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36 lines
813 B
C++
36 lines
813 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef ROCKET_PSCHRECK_H
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#define ROCKET_PSCHRECK_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define PSCHRECK_ROCKET_MODEL "models/weapons/w_panzerschreck_rocket.mdl"
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#include "dod_baserocket.h"
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class CPschreckRocket : public CDODBaseRocket
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{
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public:
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DECLARE_CLASS( CPschreckRocket, CDODBaseRocket );
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CPschreckRocket() {}
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virtual void Spawn();
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virtual void Precache();
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static CPschreckRocket *Create( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner );
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virtual DODWeaponID GetEmitterWeaponID() { return WEAPON_PSCHRECK; }
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private:
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CPschreckRocket( const CPschreckRocket & );
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};
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#endif //ROCKET_PSCHRECK_H
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