mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 09:33:00 +00:00
264 lines
7.1 KiB
C++
264 lines
7.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "entitylist.h"
|
|
#include "ai_basenpc.h"
|
|
#include "npc_citizen17.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
#define MAX_ALLIES 10
|
|
|
|
class CAI_AllyManager : public CBaseEntity
|
|
{
|
|
DECLARE_CLASS( CAI_AllyManager, CBaseEntity );
|
|
|
|
public:
|
|
void Spawn();
|
|
|
|
void CountAllies( int *pTotal, int *pMedics );
|
|
|
|
private:
|
|
int m_iMaxAllies;
|
|
int m_iMaxMedics;
|
|
|
|
int m_iAlliesLast;
|
|
int m_iMedicsLast;
|
|
public:
|
|
void WatchCounts();
|
|
|
|
// Input functions
|
|
void InputSetMaxAllies( inputdata_t &inputdata );
|
|
void InputSetMaxMedics( inputdata_t &inputdata );
|
|
void InputReplenish( inputdata_t &inputdata );
|
|
|
|
// Outputs
|
|
COutputEvent m_SpawnAlly[ MAX_ALLIES ];
|
|
COutputEvent m_SpawnMedicAlly;
|
|
COutputEvent m_OnZeroAllies;
|
|
COutputEvent m_OnZeroMedicAllies;
|
|
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
ConVar ai_ally_manager_debug("ai_ally_manager_debug", "0" );
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS( ai_ally_manager, CAI_AllyManager );
|
|
|
|
BEGIN_DATADESC( CAI_AllyManager )
|
|
DEFINE_KEYFIELD( m_iMaxAllies, FIELD_INTEGER, "maxallies" ),
|
|
DEFINE_KEYFIELD( m_iMaxMedics, FIELD_INTEGER, "maxmedics" ),
|
|
DEFINE_FIELD( m_iAlliesLast, FIELD_INTEGER ),
|
|
DEFINE_FIELD( m_iMedicsLast, FIELD_INTEGER ),
|
|
|
|
DEFINE_THINKFUNC( WatchCounts ),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetMaxAllies", InputSetMaxAllies ),
|
|
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetMaxMedics", InputSetMaxMedics ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Replenish", InputReplenish ),
|
|
|
|
// Outputs
|
|
DEFINE_OUTPUT( m_SpawnAlly[ 0 ], "SpawnAlly0" ),
|
|
DEFINE_OUTPUT( m_SpawnAlly[ 1 ], "SpawnAlly1" ),
|
|
DEFINE_OUTPUT( m_SpawnAlly[ 2 ], "SpawnAlly2" ),
|
|
DEFINE_OUTPUT( m_SpawnAlly[ 3 ], "SpawnAlly3" ),
|
|
DEFINE_OUTPUT( m_SpawnAlly[ 4 ], "SpawnAlly4" ),
|
|
DEFINE_OUTPUT( m_SpawnAlly[ 5 ], "SpawnAlly5" ),
|
|
DEFINE_OUTPUT( m_SpawnAlly[ 6 ], "SpawnAlly6" ),
|
|
DEFINE_OUTPUT( m_SpawnAlly[ 7 ], "SpawnAlly7" ),
|
|
DEFINE_OUTPUT( m_SpawnAlly[ 8 ], "SpawnAlly8" ),
|
|
DEFINE_OUTPUT( m_SpawnAlly[ 9 ], "SpawnAlly9" ),
|
|
|
|
DEFINE_OUTPUT( m_SpawnMedicAlly, "SpawnMedicAlly" ),
|
|
|
|
DEFINE_OUTPUT( m_OnZeroAllies, "OnZeroAllies" ),
|
|
DEFINE_OUTPUT( m_OnZeroMedicAllies, "OnZeroMedicAllies" ),
|
|
|
|
END_DATADESC()
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CAI_AllyManager::Spawn()
|
|
{
|
|
SetThink( &CAI_AllyManager::WatchCounts );
|
|
SetNextThink( gpGlobals->curtime + 1.0 );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CAI_AllyManager::WatchCounts()
|
|
{
|
|
// Count the number of allies with the player right now.
|
|
int iCurrentAllies;
|
|
int iCurrentMedics;
|
|
|
|
CountAllies( &iCurrentAllies, &iCurrentMedics );
|
|
|
|
if ( !iCurrentAllies && m_iAlliesLast )
|
|
m_OnZeroAllies.FireOutput( this, this, 0 );
|
|
|
|
if ( !iCurrentMedics && m_iMedicsLast )
|
|
m_OnZeroMedicAllies.FireOutput( this, this, 0 );
|
|
|
|
m_iAlliesLast = iCurrentAllies;
|
|
m_iMedicsLast = iCurrentMedics;
|
|
|
|
SetNextThink( gpGlobals->curtime + 1.0 );
|
|
|
|
if ( ai_ally_manager_debug.GetBool() )
|
|
DevMsg( "Ally manager counts %d allies, %d of which are medics\n", iCurrentAllies, iCurrentMedics );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CAI_AllyManager::CountAllies( int *pTotal, int *pMedics )
|
|
{
|
|
(*pTotal) = (*pMedics) = 0;
|
|
|
|
if ( !AI_IsSinglePlayer() )
|
|
{
|
|
// @TODO (toml 10-22-04): no MP support right now
|
|
return;
|
|
}
|
|
|
|
const Vector & vPlayerPos = UTIL_GetLocalPlayer()->GetAbsOrigin();
|
|
CAI_BaseNPC ** ppAIs = g_AI_Manager.AccessAIs();
|
|
int nAIs = g_AI_Manager.NumAIs();
|
|
|
|
for ( int i = 0; i < nAIs; i++ )
|
|
{
|
|
if ( ppAIs[i]->IsAlive() && ppAIs[i]->IsPlayerAlly() )
|
|
{
|
|
// Vital allies do not count.
|
|
if( ppAIs[i]->Classify() == CLASS_PLAYER_ALLY_VITAL )
|
|
continue;
|
|
|
|
// They only count if I can use them.
|
|
if( ppAIs[i]->HasSpawnFlags(SF_CITIZEN_NOT_COMMANDABLE) )
|
|
continue;
|
|
|
|
// They only count if I can use them.
|
|
if( ppAIs[i]->IRelationType( UTIL_GetLocalPlayer() ) != D_LI )
|
|
continue;
|
|
|
|
// Skip distant NPCs
|
|
if ( !ppAIs[i]->IsInPlayerSquad() &&
|
|
!UTIL_FindClientInPVS( ppAIs[i]->edict() ) &&
|
|
( ( ppAIs[i]->GetAbsOrigin() - vPlayerPos ).LengthSqr() > 150*12 ||
|
|
fabsf( ppAIs[i]->GetAbsOrigin().z - vPlayerPos.z ) > 192 ) )
|
|
continue;
|
|
|
|
if( FClassnameIs( ppAIs[i], "npc_citizen" ) )
|
|
{
|
|
CNPC_Citizen *pCitizen = assert_cast<CNPC_Citizen *>(ppAIs[i]);
|
|
if ( !pCitizen->CanJoinPlayerSquad() )
|
|
continue;
|
|
|
|
if ( pCitizen->WasInPlayerSquad() && !pCitizen->IsInPlayerSquad() )
|
|
continue;
|
|
|
|
if ( ppAIs[i]->HasSpawnFlags( SF_CITIZEN_MEDIC ) )
|
|
(*pMedics)++;
|
|
}
|
|
|
|
(*pTotal)++;
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : &inputdata -
|
|
//-----------------------------------------------------------------------------
|
|
void CAI_AllyManager::InputSetMaxAllies( inputdata_t &inputdata )
|
|
{
|
|
m_iMaxAllies = inputdata.value.Int();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CAI_AllyManager::InputSetMaxMedics( inputdata_t &inputdata )
|
|
{
|
|
m_iMaxMedics = inputdata.value.Int();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : &inputdata -
|
|
//-----------------------------------------------------------------------------
|
|
void CAI_AllyManager::InputReplenish( inputdata_t &inputdata )
|
|
{
|
|
// Count the number of allies with the player right now.
|
|
int iCurrentAllies;
|
|
int iCurrentMedics;
|
|
|
|
CountAllies( &iCurrentAllies, &iCurrentMedics );
|
|
|
|
// TOTAL number of allies to be replaced.
|
|
int iReplaceAllies = m_iMaxAllies - iCurrentAllies;
|
|
|
|
// The number of total allies that should be medics.
|
|
int iReplaceMedics = m_iMaxMedics - iCurrentMedics;
|
|
|
|
if( iReplaceMedics > iReplaceAllies )
|
|
{
|
|
// Clamp medics.
|
|
iReplaceMedics = iReplaceAllies;
|
|
}
|
|
|
|
// Medics.
|
|
if( m_iMaxMedics > 0 )
|
|
{
|
|
|
|
if( iReplaceMedics > MAX_ALLIES )
|
|
{
|
|
// This error is fatal now. (sjb)
|
|
Msg("**ERROR! ai_allymanager - ReplaceMedics > MAX_ALLIES\n" );
|
|
return;
|
|
}
|
|
|
|
if ( ai_ally_manager_debug.GetBool() )
|
|
DevMsg( "Ally manager spawning %d medics\n", iReplaceMedics );
|
|
|
|
int i;
|
|
for( i = 0 ; i < iReplaceMedics ; i++ )
|
|
{
|
|
m_SpawnMedicAlly.FireOutput( this, this, 0 );
|
|
|
|
// Don't forget to count this guy against the number of
|
|
// allies to be replenished.
|
|
iReplaceAllies--;
|
|
}
|
|
}
|
|
|
|
// Allies
|
|
if( iReplaceAllies < 1 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if( iReplaceAllies > MAX_ALLIES )
|
|
{
|
|
Msg("**ERROR! ai_allymanager - ReplaceAllies > MAX_ALLIES\n" );
|
|
iReplaceAllies = MAX_ALLIES;
|
|
}
|
|
|
|
if ( ai_ally_manager_debug.GetBool() )
|
|
DevMsg( "Ally manager spawning %d regulars\n", iReplaceAllies );
|
|
|
|
int i;
|
|
for( i = 0 ; i < iReplaceAllies ; i++ )
|
|
{
|
|
m_SpawnAlly[ i ].FireOutput( this, this, 0 );
|
|
}
|
|
}
|