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53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PHYSICS_SAVERESTORE_H
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#define PHYSICS_SAVERESTORE_H
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#if defined( _WIN32 )
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#pragma once
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#endif
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#include "vphysics_interface.h"
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class ISaveRestoreBlockHandler;
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class IPhysicsObject;
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class CPhysCollide;
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//-----------------------------------------------------------------------------
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ISaveRestoreBlockHandler *GetPhysSaveRestoreBlockHandler();
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ISaveRestoreOps *GetPhysObjSaveRestoreOps( PhysInterfaceId_t );
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//-------------------------------------
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#define DEFINE_PHYSPTR(name) \
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{ FIELD_CUSTOM, #name, { offsetof(classNameTypedef,name), 0 }, 1, FTYPEDESC_SAVE, NULL, GetPhysObjSaveRestoreOps( GetPhysIID( &(((classNameTypedef *)0)->name) ) ), NULL }
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#define DEFINE_PHYSPTR_ARRAY(name) \
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{ FIELD_CUSTOM, #name, { offsetof(classNameTypedef,name), 0 }, ARRAYSIZE(((classNameTypedef *)0)->name), FTYPEDESC_SAVE, NULL, GetPhysObjSaveRestoreOps( GetPhysIID( &(((classNameTypedef *)0)->name[0]) ) ), NULL }
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//-----------------------------------------------------------------------------
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abstract_class IPhysSaveRestoreManager
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{
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public:
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virtual void NoteBBox( const Vector &mins, const Vector &maxs, CPhysCollide * ) = 0;
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virtual void AssociateModel( IPhysicsObject *, int modelIndex ) = 0;
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virtual void AssociateModel( IPhysicsObject *, const CPhysCollide *pModel ) = 0;
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virtual void ForgetModel( IPhysicsObject * ) = 0;
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virtual void ForgetAllModels() = 0;
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};
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extern IPhysSaveRestoreManager *g_pPhysSaveRestoreManager;
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//=============================================================================
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#endif // PHYSICS_SAVERESTORE_H
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