mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 09:33:00 +00:00
51 lines
1.0 KiB
C++
51 lines
1.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef WEAPON_HEGRENADE_H
|
|
#define WEAPON_HEGRENADE_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#include "weapon_basecsgrenade.h"
|
|
|
|
|
|
#ifdef CLIENT_DLL
|
|
|
|
#define CHEGrenade C_HEGrenade
|
|
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Fragmentation grenades
|
|
//-----------------------------------------------------------------------------
|
|
class CHEGrenade : public CBaseCSGrenade
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CHEGrenade, CBaseCSGrenade );
|
|
DECLARE_NETWORKCLASS();
|
|
DECLARE_PREDICTABLE();
|
|
|
|
CHEGrenade() {}
|
|
|
|
virtual CSWeaponID GetWeaponID( void ) const { return WEAPON_HEGRENADE; }
|
|
|
|
#ifdef CLIENT_DLL
|
|
|
|
#else
|
|
DECLARE_DATADESC();
|
|
|
|
virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer );
|
|
|
|
#endif
|
|
|
|
CHEGrenade( const CHEGrenade & ) {}
|
|
};
|
|
|
|
|
|
#endif // WEAPON_HEGRENADE_H
|