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56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef EXTINGUISHERJET_H
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#define EXTINGUISHERJET_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "baseparticleentity.h"
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class CExtinguisherJet : public CBaseEntity
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{
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public:
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DECLARE_CLASS( CExtinguisherJet, CBaseEntity );
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CExtinguisherJet( void );
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virtual void Spawn( void );
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virtual void Precache();
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void TurnOn( void );
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void TurnOff( void );
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void InputEnable( inputdata_t &inputdata );
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void InputDisable( inputdata_t &inputdata );
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void InputToggle( inputdata_t &inputdata );
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virtual void Think( void );
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void ExtinguishThink( void );
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS();
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// Stuff from the datatable.
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public:
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CNetworkVar( bool, m_bEmit ); // Emit particles?
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CNetworkVar( int, m_nLength ); // Length of jet
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CNetworkVar( int, m_nSize ); // Size of jet (as in width and noise of particle movement)
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int m_nRadius; // Radius area to extinguish where jet hits
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float m_flStrength; // Strength of the extinguisher
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bool m_bEnabled;
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//Used for viewmodel
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CNetworkVar( bool, m_bUseMuzzlePoint );
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bool m_bAutoExtinguish; //Whether extinguisher should put out fires in its think, or let owner do it
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};
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#endif // EXTINGUISHERJET_H
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