mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-28 17:13:03 +00:00
192 lines
4.7 KiB
C++
192 lines
4.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "basecombatweapon.h"
|
|
#include "explode.h"
|
|
#include "eventqueue.h"
|
|
#include "gamerules.h"
|
|
#include "ammodef.h"
|
|
#include "in_buttons.h"
|
|
#include "soundent.h"
|
|
#include "ndebugoverlay.h"
|
|
#include "vstdlib/random.h"
|
|
#include "engine/IEngineSound.h"
|
|
#include "game.h"
|
|
|
|
#include "player.h"
|
|
#include "entitylist.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
// Spawnflags
|
|
#define SF_MESSAGE_DISABLED 1
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
class CMessageEntity : public CPointEntity
|
|
{
|
|
DECLARE_CLASS( CMessageEntity, CPointEntity );
|
|
|
|
public:
|
|
void Spawn( void );
|
|
void Activate( void );
|
|
void Think( void );
|
|
void DrawOverlays(void);
|
|
|
|
virtual void UpdateOnRemove();
|
|
|
|
void InputEnable( inputdata_t &inputdata );
|
|
void InputDisable( inputdata_t &inputdata );
|
|
|
|
DECLARE_DATADESC();
|
|
|
|
protected:
|
|
int m_radius;
|
|
string_t m_messageText;
|
|
bool m_drawText;
|
|
bool m_bDeveloperOnly;
|
|
bool m_bEnabled;
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( point_message, CMessageEntity );
|
|
|
|
BEGIN_DATADESC( CMessageEntity )
|
|
|
|
DEFINE_KEYFIELD( m_radius, FIELD_INTEGER, "radius" ),
|
|
DEFINE_KEYFIELD( m_messageText, FIELD_STRING, "message" ),
|
|
DEFINE_KEYFIELD( m_bDeveloperOnly, FIELD_BOOLEAN, "developeronly" ),
|
|
DEFINE_FIELD( m_drawText, FIELD_BOOLEAN ),
|
|
DEFINE_FIELD( m_bEnabled, FIELD_BOOLEAN ),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
|
|
|
|
END_DATADESC()
|
|
|
|
static CUtlVector< CHandle< CMessageEntity > > g_MessageEntities;
|
|
|
|
//-----------------------------------------
|
|
// Spawn
|
|
//-----------------------------------------
|
|
void CMessageEntity::Spawn( void )
|
|
{
|
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
|
m_drawText = false;
|
|
m_bDeveloperOnly = false;
|
|
m_bEnabled = !HasSpawnFlags( SF_MESSAGE_DISABLED );
|
|
//m_debugOverlays |= OVERLAY_TEXT_BIT; // make sure we always show the text
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMessageEntity::Activate( void )
|
|
{
|
|
BaseClass::Activate();
|
|
|
|
CHandle< CMessageEntity > h;
|
|
h = this;
|
|
g_MessageEntities.AddToTail( h );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMessageEntity::UpdateOnRemove()
|
|
{
|
|
BaseClass::UpdateOnRemove();
|
|
|
|
CHandle< CMessageEntity > h;
|
|
h = this;
|
|
g_MessageEntities.FindAndRemove( h );
|
|
|
|
BaseClass::UpdateOnRemove();
|
|
}
|
|
|
|
//-----------------------------------------
|
|
// Think
|
|
//-----------------------------------------
|
|
void CMessageEntity::Think( void )
|
|
{
|
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
|
|
|
// check for player distance
|
|
CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
|
|
|
|
if ( !pPlayer || ( pPlayer->GetFlags() & FL_NOTARGET ) )
|
|
return;
|
|
|
|
Vector worldTargetPosition = pPlayer->EyePosition();
|
|
|
|
// bail if player is too far away
|
|
if ( (worldTargetPosition - GetAbsOrigin()).Length() > m_radius )
|
|
{
|
|
m_drawText = false;
|
|
return;
|
|
}
|
|
|
|
// turn on text
|
|
m_drawText = true;
|
|
}
|
|
|
|
//-------------------------------------------
|
|
//-------------------------------------------
|
|
void CMessageEntity::DrawOverlays(void)
|
|
{
|
|
if ( !m_drawText )
|
|
return;
|
|
|
|
if ( m_bDeveloperOnly && !g_pDeveloper->GetInt() )
|
|
return;
|
|
|
|
if ( !m_bEnabled )
|
|
return;
|
|
|
|
// display text if they are within range
|
|
char tempstr[512];
|
|
Q_snprintf( tempstr, sizeof(tempstr), "%s", STRING(m_messageText) );
|
|
EntityText( 0, tempstr, 0);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMessageEntity::InputEnable( inputdata_t &inputdata )
|
|
{
|
|
m_bEnabled = true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMessageEntity::InputDisable( inputdata_t &inputdata )
|
|
{
|
|
m_bEnabled = false;
|
|
}
|
|
|
|
// This is a hack to make point_message stuff appear in developer 0 release builds
|
|
// for now
|
|
void DrawMessageEntities()
|
|
{
|
|
int c = g_MessageEntities.Count();
|
|
for ( int i = c - 1; i >= 0; i-- )
|
|
{
|
|
CMessageEntity *me = g_MessageEntities[ i ];
|
|
if ( !me )
|
|
{
|
|
g_MessageEntities.Remove( i );
|
|
continue;
|
|
}
|
|
|
|
me->DrawOverlays();
|
|
}
|
|
}
|