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546 lines
15 KiB
C++
546 lines
15 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Controls the pose parameters of a model
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//
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//===========================================================================//
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#include "cbase.h"
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#include "point_posecontroller.h"
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#ifndef CLIENT_DLL
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//-----------------------------------------------------------------------------
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// SERVER CLASS
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//-----------------------------------------------------------------------------
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#include "baseanimating.h"
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#include "props.h"
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#define MAX_POSE_INTERPOLATION_TIME 10.0f
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#define MAX_POSE_CYCLE_FREQUENCY 10.0f
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#define MAX_POSE_FMOD_RATE 10.0f
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#define MAX_POSE_FMOD_AMPLITUDE 10.0f
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LINK_ENTITY_TO_CLASS( point_posecontroller, CPoseController );
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BEGIN_DATADESC( CPoseController )
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DEFINE_AUTO_ARRAY( m_hProps, FIELD_EHANDLE ),
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DEFINE_AUTO_ARRAY( m_chPoseIndex, FIELD_CHARACTER ),
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DEFINE_FIELD( m_bDisablePropLookup, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_bPoseValueParity, FIELD_BOOLEAN ),
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// Keys
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DEFINE_KEYFIELD( m_iszPropName, FIELD_STRING, "PropName" ),
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DEFINE_KEYFIELD( m_iszPoseParameterName, FIELD_STRING, "PoseParameterName" ),
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DEFINE_KEYFIELD( m_fPoseValue, FIELD_FLOAT, "PoseValue" ),
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DEFINE_KEYFIELD( m_fInterpolationTime, FIELD_FLOAT, "InterpolationTime" ),
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DEFINE_KEYFIELD( m_bInterpolationWrap, FIELD_BOOLEAN, "InterpolationWrap" ),
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DEFINE_KEYFIELD( m_fCycleFrequency, FIELD_FLOAT, "CycleFrequency" ),
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DEFINE_KEYFIELD( m_nFModType, FIELD_INTEGER, "FModType" ),
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DEFINE_KEYFIELD( m_fFModTimeOffset, FIELD_FLOAT, "FModTimeOffset" ),
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DEFINE_KEYFIELD( m_fFModRate, FIELD_FLOAT, "FModRate" ),
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DEFINE_KEYFIELD( m_fFModAmplitude, FIELD_FLOAT, "FModAmplitude" ),
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// Functions
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DEFINE_FUNCTION( Think ),
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// Inputs
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DEFINE_INPUTFUNC( FIELD_STRING, "SetPoseParameterName", InputSetPoseParameterName ),
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DEFINE_INPUTFUNC( FIELD_FLOAT, "SetPoseValue", InputSetPoseValue ),
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DEFINE_INPUTFUNC( FIELD_FLOAT, "SetInterpolationTime", InputSetInterpolationTime ),
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DEFINE_INPUTFUNC( FIELD_FLOAT, "SetCycleFrequency", InputSetCycleFrequency ),
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DEFINE_INPUTFUNC( FIELD_INTEGER, "SetFModType", InputSetFModType ),
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DEFINE_INPUTFUNC( FIELD_FLOAT, "SetFModTimeOffset", InputSetFModTimeOffset ),
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DEFINE_INPUTFUNC( FIELD_FLOAT, "SetFModRate", InputSetFModRate ),
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DEFINE_INPUTFUNC( FIELD_FLOAT, "SetFModAmplitude", InputSetFModAmplitude ),
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DEFINE_INPUTFUNC( FIELD_FLOAT, "RandomizeFMod", InputRandomizeFMod ),
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DEFINE_INPUTFUNC( FIELD_VOID, "GetFMod", InputGetFMod ),
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END_DATADESC()
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IMPLEMENT_SERVERCLASS_ST(CPoseController, DT_PoseController)
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SendPropArray3( SENDINFO_ARRAY3(m_hProps), SendPropEHandle( SENDINFO_ARRAY(m_hProps) ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_chPoseIndex), SendPropInt( SENDINFO_ARRAY(m_chPoseIndex), 5, SPROP_UNSIGNED ) ), // bits sent must be enough to represent MAXSTUDIOPOSEPARAM
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SendPropBool( SENDINFO(m_bPoseValueParity) ),
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SendPropFloat( SENDINFO(m_fPoseValue), 11, 0, 0.0f, 1.0f ),
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SendPropFloat( SENDINFO(m_fInterpolationTime), 11, 0, 0.0f, MAX_POSE_INTERPOLATION_TIME ),
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SendPropBool( SENDINFO(m_bInterpolationWrap) ),
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SendPropFloat( SENDINFO(m_fCycleFrequency), 11, 0, -MAX_POSE_CYCLE_FREQUENCY, MAX_POSE_CYCLE_FREQUENCY ),
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SendPropInt( SENDINFO(m_nFModType), 3, SPROP_UNSIGNED ),
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SendPropFloat( SENDINFO(m_fFModTimeOffset), 11, 0, -1.0f, 1.0f ),
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SendPropFloat( SENDINFO(m_fFModRate), 11, 0, -MAX_POSE_FMOD_RATE, MAX_POSE_FMOD_RATE ),
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SendPropFloat( SENDINFO(m_fFModAmplitude), 11, 0, 0.0f, MAX_POSE_FMOD_AMPLITUDE ),
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END_SEND_TABLE()
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void CPoseController::Spawn( void )
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{
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BaseClass::Spawn();
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// Talk to the client class when data changes
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AddEFlags( EFL_FORCE_CHECK_TRANSMIT );
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// Think to refresh the list of models
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SetThink( &CPoseController::Think );
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SetNextThink( gpGlobals->curtime + 1.0 );
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}
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void CPoseController::Think( void )
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{
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if ( !m_bDisablePropLookup )
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{
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// Refresh the list of models
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BuildPropList();
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SetCurrentPose( m_fPoseValue );
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m_bDisablePropLookup = true;
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SetNextThink( gpGlobals->curtime + 1.0 );
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}
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}
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void CPoseController::BuildPropList( void )
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{
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int iPropNum = 0;
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CBaseEntity *pEnt = gEntList.FindEntityByName( NULL, m_iszPropName );
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while ( pEnt && iPropNum < MAX_POSE_CONTROLLED_PROPS )
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{
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CBaseAnimating *pProp = dynamic_cast<CBaseAnimating*>( pEnt );
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if ( pProp )
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{
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CDynamicProp *pDynamicProp = dynamic_cast<CDynamicProp*>( pProp );
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if ( pDynamicProp )
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pDynamicProp->PropSetSequence( 0 );
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if ( m_hProps[ iPropNum ] != pProp )
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{
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// Only set new handles (to avoid network spam)
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m_hProps.Set( iPropNum, pProp );
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}
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// Update the pose parameter index
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SetPoseIndex( iPropNum, pProp->LookupPoseParameter( m_iszPoseParameterName.ToCStr() ) );
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++iPropNum;
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}
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// Get the next entity with specified targetname
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pEnt = gEntList.FindEntityByName( pEnt, m_iszPropName );
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}
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// Nullify the remaining handles
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while ( iPropNum < MAX_POSE_CONTROLLED_PROPS )
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{
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if ( m_hProps[ iPropNum ] != NULL )
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m_hProps.Set( iPropNum, NULL );
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++iPropNum;
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}
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SetNextThink( gpGlobals->curtime + 1.0 );
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}
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void CPoseController::BuildPoseIndexList( void )
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{
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for ( int iPropNum = 0; iPropNum < MAX_POSE_CONTROLLED_PROPS; ++iPropNum )
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{
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CBaseAnimating *pProp = dynamic_cast<CBaseAnimating*>( m_hProps[ iPropNum ].Get() );
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if ( pProp )
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{
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// Update the pose parameter index
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SetPoseIndex( iPropNum, pProp->LookupPoseParameter( m_iszPoseParameterName.ToCStr() ) );
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}
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}
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}
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void CPoseController::SetPoseIndex( int i, int iValue )
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{
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if ( iValue == -1 )
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{
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// Using this as invalid lets us network less bits
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iValue = MAXSTUDIOPOSEPARAM;
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}
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if ( m_chPoseIndex[ i ] != iValue )
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{
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// Only set a new index (to avoid network spam)
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m_chPoseIndex.Set( i, iValue );
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}
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}
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float CPoseController::GetPoseValue( void )
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{
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return m_fPoseValue;
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}
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void CPoseController::SetProp( CBaseAnimating *pProp )
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{
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// Control a prop directly by pointer
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if ( m_hProps[ 0 ] != pProp )
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{
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// Only set new handles (to avoid network spam)
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m_hProps.Set( 0, pProp );
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}
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// Update the pose parameter index
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SetPoseIndex( 0, pProp->LookupPoseParameter( m_iszPoseParameterName.ToCStr() ) );
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// Nullify the remaining handles
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for ( int iPropNum = 1; iPropNum < MAX_POSE_CONTROLLED_PROPS; ++iPropNum )
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{
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if ( m_hProps[ iPropNum ] != NULL )
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m_hProps.Set( iPropNum, NULL );
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}
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m_bDisablePropLookup = false;
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}
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void CPoseController::SetPropName( const char *pName )
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{
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m_iszPropName = MAKE_STRING( pName );
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BuildPropList();
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}
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void CPoseController::SetPoseParameterName( const char *pName )
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{
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m_iszPoseParameterName = MAKE_STRING( pName );
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BuildPoseIndexList();
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}
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void CPoseController::SetPoseValue( float fValue )
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{
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m_fPoseValue = clamp( fValue, 0.0f, 1.0f );
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// Force the client to set the current pose
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m_bPoseValueParity = !m_bPoseValueParity;
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SetCurrentPose( m_fPoseValue );
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}
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void CPoseController::SetInterpolationTime( float fValue )
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{
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m_fInterpolationTime = clamp( fValue, 0.0f, MAX_POSE_INTERPOLATION_TIME );
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}
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void CPoseController::SetInterpolationWrap( bool bWrap )
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{
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m_bInterpolationWrap = bWrap;
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}
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void CPoseController::SetCycleFrequency( float fValue )
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{
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m_fCycleFrequency = clamp( fValue, -MAX_POSE_CYCLE_FREQUENCY, MAX_POSE_CYCLE_FREQUENCY );
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}
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void CPoseController::SetFModType( int nType )
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{
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if ( nType < 0 || nType >= POSECONTROLLER_FMODTYPE_TOTAL )
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return;
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m_nFModType = static_cast<PoseController_FModType_t>(nType);
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}
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void CPoseController::SetFModTimeOffset( float fValue )
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{
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m_fFModTimeOffset = clamp( fValue, -1.0f, 1.0f );
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}
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void CPoseController::SetFModRate( float fValue )
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{
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m_fFModRate = clamp( fValue, -MAX_POSE_FMOD_RATE, MAX_POSE_FMOD_RATE );
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}
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void CPoseController::SetFModAmplitude( float fValue )
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{
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m_fFModAmplitude = clamp( fValue, 0.0f, MAX_POSE_FMOD_AMPLITUDE );
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}
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void CPoseController::RandomizeFMod( float fExtremeness )
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{
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fExtremeness = clamp( fExtremeness, 0.0f, 1.0f );
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SetFModType( RandomInt( 1, POSECONTROLLER_FMODTYPE_TOTAL - 1 ) );
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SetFModTimeOffset( RandomFloat( -1.0, 1.0f ) );
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SetFModRate( RandomFloat( fExtremeness * -MAX_POSE_FMOD_RATE, fExtremeness * MAX_POSE_FMOD_RATE ) );
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SetFModAmplitude( RandomFloat( 0.0f, fExtremeness * MAX_POSE_FMOD_AMPLITUDE ) );
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}
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void CPoseController::InputSetPoseParameterName( inputdata_t &inputdata )
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{
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SetPoseParameterName( inputdata.value.String() );
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}
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void CPoseController::InputSetPoseValue( inputdata_t &inputdata )
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{
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SetPoseValue( inputdata.value.Float() );
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}
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void CPoseController::InputSetInterpolationTime( inputdata_t &inputdata )
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{
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SetInterpolationTime( inputdata.value.Float() );
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}
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void CPoseController::InputSetCycleFrequency( inputdata_t &inputdata )
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{
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SetCycleFrequency( inputdata.value.Float() );
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}
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void CPoseController::InputSetFModType( inputdata_t &inputdata )
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{
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SetFModType( inputdata.value.Int() );
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}
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void CPoseController::InputSetFModTimeOffset( inputdata_t &inputdata )
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{
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SetFModTimeOffset( inputdata.value.Float() );
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}
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void CPoseController::InputSetFModRate( inputdata_t &inputdata )
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{
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SetFModRate( inputdata.value.Float() );
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}
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void CPoseController::InputSetFModAmplitude( inputdata_t &inputdata )
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{
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SetFModAmplitude( inputdata.value.Float() );
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}
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void CPoseController::InputRandomizeFMod( inputdata_t &inputdata )
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{
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RandomizeFMod( inputdata.value.Float() );
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}
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void CPoseController::InputGetFMod( inputdata_t &inputdata )
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{
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DevMsg( "FMod values for pose controller %s\nTYPE: %i\nTIME OFFSET: %f\nRATE: %f\nAMPLITUDE: %f\n",
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STRING( GetEntityName() ),
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m_nFModType.Get(),
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m_fFModTimeOffset.Get(),
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m_fFModRate.Get(),
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m_fFModAmplitude.Get() );
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}
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#else //#ifndef CLIENT_DLL
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//-----------------------------------------------------------------------------
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// CLIENT CLASS
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//-----------------------------------------------------------------------------
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IMPLEMENT_CLIENTCLASS_DT( C_PoseController, DT_PoseController, CPoseController )
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RecvPropArray3( RECVINFO_ARRAY(m_hProps), RecvPropEHandle( RECVINFO(m_hProps[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_chPoseIndex), RecvPropInt( RECVINFO(m_chPoseIndex[0]) ) ),
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RecvPropBool( RECVINFO(m_bPoseValueParity) ),
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RecvPropFloat( RECVINFO(m_fPoseValue) ),
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RecvPropFloat( RECVINFO(m_fInterpolationTime) ),
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RecvPropBool( RECVINFO(m_bInterpolationWrap) ),
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RecvPropFloat( RECVINFO(m_fCycleFrequency) ),
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RecvPropInt( RECVINFO(m_nFModType) ),
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RecvPropFloat( RECVINFO(m_fFModTimeOffset) ),
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RecvPropFloat( RECVINFO(m_fFModRate) ),
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RecvPropFloat( RECVINFO(m_fFModAmplitude) ),
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END_RECV_TABLE()
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void C_PoseController::Spawn( void )
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{
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SetThink( &C_PoseController::ClientThink );
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SetNextClientThink( CLIENT_THINK_ALWAYS );
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m_fCurrentFMod = 0.0f;
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m_PoseTransitionValue.Init( 0.0f, 0.0f, 0.0f );
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BaseClass::Spawn();
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}
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void C_PoseController::OnDataChanged( DataUpdateType_t updateType )
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{
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BaseClass::OnDataChanged( updateType );
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if ( updateType == DATA_UPDATE_CREATED )
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{
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// Start thinking (Baseclass stops it)
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SetNextClientThink( CLIENT_THINK_ALWAYS );
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m_bOldPoseValueParity = m_bPoseValueParity;
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m_fCurrentPoseValue = m_fPoseValue;
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SetCurrentPose( m_fCurrentPoseValue );
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}
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if ( m_bOldPoseValueParity != m_bPoseValueParity )
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{
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// If the pose value was set directly set the actual pose value
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float fClientPoseValue = m_fCurrentPoseValue + m_PoseTransitionValue.Interp( gpGlobals->curtime );
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if ( fClientPoseValue < 0.0f )
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fClientPoseValue += 1.0f;
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else if ( fClientPoseValue > 1.0f )
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fClientPoseValue -= 1.0f;
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float fInterpForward = fClientPoseValue - m_fPoseValue;
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if ( m_bInterpolationWrap )
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{
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float fInterpBackward = ( fClientPoseValue + ( ( fClientPoseValue < 0.5f ) ? ( 1.0f ) : ( -1.0f ) ) ) - m_fPoseValue;
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m_PoseTransitionValue.Init( ( ( fabsf( fInterpForward ) < fabsf( fInterpBackward ) ) ? ( fInterpForward ) : ( fInterpBackward ) ), 0.0f, m_fInterpolationTime );
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}
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else
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{
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m_PoseTransitionValue.Init( fInterpForward, 0.0f, m_fInterpolationTime );
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}
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m_bOldPoseValueParity = m_bPoseValueParity;
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m_fCurrentPoseValue = m_fPoseValue;
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}
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}
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void C_PoseController::ClientThink( void )
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{
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UpdateModulation();
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UpdatePoseCycle( m_fCycleFrequency + m_fCurrentFMod );
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}
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void C_PoseController::UpdateModulation( void )
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{
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switch ( m_nFModType )
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{
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case POSECONTROLLER_FMODTYPE_NONE:
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{
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// No modulation
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m_fCurrentFMod = 0.0f;
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break;
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}
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case POSECONTROLLER_FMODTYPE_SINE:
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{
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float fCycleTime = m_fFModRate * ( gpGlobals->curtime + m_fFModTimeOffset );
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m_fCurrentFMod = m_fFModAmplitude * sinf( fCycleTime * ( 2.0f * M_PI ) );
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break;
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}
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case POSECONTROLLER_FMODTYPE_SQUARE:
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{
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float fCycleTime = fabsf( m_fFModRate * 2.0f * ( gpGlobals->curtime + m_fFModTimeOffset ) );
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// Separate the current time into integer and decimal
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int iIntegerPortion = static_cast<int>( fCycleTime );
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// Find if it's going up or down
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if ( ( iIntegerPortion % 2 ) == 0 )
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m_fCurrentFMod = m_fFModAmplitude;
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else
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m_fCurrentFMod = -m_fFModAmplitude;
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break;
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}
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case POSECONTROLLER_FMODTYPE_TRIANGLE:
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{
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float fCycleTime = fabsf( m_fFModRate * 4.0f * ( gpGlobals->curtime + m_fFModTimeOffset ) );
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// Separate the current time into integer and decimal
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int iIntegerPortion = static_cast<int>( fCycleTime );
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float fDecimalPortion = fCycleTime - static_cast<float>( iIntegerPortion );
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// Find if it's going up from 0, down from 1, down from 0, or up from -1
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switch ( iIntegerPortion % 4 )
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{
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case 0:
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m_fCurrentFMod = fDecimalPortion * m_fFModAmplitude;
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break;
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case 1:
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m_fCurrentFMod = ( 1.0f - fDecimalPortion ) * m_fFModAmplitude;
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break;
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case 2:
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m_fCurrentFMod = -fDecimalPortion * m_fFModAmplitude;
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break;
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case 3:
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m_fCurrentFMod = ( -1.0f + fDecimalPortion ) * m_fFModAmplitude;
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break;
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}
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break;
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}
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case POSECONTROLLER_FMODTYPE_SAWTOOTH:
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{
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|
float fCycleTime = fabsf( m_fFModRate * 2.0f * ( gpGlobals->curtime + m_fFModTimeOffset ) );
|
|
|
|
// Separate the current time into integer and decimal
|
|
int iIntegerPortion = static_cast<int>( fCycleTime );
|
|
float fDecimalPortion = fCycleTime - static_cast<float>( iIntegerPortion );
|
|
|
|
// Find if it's going up from 0 or up from -1
|
|
if ( ( iIntegerPortion % 2 ) == 0 )
|
|
m_fCurrentFMod = fDecimalPortion * m_fFModAmplitude;
|
|
else
|
|
m_fCurrentFMod = ( -1.0f + fDecimalPortion ) * m_fFModAmplitude;
|
|
|
|
break;
|
|
}
|
|
|
|
case POSECONTROLLER_FMODTYPE_NOISE:
|
|
{
|
|
// Randomly increase or decrease by the rate
|
|
if ( RandomInt( 0, 1 ) == 0 )
|
|
m_fCurrentFMod += m_fFModRate * gpGlobals->frametime;
|
|
else
|
|
m_fCurrentFMod -= m_fFModRate * gpGlobals->frametime;
|
|
|
|
m_fCurrentFMod = clamp( m_fCurrentFMod, -m_fFModAmplitude, m_fFModAmplitude );
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void C_PoseController::UpdatePoseCycle( float fCycleAmount )
|
|
{
|
|
m_fCurrentPoseValue += fCycleAmount * gpGlobals->frametime;
|
|
|
|
float fNewPoseValue = m_fCurrentPoseValue + m_PoseTransitionValue.Interp( gpGlobals->curtime );
|
|
|
|
if ( fNewPoseValue < 0.0f )
|
|
fNewPoseValue += 1.0f;
|
|
else if ( fNewPoseValue > 1.0f )
|
|
fNewPoseValue -= 1.0f;
|
|
|
|
SetCurrentPose( fNewPoseValue );
|
|
}
|
|
|
|
#define CPoseController C_PoseController
|
|
#define CBaseAnimating C_BaseAnimating
|
|
|
|
|
|
#endif //#ifndef CLIENT_DLL
|
|
|
|
|
|
void CPoseController::SetCurrentPose( float fCurrentPoseValue )
|
|
{
|
|
for ( int iPropNum = 0; iPropNum < MAX_POSE_CONTROLLED_PROPS; ++iPropNum )
|
|
{
|
|
// Control each model's pose parameter
|
|
CBaseAnimating *pProp = dynamic_cast<CBaseAnimating*>( m_hProps[ iPropNum ].Get() );
|
|
|
|
if ( pProp )
|
|
{
|
|
float fPoseValueMin;
|
|
float fPoseValueMax;
|
|
|
|
// Map to the pose parameter's range
|
|
pProp->GetPoseParameterRange( m_chPoseIndex[ iPropNum ], fPoseValueMin, fPoseValueMax );
|
|
pProp->SetPoseParameter( m_chPoseIndex[ iPropNum ], fPoseValueMin + fCurrentPoseValue * ( fPoseValueMax - fPoseValueMin ) );
|
|
}
|
|
}
|
|
}
|