mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 09:33:00 +00:00
39 lines
843 B
C++
39 lines
843 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef DOD_SMOKEGRENADE_US_H
|
|
#define DOD_SMOKEGRENADE_US_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "dod_smokegrenade.h"
|
|
|
|
class CDODSmokeGrenadeUS : public CDODSmokeGrenade
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CDODSmokeGrenadeUS, CDODSmokeGrenade );
|
|
|
|
// Overrides.
|
|
public:
|
|
CDODSmokeGrenadeUS() {}
|
|
virtual void Spawn();
|
|
virtual void Precache();
|
|
|
|
// Grenade stuff.
|
|
public:
|
|
static CDODSmokeGrenadeUS* Create(
|
|
const Vector &position,
|
|
const QAngle &angles,
|
|
const Vector &velocity,
|
|
const AngularImpulse &angVelocity,
|
|
CBaseCombatCharacter *pOwner );
|
|
|
|
virtual DODWeaponID GetEmitterWeaponID() { return WEAPON_SMOKE_US; }
|
|
};
|
|
|
|
#endif // DOD_SMOKEGRENADE_US_H
|