mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-28 17:13:03 +00:00
290 lines
7.2 KiB
C++
290 lines
7.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "voice_gamemgr.h"
|
|
#include <string.h>
|
|
#include <stdarg.h>
|
|
#include <assert.h>
|
|
#include "player.h"
|
|
#include "ivoiceserver.h"
|
|
#include "usermessages.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
#define UPDATE_INTERVAL 0.3
|
|
|
|
|
|
// These are stored off as CVoiceGameMgr is created and deleted.
|
|
CPlayerBitVec g_PlayerModEnable; // Set to 1 for each player if the player wants to use voice in this mod.
|
|
// (If it's zero, then the server reports that the game rules are saying the
|
|
// player can't hear anyone).
|
|
|
|
CPlayerBitVec g_BanMasks[VOICE_MAX_PLAYERS]; // Tells which players don't want to hear each other.
|
|
// These are indexed as clients and each bit represents a client
|
|
// (so player entity is bit+1).
|
|
|
|
CPlayerBitVec g_SentGameRulesMasks[VOICE_MAX_PLAYERS]; // These store the masks we last sent to each client so we can determine if
|
|
CPlayerBitVec g_SentBanMasks[VOICE_MAX_PLAYERS]; // we need to resend them.
|
|
CPlayerBitVec g_bWantModEnable;
|
|
|
|
ConVar voice_serverdebug( "voice_serverdebug", "0" );
|
|
|
|
// Set game rules to allow all clients to talk to each other.
|
|
// Muted players still can't talk to each other.
|
|
ConVar sv_alltalk( "sv_alltalk", "0", FCVAR_NOTIFY, "Players can hear all other players, no team restrictions" );
|
|
|
|
|
|
CVoiceGameMgr g_VoiceGameMgr;
|
|
|
|
|
|
// ------------------------------------------------------------------------ //
|
|
// Static helpers.
|
|
// ------------------------------------------------------------------------ //
|
|
|
|
// Find a player with a case-insensitive name search.
|
|
static CBasePlayer* FindPlayerByName(const char *pTestName)
|
|
{
|
|
for(int i=1; i <= gpGlobals->maxClients; i++)
|
|
{
|
|
edict_t *pEdict = engine->PEntityOfEntIndex(i);
|
|
if(pEdict)
|
|
{
|
|
CBaseEntity *pEnt = CBaseEntity::Instance(pEdict);
|
|
if(pEnt && pEnt->IsPlayer())
|
|
{
|
|
const char *pNetName = STRING(pEnt->GetEntityName());
|
|
if(stricmp(pNetName, pTestName) == 0)
|
|
{
|
|
return (CBasePlayer*)pEnt;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void VoiceServerDebug( const char *pFmt, ... )
|
|
{
|
|
char msg[4096];
|
|
va_list marker;
|
|
|
|
if( !voice_serverdebug.GetInt() )
|
|
return;
|
|
|
|
va_start( marker, pFmt );
|
|
_vsnprintf( msg, sizeof(msg), pFmt, marker );
|
|
va_end( marker );
|
|
|
|
Msg( "%s", msg );
|
|
}
|
|
|
|
|
|
CVoiceGameMgr* GetVoiceGameMgr()
|
|
{
|
|
return &g_VoiceGameMgr;
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------ //
|
|
// CVoiceGameMgr.
|
|
// ------------------------------------------------------------------------ //
|
|
|
|
CVoiceGameMgr::CVoiceGameMgr()
|
|
{
|
|
m_UpdateInterval = 0;
|
|
m_nMaxPlayers = 0;
|
|
m_iProximityDistance = -1;
|
|
}
|
|
|
|
|
|
CVoiceGameMgr::~CVoiceGameMgr()
|
|
{
|
|
}
|
|
|
|
bool CVoiceGameMgr::Init(
|
|
IVoiceGameMgrHelper *pHelper,
|
|
int maxClients)
|
|
{
|
|
m_pHelper = pHelper;
|
|
m_nMaxPlayers = VOICE_MAX_PLAYERS < maxClients ? VOICE_MAX_PLAYERS : maxClients;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void CVoiceGameMgr::SetHelper(IVoiceGameMgrHelper *pHelper)
|
|
{
|
|
m_pHelper = pHelper;
|
|
}
|
|
|
|
|
|
void CVoiceGameMgr::Update(double frametime)
|
|
{
|
|
// Only update periodically.
|
|
m_UpdateInterval += frametime;
|
|
if(m_UpdateInterval < UPDATE_INTERVAL)
|
|
return;
|
|
|
|
UpdateMasks();
|
|
}
|
|
|
|
|
|
void CVoiceGameMgr::ClientConnected(struct edict_t *pEdict)
|
|
{
|
|
int index = ENTINDEX(pEdict) - 1;
|
|
|
|
// Clear out everything we use for deltas on this guy.
|
|
g_bWantModEnable[index] = true;
|
|
g_SentGameRulesMasks[index].Init(0);
|
|
g_SentBanMasks[index].Init(0);
|
|
}
|
|
|
|
|
|
bool CVoiceGameMgr::ClientCommand( CBasePlayer *pPlayer, const CCommand &args )
|
|
{
|
|
int playerClientIndex = pPlayer->entindex() - 1;
|
|
if(playerClientIndex < 0 || playerClientIndex >= m_nMaxPlayers)
|
|
{
|
|
VoiceServerDebug( "CVoiceGameMgr::ClientCommand: cmd %s from invalid client (%d)\n", args[0], playerClientIndex );
|
|
return true;
|
|
}
|
|
|
|
bool bBan = stricmp( args[0], "vban" ) == 0;
|
|
if( bBan && args.ArgC() >= 2 )
|
|
{
|
|
for(int i=1; i < args.ArgC(); i++)
|
|
{
|
|
uint32 mask = 0;
|
|
sscanf( args[i], "%x", &mask);
|
|
|
|
if( i <= VOICE_MAX_PLAYERS_DW )
|
|
{
|
|
VoiceServerDebug( "CVoiceGameMgr::ClientCommand: vban (0x%x) from %d\n", mask, playerClientIndex );
|
|
g_BanMasks[playerClientIndex].SetDWord(i-1, mask);
|
|
}
|
|
else
|
|
{
|
|
VoiceServerDebug( "CVoiceGameMgr::ClientCommand: invalid index (%d)\n", i );
|
|
}
|
|
}
|
|
|
|
// Force it to update the masks now.
|
|
//UpdateMasks();
|
|
return true;
|
|
}
|
|
else if(stricmp( args[0], "VModEnable") == 0 && args.ArgC() >= 2)
|
|
{
|
|
VoiceServerDebug( "CVoiceGameMgr::ClientCommand: VModEnable (%d)\n", !!atoi( args[1] ) );
|
|
g_PlayerModEnable[playerClientIndex] = !!atoi( args[1] );
|
|
g_bWantModEnable[playerClientIndex] = false;
|
|
//UpdateMasks();
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
void CVoiceGameMgr::UpdateMasks()
|
|
{
|
|
m_UpdateInterval = 0;
|
|
|
|
bool bAllTalk = !!sv_alltalk.GetInt();
|
|
|
|
for(int iClient=0; iClient < m_nMaxPlayers; iClient++)
|
|
{
|
|
CBaseEntity *pEnt = UTIL_PlayerByIndex(iClient+1);
|
|
if(!pEnt || !pEnt->IsPlayer())
|
|
continue;
|
|
|
|
CBasePlayer *pPlayer = (CBasePlayer*)pEnt;
|
|
|
|
CSingleUserRecipientFilter user( pPlayer );
|
|
|
|
// Request the state of their "VModEnable" cvar.
|
|
if(g_bWantModEnable[iClient])
|
|
{
|
|
|
|
UserMessageBegin( user, "RequestState" );
|
|
MessageEnd();
|
|
// Since this is reliable, only send it once
|
|
g_bWantModEnable[iClient] = false;
|
|
}
|
|
|
|
CPlayerBitVec gameRulesMask;
|
|
CPlayerBitVec ProximityMask;
|
|
bool bProximity = false;
|
|
if( g_PlayerModEnable[iClient] )
|
|
{
|
|
// Build a mask of who they can hear based on the game rules.
|
|
for(int iOtherClient=0; iOtherClient < m_nMaxPlayers; iOtherClient++)
|
|
{
|
|
CBaseEntity *pEnt = UTIL_PlayerByIndex(iOtherClient+1);
|
|
if(pEnt && pEnt->IsPlayer() &&
|
|
(bAllTalk || m_pHelper->CanPlayerHearPlayer(pPlayer, (CBasePlayer*)pEnt, bProximity )) )
|
|
{
|
|
gameRulesMask[iOtherClient] = true;
|
|
ProximityMask[iOtherClient] = bProximity;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If this is different from what the client has, send an update.
|
|
if(gameRulesMask != g_SentGameRulesMasks[iClient] ||
|
|
g_BanMasks[iClient] != g_SentBanMasks[iClient])
|
|
{
|
|
g_SentGameRulesMasks[iClient] = gameRulesMask;
|
|
g_SentBanMasks[iClient] = g_BanMasks[iClient];
|
|
|
|
UserMessageBegin( user, "VoiceMask" );
|
|
int dw;
|
|
for(dw=0; dw < VOICE_MAX_PLAYERS_DW; dw++)
|
|
{
|
|
WRITE_LONG(gameRulesMask.GetDWord(dw));
|
|
WRITE_LONG(g_BanMasks[iClient].GetDWord(dw));
|
|
}
|
|
WRITE_BYTE( !!g_PlayerModEnable[iClient] );
|
|
MessageEnd();
|
|
}
|
|
|
|
// Tell the engine.
|
|
for(int iOtherClient=0; iOtherClient < m_nMaxPlayers; iOtherClient++)
|
|
{
|
|
bool bCanHear = gameRulesMask[iOtherClient] && !g_BanMasks[iClient][iOtherClient];
|
|
g_pVoiceServer->SetClientListening( iClient+1, iOtherClient+1, bCanHear );
|
|
|
|
if ( bCanHear )
|
|
{
|
|
g_pVoiceServer->SetClientProximity( iClient+1, iOtherClient+1, !!ProximityMask[iOtherClient] );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CVoiceGameMgr::IsPlayerIgnoringPlayer( int iTalker, int iListener )
|
|
{
|
|
return !!g_BanMasks[iListener-1][iTalker-1];
|
|
}
|
|
|
|
void CVoiceGameMgr::SetProximityDistance( int iDistance )
|
|
{
|
|
m_iProximityDistance = iDistance;
|
|
}
|
|
|
|
bool CVoiceGameMgr::CheckProximity( int iDistance )
|
|
{
|
|
if ( m_iProximityDistance >= iDistance )
|
|
return true;
|
|
|
|
return false;
|
|
} |