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59 lines
1.1 KiB
C++
59 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef WEAPON_CSBASE_GUN_H
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#define WEAPON_CSBASE_GUN_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "weapon_csbase.h"
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// This is the base class for pistols and rifles.
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#if defined( CLIENT_DLL )
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#define CWeaponCSBaseGun C_WeaponCSBaseGun
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#else
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#endif
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class CWeaponCSBaseGun : public CWeaponCSBase
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{
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public:
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DECLARE_CLASS( CWeaponCSBaseGun, CWeaponCSBase );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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CWeaponCSBaseGun();
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virtual void PrimaryAttack();
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virtual void Spawn();
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virtual bool Deploy();
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virtual bool Reload();
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virtual void WeaponIdle();
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// Derived classes call this to fire a bullet.
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bool CSBaseGunFire( float flCycleTime, CSWeaponMode weaponMode );
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// Usually plays the shot sound. Guns with silencers can play different sounds.
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virtual void DoFireEffects();
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virtual void ItemPostFrame();
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protected:
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float m_zoomFullyActiveTime;
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private:
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CWeaponCSBaseGun( const CWeaponCSBaseGun & );
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};
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#endif // WEAPON_CSBASE_GUN_H
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