mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 09:33:00 +00:00
47 lines
925 B
C++
47 lines
925 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef HEGRENADE_PROJECTILE_H
|
|
#define HEGRENADE_PROJECTILE_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "basecsgrenade_projectile.h"
|
|
|
|
class CHEGrenadeProjectile : public CBaseCSGrenadeProjectile
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CHEGrenadeProjectile, CBaseCSGrenadeProjectile );
|
|
|
|
|
|
// Overrides.
|
|
public:
|
|
virtual void Spawn();
|
|
virtual void Precache();
|
|
virtual void BounceSound( void );
|
|
virtual void Detonate();
|
|
|
|
// Grenade stuff.
|
|
public:
|
|
|
|
static CHEGrenadeProjectile* Create(
|
|
const Vector &position,
|
|
const QAngle &angles,
|
|
const Vector &velocity,
|
|
const AngularImpulse &angVelocity,
|
|
CBaseCombatCharacter *pOwner,
|
|
float timer );
|
|
|
|
void SetTimer( float timer );
|
|
|
|
private:
|
|
float m_flDetonateTime;
|
|
};
|
|
|
|
|
|
#endif // HEGRENADE_PROJECTILE_H
|