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37 lines
808 B
C++
37 lines
808 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "weapon_dodsemiauto.h"
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IMPLEMENT_NETWORKCLASS_ALIASED( DODSemiAutoWeapon, DT_SemiAutoWeapon )
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BEGIN_NETWORK_TABLE( CDODSemiAutoWeapon, DT_SemiAutoWeapon )
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END_NETWORK_TABLE()
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#ifdef CLIENT_DLL
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BEGIN_PREDICTION_DATA( CDODSemiAutoWeapon )
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END_PREDICTION_DATA()
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#endif
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CDODSemiAutoWeapon::CDODSemiAutoWeapon()
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{
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}
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void CDODSemiAutoWeapon::Spawn()
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{
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BaseClass::Spawn();
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}
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void CDODSemiAutoWeapon::PrimaryAttack( void )
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{
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//Don't attack more than once on the same button press.
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//m_bInAttack is set to false when the attack button is released
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m_bInAttack = true;
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BaseClass::PrimaryAttack();
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} |