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64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Base combat character with no AI
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef HL1_NPC_BARNACLE_H
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#define HL1_NPC_BARNACLE_H
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#include "hl1_ai_basenpc.h"
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#include "rope_physics.h"
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#define BARNACLE_BODY_HEIGHT 44 // how 'tall' the barnacle's model is.
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#define BARNACLE_PULL_SPEED 8
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#define BARNACLE_KILL_VICTIM_DELAY 5 // how many seconds after pulling prey in to gib them.
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//=========================================================
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// Monster's Anim Events Go Here
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//=========================================================
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#define BARNACLE_AE_PUKEGIB 2
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CNPC_Barnacle : public CHL1BaseNPC
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{
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DECLARE_CLASS( CNPC_Barnacle, CHL1BaseNPC );
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public:
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void Spawn( void );
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void InitTonguePosition( void );
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void Precache( void );
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CBaseEntity* TongueTouchEnt ( float *pflLength );
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Class_T Classify ( void );
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void HandleAnimEvent( animevent_t *pEvent );
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void BarnacleThink ( void );
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void WaitTillDead ( void );
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void Event_Killed( const CTakeDamageInfo &info );
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int OnTakeDamage_Alive( const CTakeDamageInfo &info );
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DECLARE_DATADESC();
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float m_flAltitude;
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float m_flKillVictimTime;
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int m_cGibs;// barnacle loads up on gibs each time it kills something.
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bool m_fLiftingPrey;
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float m_flTongueAdj;
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float m_flIgnoreTouchesUntil;
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public:
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DEFINE_CUSTOM_AI;
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};
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#endif //HL1_NPC_BARNACLE_H
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