0.95 ) // don't draw it edge-on
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continue;
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vRight.z = 0;
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VectorNormalize( vRight );
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float flSize = g_flHeadIconSize;
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pRenderContext->Bind( pPlayer->GetHeadLabelMaterial() );
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IMesh *pMesh = pRenderContext->GetDynamicMesh();
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CMeshBuilder meshBuilder;
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meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 );
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meshBuilder.Color3f( 1.0, 1.0, 1.0 );
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meshBuilder.TexCoord2f( 0,0,0 );
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meshBuilder.Position3fv( (vOrigin + (vRight * -flSize) + (vUp * flSize)).Base() );
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meshBuilder.AdvanceVertex();
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meshBuilder.Color3f( 1.0, 1.0, 1.0 );
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meshBuilder.TexCoord2f( 0,1,0 );
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meshBuilder.Position3fv( (vOrigin + (vRight * flSize) + (vUp * flSize)).Base() );
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meshBuilder.AdvanceVertex();
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meshBuilder.Color3f( 1.0, 1.0, 1.0 );
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meshBuilder.TexCoord2f( 0,1,1 );
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meshBuilder.Position3fv( (vOrigin + (vRight * flSize) + (vUp * -flSize)).Base() );
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meshBuilder.AdvanceVertex();
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meshBuilder.Color3f( 1.0, 1.0, 1.0 );
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meshBuilder.TexCoord2f( 0,0,1 );
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meshBuilder.Position3fv( (vOrigin + (vRight * -flSize) + (vUp * -flSize)).Base() );
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meshBuilder.AdvanceVertex();
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meshBuilder.End();
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pMesh->Draw();
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}
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}
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void CVoiceStatus::UpdateSpeakerStatus(int entindex, bool bTalking)
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{
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if(!m_pParentPanel)
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return;
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if( voice_clientdebug.GetInt() )
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{
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Msg( "CVoiceStatus::UpdateSpeakerStatus: ent %d talking = %d\n", entindex, bTalking );
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}
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// Is it the local player talking?
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if( entindex == -1 )
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{
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m_bTalking = !!bTalking;
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if( bTalking )
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{
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// Enable voice for them automatically if they try to talk.
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engine->ClientCmd( "voice_modenable 1" );
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}
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}
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else if( entindex == -2 )
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{
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m_bServerAcked = !!bTalking;
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}
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#ifdef VOICE_VOX_ENABLE
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else if( entindex == -3 )
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{
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if ( bTalking )
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{
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const float AboveThresholdMinDuration = 0.5f;
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m_bAboveThresholdTimer.Start( AboveThresholdMinDuration );
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}
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}
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#endif // VOICE_VOX_ENABLE
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else if(entindex > 0 && entindex <= VOICE_MAX_PLAYERS)
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{
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int iClient = entindex - 1;
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if(iClient < 0)
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return;
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if(bTalking)
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{
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m_VoicePlayers[iClient] = true;
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m_VoiceEnabledPlayers[iClient] = true;
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}
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else
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{
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m_VoicePlayers[iClient] = false;
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}
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}
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}
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void CVoiceStatus::UpdateServerState(bool bForce)
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{
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// Can't do anything when we're not in a level.
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if( !g_bLevelInitialized )
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{
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if( voice_clientdebug.GetInt() )
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{
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Msg( "CVoiceStatus::UpdateServerState: g_bLevelInitialized\n" );
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}
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return;
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}
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int bCVarModEnable = !!voice_modenable.GetInt();
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if(bForce || m_bServerModEnable != bCVarModEnable)
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{
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m_bServerModEnable = bCVarModEnable;
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char str[256];
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Q_snprintf(str, sizeof(str), "VModEnable %d", m_bServerModEnable);
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engine->ServerCmd(str);
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if( voice_clientdebug.GetInt() )
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{
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Msg( "CVoiceStatus::UpdateServerState: Sending '%s'\n", str );
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}
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}
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char str[2048];
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Q_strncpy(str,"vban",sizeof(str));
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bool bChange = false;
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for(unsigned long dw=0; dw < VOICE_MAX_PLAYERS_DW; dw++)
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{
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unsigned long serverBanMask = 0;
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unsigned long banMask = 0;
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for(unsigned long i=0; i < 32; i++)
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{
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int playerIndex = ( dw * 32 + i );
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if ( playerIndex >= MAX_PLAYERS )
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break;
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player_info_t pi;
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if ( !engine->GetPlayerInfo( i+1, &pi ) )
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continue;
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if ( m_BanMgr.GetPlayerBan( pi.guid ) )
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{
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banMask |= 1 << i;
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}
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if ( m_ServerBannedPlayers[playerIndex] )
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{
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serverBanMask |= 1 << i;
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}
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}
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if ( serverBanMask != banMask )
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{
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bChange = true;
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}
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// Ok, the server needs to be updated.
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char numStr[512];
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Q_snprintf(numStr, sizeof(numStr), " %lx", banMask);
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Q_strncat(str, numStr, sizeof(str), COPY_ALL_CHARACTERS);
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}
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if(bChange || bForce)
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{
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if( voice_clientdebug.GetInt() )
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{
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Msg( "CVoiceStatus::UpdateServerState: Sending '%s'\n", str );
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}
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engine->ServerCmd( str, false ); // Tell the server..
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}
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else
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{
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if( voice_clientdebug.GetInt() )
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{
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Msg( "CVoiceStatus::UpdateServerState: no change\n" );
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}
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}
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m_LastUpdateServerState = gpGlobals->curtime;
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}
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void CVoiceStatus::HandleVoiceMaskMsg(bf_read &msg)
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{
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unsigned int dw;
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for(dw=0; dw < VOICE_MAX_PLAYERS_DW; dw++)
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{
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m_AudiblePlayers.SetDWord(dw, (unsigned long)msg.ReadLong());
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m_ServerBannedPlayers.SetDWord(dw, (unsigned long)msg.ReadLong());
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if( voice_clientdebug.GetInt())
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{
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Msg("CVoiceStatus::HandleVoiceMaskMsg\n");
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Msg(" - m_AudiblePlayers[%d] = %u\n", dw, m_AudiblePlayers.GetDWord(dw));
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Msg(" - m_ServerBannedPlayers[%d] = %u\n", dw, m_ServerBannedPlayers.GetDWord(dw));
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}
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}
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m_bServerModEnable = msg.ReadByte();
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}
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void CVoiceStatus::HandleReqStateMsg(bf_read &msg)
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{
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if(voice_clientdebug.GetInt())
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{
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Msg("CVoiceStatus::HandleReqStateMsg\n");
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}
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UpdateServerState(true);
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}
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void CVoiceStatus::StartSquelchMode()
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{
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if(m_bInSquelchMode)
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return;
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m_bInSquelchMode = true;
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m_pHelper->UpdateCursorState();
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}
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void CVoiceStatus::StopSquelchMode()
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{
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m_bInSquelchMode = false;
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m_pHelper->UpdateCursorState();
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}
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bool CVoiceStatus::IsInSquelchMode()
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{
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return m_bInSquelchMode;
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}
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void SetOrUpdateBounds(
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vgui::Panel *pPanel,
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int left, int top, int wide, int tall,
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bool bOnlyUpdateBounds, int &topCoord, int &bottomCoord )
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{
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if ( bOnlyUpdateBounds )
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{
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if ( top < topCoord )
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topCoord = top;
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if ( (top+tall) >= bottomCoord )
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bottomCoord = top+tall;
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}
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else
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{
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pPanel->SetBounds( left, top, wide, tall );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns true if the target client has been banned
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// Input : playerID -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CVoiceStatus::IsPlayerBlocked(int iPlayer)
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{
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player_info_t pi;
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if ( !engine->GetPlayerInfo( iPlayer, &pi ) )
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return false;
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return m_BanMgr.GetPlayerBan( pi.guid );
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns true if the player can't hear the other client due to game rules (eg. the other team)
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// Input : playerID -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CVoiceStatus::IsPlayerAudible(int iPlayer)
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{
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return !!m_AudiblePlayers[iPlayer-1];
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}
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//-----------------------------------------------------------------------------
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// returns true if the player is currently speaking
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//-----------------------------------------------------------------------------
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bool CVoiceStatus::IsPlayerSpeaking(int iPlayerIndex)
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{
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return m_VoicePlayers[iPlayerIndex-1] != 0;
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}
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//-----------------------------------------------------------------------------
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// returns true if the local player is attempting to speak
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//-----------------------------------------------------------------------------
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bool CVoiceStatus::IsLocalPlayerSpeaking( void )
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{
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#ifdef VOICE_VOX_ENABLE
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if ( voice_vox.GetBool() )
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{
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if ( m_bAboveThresholdTimer.IsElapsed() == true )
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{
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return false;
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}
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}
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#endif // VOICE_VOX_ENABLE
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return m_bTalking;
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}
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//-----------------------------------------------------------------------------
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// Purpose: blocks/unblocks the target client from being heard
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// Input : playerID -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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void CVoiceStatus::SetPlayerBlockedState(int iPlayer, bool blocked)
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{
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if (voice_clientdebug.GetInt())
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{
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Msg( "CVoiceStatus::SetPlayerBlockedState part 1\n" );
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}
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player_info_t pi;
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if ( !engine->GetPlayerInfo( iPlayer, &pi ) )
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return;
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if (voice_clientdebug.GetInt())
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{
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Msg( "CVoiceStatus::SetPlayerBlockedState part 2\n" );
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}
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// Squelch or (try to) unsquelch this player.
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if (voice_clientdebug.GetInt())
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{
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Msg("CVoiceStatus::SetPlayerBlockedState: setting player %d ban to %d\n", iPlayer, !m_BanMgr.GetPlayerBan(pi.guid));
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}
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m_BanMgr.SetPlayerBan(pi.guid, !m_BanMgr.GetPlayerBan(pi.guid));
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UpdateServerState(false);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CVoiceStatus::SetHeadLabelMaterial( const char *pszMaterial )
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{
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if ( m_pHeadLabelMaterial )
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{
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m_pHeadLabelMaterial->DecrementReferenceCount();
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m_pHeadLabelMaterial = NULL;
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}
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m_pHeadLabelMaterial = materials->FindMaterial( pszMaterial, TEXTURE_GROUP_VGUI );
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m_pHeadLabelMaterial->IncrementReferenceCount();
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} |