mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 09:33:00 +00:00
87 lines
2.0 KiB
C++
87 lines
2.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef WEAPON_DODBASEBOMB_H
|
|
#define WEAPON_DODBASEBOMB_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "weapon_dodbase.h"
|
|
|
|
#if defined( CLIENT_DLL )
|
|
|
|
#define CDODBaseBombWeapon C_DODBaseBombWeapon
|
|
|
|
#else
|
|
|
|
#include "dod_bombtarget.h"
|
|
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// RPG
|
|
//-----------------------------------------------------------------------------
|
|
class CDODBaseBombWeapon : public CWeaponDODBase
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CDODBaseBombWeapon, CWeaponDODBase );
|
|
DECLARE_NETWORKCLASS();
|
|
DECLARE_PREDICTABLE();
|
|
DECLARE_ACTTABLE();
|
|
|
|
CDODBaseBombWeapon();
|
|
|
|
virtual void Spawn();
|
|
virtual void Precache( void );
|
|
virtual bool Deploy();
|
|
virtual void PrimaryAttack();
|
|
virtual void SecondaryAttack();
|
|
virtual bool Holster( CBaseCombatWeapon *pSwitchingTo );
|
|
|
|
virtual void ItemPostFrame( void );
|
|
|
|
virtual bool CanDrop( void ) { return false; }
|
|
virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_NONE; }
|
|
virtual bool ShouldDrawCrosshair( void ) { return false; }
|
|
virtual bool HasPrimaryAmmo() { return true; }
|
|
virtual bool CanBeSelected() { return false; }
|
|
|
|
#ifndef CLIENT_DLL
|
|
void StartPlanting( CDODBombTarget *pTarget );
|
|
bool CancelPlanting( void );
|
|
void CompletePlant( void );
|
|
bool IsLookingAtBombTarget( CBasePlayer *pPlayer, CDODBombTarget *pTarget );
|
|
#endif
|
|
|
|
void SetPlanting( bool bPlanting );
|
|
bool IsPlanting( void );
|
|
|
|
protected:
|
|
CDODWeaponInfo *m_pWeaponInfo;
|
|
|
|
private:
|
|
CDODBaseBombWeapon( const CDODBaseBombWeapon & );
|
|
|
|
bool m_bPlanting;
|
|
|
|
// pointer to the dod_bomb_target that we're planting at
|
|
EHANDLE m_hBombTarget;
|
|
|
|
// when the plant will be complete
|
|
float m_flPlantCompleteTime;
|
|
|
|
bool m_bUsePlant; // player hit +use to start this plant
|
|
float m_flNextPlantCheck;
|
|
|
|
#ifndef CLIENT_DLL
|
|
DECLARE_DATADESC();
|
|
#endif
|
|
};
|
|
|
|
#endif // WEAPON_DODBASEBOMB_H
|