mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 09:33:00 +00:00
32 lines
953 B
C++
32 lines
953 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
#ifndef GRENADE_TRAIL_H
|
|
#define GRENADE_TRAIL_H
|
|
|
|
#include "baseparticleentity.h"
|
|
|
|
//==================================================
|
|
// SmokeTrail
|
|
//==================================================
|
|
|
|
class CGrenadeTrail : public CBaseParticleEntity
|
|
{
|
|
DECLARE_DATADESC();
|
|
public:
|
|
DECLARE_CLASS( CGrenadeTrail, CBaseParticleEntity );
|
|
DECLARE_SERVERCLASS();
|
|
|
|
CGrenadeTrail();
|
|
void SetEmit(bool bVal);
|
|
void FollowEntity( CBaseEntity *pEntity, const char *pAttachmentName = NULL);
|
|
static CGrenadeTrail* CreateGrenadeTrail();
|
|
|
|
public:
|
|
CNetworkVar( float, m_SpawnRate ); // How many particles per second.
|
|
CNetworkVar( float, m_ParticleLifetime ); // How long do the particles live?
|
|
CNetworkVar( bool, m_bEmit );
|
|
CNetworkVar( float, m_StopEmitTime ); // When do I stop emitting particles?
|
|
CNetworkVar( int, m_nAttachment );
|
|
};
|
|
|
|
#endif //GRENADE_TRAIL_H
|