mirror of
https://github.com/nillerusr/source-engine.git
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89 lines
2.2 KiB
C++
89 lines
2.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "convar.h"
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#include "tier0/dbg.h"
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#include "player.h"
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#include "world.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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void Test_CreateEntity( const CCommand &args )
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{
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CBasePlayer *pPlayer = UTIL_GetCommandClient();
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// Require a player entity or that the command was entered from the dedicated server console
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if ( !pPlayer && UTIL_GetCommandClientIndex() > 0 )
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{
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return;
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}
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if ( args.ArgC() < 2 )
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{
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Error( "Test_CreateEntity: requires entity classname argument." );
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}
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const char *pClassName = args[ 1 ];
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// Don't allow regular users to create point_servercommand entities for the same reason as blocking ent_fire
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if ( pPlayer && !Q_stricmp( pClassName, "point_servercommand" ) )
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{
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if ( engine->IsDedicatedServer() )
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{
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// We allow people with disabled autokick to do it, because they already have rcon.
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if ( pPlayer->IsAutoKickDisabled() == false )
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return;
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}
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else if ( gpGlobals->maxClients > 1 )
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{
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// On listen servers with more than 1 player, only allow the host to create point_servercommand.
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CBasePlayer *pHostPlayer = UTIL_GetListenServerHost();
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if ( pPlayer != pHostPlayer )
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return;
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}
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}
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if ( !CreateEntityByName( pClassName ) )
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{
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Error( "Test_CreateEntity( %s ) failed.", pClassName );
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}
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}
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void Test_RandomPlayerPosition()
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{
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CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
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CWorld *pWorld = GetWorldEntity();
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if ( !pPlayer )
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{
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Error( "Test_RandomPlayerPosition: no local player entity." );
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}
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else if ( !pWorld )
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{
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Error( "Test_RandomPlayerPosition: no world entity." );
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}
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Vector vMin, vMax;
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pWorld->GetWorldBounds( vMin, vMax );
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Vector vecOrigin;
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vecOrigin.x = RandomFloat( vMin.x, vMax.x );
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vecOrigin.y = RandomFloat( vMin.y, vMax.y );
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vecOrigin.z = RandomFloat( vMin.z, vMax.z );
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pPlayer->ForceOrigin( vecOrigin );
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}
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ConCommand cc_Test_CreateEntity( "Test_CreateEntity", Test_CreateEntity, 0, FCVAR_CHEAT );
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ConCommand cc_Test_RandomPlayerPosition( "Test_RandomPlayerPosition", Test_RandomPlayerPosition, 0, FCVAR_CHEAT );
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