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51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "basecombatweapon_shared.h"
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#ifndef BASEHLCOMBATWEAPON_SHARED_H
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#define BASEHLCOMBATWEAPON_SHARED_H
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#ifdef _WIN32
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#pragma once
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#endif
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#if defined( CLIENT_DLL )
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#define CBaseHL1CombatWeapon C_BaseHL1CombatWeapon
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#endif
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class CBaseHL1CombatWeapon : public CBaseCombatWeapon
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{
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DECLARE_CLASS( CBaseHL1CombatWeapon, CBaseCombatWeapon );
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public:
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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public:
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void Spawn( void );
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public:
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// Server Only Methods
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#if !defined( CLIENT_DLL )
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DECLARE_DATADESC();
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virtual void Precache();
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void FallInit( void ); // prepare to fall to the ground
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virtual void FallThink( void ); // make the weapon fall to the ground after spawning
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void EjectShell( CBaseEntity *pPlayer, int iType );
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Vector GetSoundEmissionOrigin() const;
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#else
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virtual void AddViewmodelBob( CBaseViewModel *viewmodel, Vector &origin, QAngle &angles );
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virtual float CalcViewmodelBob( void );
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#endif
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};
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#endif // BASEHLCOMBATWEAPON_SHARED_H
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