mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-28 17:13:03 +00:00
116 lines
3.8 KiB
C++
116 lines
3.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef IMOVEHELPER_H
|
|
#define IMOVEHELPER_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Forward declarations
|
|
//-----------------------------------------------------------------------------
|
|
|
|
enum PLAYER_ANIM;
|
|
class IPhysicsSurfaceProps;
|
|
class Vector;
|
|
struct model_t;
|
|
struct cmodel_t;
|
|
struct vcollide_t;
|
|
class CGameTrace;
|
|
enum soundlevel_t;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Identifies how submerged in water a player is.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
enum
|
|
{
|
|
WL_NotInWater=0,
|
|
WL_Feet,
|
|
WL_Waist,
|
|
WL_Eyes
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// An entity identifier that works in both game + client dlls
|
|
//-----------------------------------------------------------------------------
|
|
|
|
typedef CBaseHandle EntityHandle_t;
|
|
|
|
|
|
#define INVALID_ENTITY_HANDLE INVALID_EHANDLE_INDEX
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Functions the engine provides to IGameMovement to assist in its movement.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
abstract_class IMoveHelper
|
|
{
|
|
public:
|
|
// Call this to set the singleton
|
|
static IMoveHelper* GetSingleton( ) { return sm_pSingleton; }
|
|
|
|
// Methods associated with a particular entity
|
|
virtual char const* GetName( EntityHandle_t handle ) const = 0;
|
|
|
|
// Adds the trace result to touch list, if contact is not already in list.
|
|
virtual void ResetTouchList( void ) = 0;
|
|
virtual bool AddToTouched( const CGameTrace& tr, const Vector& impactvelocity ) = 0;
|
|
virtual void ProcessImpacts( void ) = 0;
|
|
|
|
// Numbered line printf
|
|
virtual void Con_NPrintf( int idx, PRINTF_FORMAT_STRING char const* fmt, ... ) = 0;
|
|
|
|
// These have separate server vs client impementations
|
|
virtual void StartSound( const Vector& origin, int channel, char const* sample, float volume, soundlevel_t soundlevel, int fFlags, int pitch ) = 0;
|
|
virtual void StartSound( const Vector& origin, const char *soundname ) = 0;
|
|
virtual void PlaybackEventFull( int flags, int clientindex, unsigned short eventindex, float delay, Vector& origin, Vector& angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ) = 0;
|
|
|
|
// Apply falling damage to m_pHostPlayer based on m_pHostPlayer->m_flFallVelocity.
|
|
virtual bool PlayerFallingDamage( void ) = 0;
|
|
|
|
// Apply falling damage to m_pHostPlayer based on m_pHostPlayer->m_flFallVelocity.
|
|
virtual void PlayerSetAnimation( PLAYER_ANIM playerAnim ) = 0;
|
|
|
|
virtual IPhysicsSurfaceProps *GetSurfaceProps( void ) = 0;
|
|
|
|
virtual bool IsWorldEntity( const CBaseHandle &handle ) = 0;
|
|
|
|
protected:
|
|
// Inherited classes can call this to set the singleton
|
|
static void SetSingleton( IMoveHelper* pMoveHelper ) { sm_pSingleton = pMoveHelper; }
|
|
|
|
// Clients shouldn't call delete directly
|
|
virtual ~IMoveHelper() {}
|
|
|
|
// The global instance
|
|
static IMoveHelper* sm_pSingleton;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Add this to the CPP file that implements the IMoveHelper
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define IMPLEMENT_MOVEHELPER() \
|
|
IMoveHelper* IMoveHelper::sm_pSingleton = 0
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Call this to set the singleton
|
|
//-----------------------------------------------------------------------------
|
|
|
|
inline IMoveHelper* MoveHelper( )
|
|
{
|
|
return IMoveHelper::GetSingleton();
|
|
}
|
|
|
|
|
|
#endif // IMOVEHELPER_H
|