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36 lines
1.3 KiB
C++
36 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Pool of all per-level strings. Allocates memory for strings,
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// consolodating duplicates. The memory is freed on behalf of clients
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// at level transition. Strings are of type string_t.
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef GAMESTRINGPOOL_H
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#define GAMESTRINGPOOL_H
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#if defined( _WIN32 )
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// String allocation
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//-----------------------------------------------------------------------------
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string_t AllocPooledString( const char *pszValue );
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string_t AllocPooledString_StaticConstantStringPointer( const char *pszGlobalConstValue );
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string_t FindPooledString( const char *pszValue );
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#define AssertIsValidString( s ) AssertMsg( s == NULL_STRING || s == FindPooledString( STRING(s) ), "Invalid string " #s );
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#ifndef GC
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//-----------------------------------------------------------------------------
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// String system accessor
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//-----------------------------------------------------------------------------
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class IGameSystem;
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IGameSystem *GameStringSystem();
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#endif // #ifndef GC
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#endif // GAMESTRINGPOOL_H
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