mirror of
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548 lines
15 KiB
C++
548 lines
15 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#include "../EventLog.h"
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#include "team.h"
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#include "KeyValues.h"
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#include "dod_shareddefs.h"
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#include "dod_team.h"
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#define LOG_DETAIL_ENEMY_ATTACKS 1
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#define LOG_DETAIL_TEAMMATE_ATTACKS 2
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ConVar mp_logdetail( "mp_logdetail", "0", FCVAR_NONE, "Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)", true, 0.0f, true, 3.0f );
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class CDODEventLog : public CEventLog
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{
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private:
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typedef CEventLog BaseClass;
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public:
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bool PrintEvent( IGameEvent * event ) // override virtual function
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{
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if ( !PrintDodEvent( event ) ) // allow DOD to override logging
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{
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return BaseClass::PrintEvent( event );
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}
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else
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{
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return true;
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}
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}
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bool Init()
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{
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BaseClass::Init();
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ListenForGameEvent( "player_death" );
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ListenForGameEvent( "player_hurt" );
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ListenForGameEvent( "player_changeclass" );
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ListenForGameEvent( "dod_warmup_begins" );
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ListenForGameEvent( "dod_warmup_ends" );
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ListenForGameEvent( "dod_round_start" );
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ListenForGameEvent( "dod_restart_round" );
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ListenForGameEvent( "dod_ready_restart" );
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ListenForGameEvent( "dod_allies_ready" );
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ListenForGameEvent( "dod_axis_ready" );
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ListenForGameEvent( "dod_round_restart_seconds" );
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ListenForGameEvent( "dod_team_scores" );
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ListenForGameEvent( "dod_round_win" );
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ListenForGameEvent( "dod_tick_points" );
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ListenForGameEvent( "dod_game_over" );
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ListenForGameEvent( "dod_point_captured" );
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ListenForGameEvent( "dod_capture_blocked" );
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ListenForGameEvent( "dod_bomb_planted" );
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ListenForGameEvent( "dod_bomb_exploded" );
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ListenForGameEvent( "dod_bomb_defused" );
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ListenForGameEvent( "dod_kill_planter" );
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ListenForGameEvent( "dod_kill_defuser" );
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return true;
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}
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protected:
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bool PrintDodEvent( IGameEvent * event ) // print Mod specific logs
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{
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const char *eventName = event->GetName();
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if ( !Q_strncmp( eventName, "server_", strlen("server_")) )
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{
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return false; // ignore server_ messages
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}
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if ( FStrEq( eventName, "player_death" ) )
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{
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const int userid = event->GetInt( "userid" );
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CBasePlayer *pPlayer = UTIL_PlayerByUserId( userid );
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if ( !pPlayer )
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{
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return false;
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}
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const int attackerid = event->GetInt("attacker" );
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const char *weapon = event->GetString( "weapon" );
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CBasePlayer *pAttacker = UTIL_PlayerByUserId( attackerid );
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if ( pPlayer == pAttacker )
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{
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"%s\"\n",
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName(),
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weapon
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);
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}
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else if ( pAttacker )
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{
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" killed \"%s<%i><%s><%s>\" with \"%s\"\n",
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pAttacker->GetPlayerName(),
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attackerid,
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pAttacker->GetNetworkIDString(),
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pAttacker->GetTeam()->GetName(),
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName(),
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weapon
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);
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}
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else
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{
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// killed by the world
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"world\"\n",
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName()
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);
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}
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// Domination and Revenge
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// pAttacker //int attackerid = engine->GetPlayerForUserID( event->GetInt( "attacker" ) );
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// pPlayer //int userid = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
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if ( event->GetInt( "dominated" ) > 0 && pAttacker )
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{
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"domination\" against \"%s<%i><%s><%s>\"\n",
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pAttacker->GetPlayerName(),
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attackerid,
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pAttacker->GetNetworkIDString(),
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pAttacker->GetTeam()->GetName(),
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName()
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);
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}
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if ( event->GetInt( "revenge" ) > 0 && pAttacker )
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{
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"revenge\" against \"%s<%i><%s><%s>\"\n",
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pAttacker->GetPlayerName(),
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attackerid,
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pAttacker->GetNetworkIDString(),
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pAttacker->GetTeam()->GetName(),
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName()
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);
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}
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return true;
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}
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else if ( FStrEq( eventName, "player_hurt" ) )
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{
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const int userid = event->GetInt( "userid" );
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CBasePlayer *pPlayer = UTIL_PlayerByUserId( userid );
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if ( !pPlayer )
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{
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return false;
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}
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const int attackerid = event->GetInt("attacker" );
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const char *weapon = event->GetString( "weapon" );
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CBasePlayer *pAttacker = UTIL_PlayerByUserId( attackerid );
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if ( !pAttacker )
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{
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return false;
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}
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bool isTeamAttack = ( (pPlayer->GetTeamNumber() == pAttacker->GetTeamNumber() ) && (pPlayer != pAttacker) );
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int detail = mp_logdetail.GetInt();
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if ( ( isTeamAttack && ( detail & LOG_DETAIL_TEAMMATE_ATTACKS ) ) ||
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( !isTeamAttack && ( detail & LOG_DETAIL_ENEMY_ATTACKS ) ) )
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{
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int hitgroup = event->GetInt( "hitgroup" );
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const char *hitgroupStr = "GENERIC";
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switch ( hitgroup )
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{
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case HITGROUP_GENERIC:
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hitgroupStr = "generic";
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break;
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case HITGROUP_HEAD:
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hitgroupStr = "head";
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break;
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case HITGROUP_CHEST:
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hitgroupStr = "chest";
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break;
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case HITGROUP_STOMACH:
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hitgroupStr = "stomach";
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break;
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case HITGROUP_LEFTARM:
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hitgroupStr = "left arm";
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break;
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case HITGROUP_RIGHTARM:
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hitgroupStr = "right arm";
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break;
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case HITGROUP_LEFTLEG:
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hitgroupStr = "left leg";
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break;
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case HITGROUP_RIGHTLEG:
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hitgroupStr = "right leg";
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break;
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}
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" attacked \"%s<%i><%s><%s>\" with \"%s\" (damage \"%d\") (health \"%d\") (hitgroup \"%s\")\n",
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pAttacker->GetPlayerName(),
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attackerid,
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pAttacker->GetNetworkIDString(),
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pAttacker->GetTeam()->GetName(),
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName(),
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weapon,
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event->GetInt( "damage" ),
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event->GetInt( "health" ),
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hitgroupStr );
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}
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return true;
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}
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else if ( FStrEq( eventName, "player_changeclass" ) )
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{
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const int userid = event->GetInt( "userid" );
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CBasePlayer *pPlayer = UTIL_PlayerByUserId( userid );
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if ( !pPlayer )
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{
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return false;
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}
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int iClass = event->GetInt("class");
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int iTeam = pPlayer->GetTeamNumber();
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if ( iTeam != TEAM_ALLIES && iTeam != TEAM_AXIS )
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return true;
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CDODTeam *pTeam = GetGlobalDODTeam( iTeam );
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if ( iClass == PLAYERCLASS_RANDOM )
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{
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" changed role to \"Random\"\n",
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString(),
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pTeam->GetName()
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);
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}
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else if ( iClass < GetGlobalDODTeam(iTeam)->GetNumPlayerClasses() )
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{
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const CDODPlayerClassInfo &pInfo = GetGlobalDODTeam(iTeam)->GetPlayerClassInfo( iClass );
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" changed role to \"%s\"\n",
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString(),
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pTeam->GetName(),
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pInfo.m_szPrintName
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);
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}
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return true;
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}
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else if ( FStrEq( eventName, "dod_warmup_begins" ) )
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{
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UTIL_LogPrintf( "World triggered \"Warmup_Begin\"\n" );
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return true;
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}
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else if ( FStrEq( eventName, "dod_warmup_ends" ) )
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{
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UTIL_LogPrintf( "World triggered \"Warmup_Ends\"\n" );
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return true;
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}
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else if ( FStrEq( eventName, "dod_round_start" ) )
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{
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UTIL_LogPrintf("World triggered \"Round_Start\"\n");
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return true;
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}
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else if ( FStrEq( eventName, "dod_restart_round" ) )
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{
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UTIL_LogPrintf("World triggered \"Round_Restart\"\n");
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return true;
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}
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else if ( FStrEq( eventName, "dod_ready_restart" ) )
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{
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UTIL_LogPrintf( "World triggered \"Ready_Restart_Begin\"\n" );
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return true;
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}
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else if ( FStrEq( eventName, "dod_allies_ready" ) )
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{
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UTIL_LogPrintf("World triggered \"Allies Ready\"\n");
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return true;
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}
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else if ( FStrEq( eventName, "dod_axis_ready" ) )
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{
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UTIL_LogPrintf("World triggered \"Axis Ready\"\n");
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return true;
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}
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else if ( FStrEq( eventName, "dod_round_restart_seconds" ) )
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{
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UTIL_LogPrintf( "World triggered \"Round_Restart_In\" (delay \"%d\")\n", event->GetInt("seconds") );
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return true;
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}
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else if ( FStrEq( eventName, "dod_team_scores" ) )
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{
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int iAlliesRoundsWon = event->GetInt( "allies_caps" );
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int iAlliesTickPoints = event->GetInt( "allies_tick" );
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int iNumAllies = event->GetInt( "allies_players" );
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int iAxisRoundsWon = event->GetInt( "axis_caps" );
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int iAxisTickPoints = event->GetInt( "axis_tick" );
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int iNumAxis = event->GetInt( "axis_players" );
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UTIL_LogPrintf( "Team \"Allies\" triggered \"team_scores\" (roundswon \"%d\") (tickpoints \"%d\") (numplayers \"%d\")\n", iAlliesRoundsWon, iAlliesTickPoints, iNumAllies );
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UTIL_LogPrintf( "Team \"Allies\" triggered \"team_scores\" (roundswon \"%d\") (tickpoints \"%d\") (numplayers \"%d\")\n", iAxisRoundsWon, iAxisTickPoints, iNumAxis );
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return true;
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}
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else if ( FStrEq( eventName, "dod_round_win" ) )
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{
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CDODTeam *pTeam = GetGlobalDODTeam( event->GetInt( "team" ) );
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UTIL_LogPrintf( "Team \"%s\" triggered \"round_win\" (rounds_won \"%d\") (numplayers \"%d\")\n",
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pTeam->GetName(),
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pTeam->GetRoundsWon(),
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pTeam->GetNumPlayers() );
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return true;
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}
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else if ( FStrEq( eventName, "dod_tick_points" ) )
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{
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CDODTeam *pTeam = GetGlobalDODTeam( event->GetInt( "team" ) );
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int iScore = event->GetInt( "score" );
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int iTotalScore = event->GetInt( "totalscore" );
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UTIL_LogPrintf( "Team \"%s\" triggered \"tick_score\" (score \"%i\") (totalscore \"%d\") (numplayers \"%d\")\n",
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pTeam->GetName(),
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iScore,
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iTotalScore,
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pTeam->GetNumPlayers() );
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return true;
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}
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else if ( FStrEq( eventName, "dod_game_over" ) )
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{
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UTIL_LogPrintf( "World triggered \"Game_Over\" reason \"%s\"\n", event->GetString( "reason" ) );
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return true;
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}
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else if ( FStrEq( eventName, "dod_point_captured" ) )
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{
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// identifier of the area "cp" "cpname"
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int iPointIndex = event->GetInt( "cp" );
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const char *szPointName = event->GetString( "cpname" );
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const char *szCappers = event->GetString( "cappers" );
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int iNumCappers = Q_strlen( szCappers );
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if ( iNumCappers <= 0 )
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return true;
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//"Team "Allies" captured location "<3><#map_flag_2nd_axis>" with "2"
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// players (1 "Matt<UID><STEAMID><TEAM>") (2 "Player2<2><STEAMID><TEAM>")
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char buf[512];
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for ( int i=0;i<iNumCappers;i++ )
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{
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int iPlayerIndex = szCappers[i];
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Assert( iPlayerIndex != '\0' && iPlayerIndex > 0 && iPlayerIndex < MAX_PLAYERS );
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CBasePlayer *pPlayer = UTIL_PlayerByIndex( iPlayerIndex );
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if ( i == 0 )
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{
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Q_snprintf( buf, sizeof(buf), "Team \"%s\" triggered \"captured_loc\" (flagindex \"%d\") (flagname \"%s\") (numplayers \"%d\") ",
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pPlayer->GetTeam()->GetName(),
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iPointIndex,
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szPointName,
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iNumCappers );
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}
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char playerBuf[256];
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Q_snprintf( playerBuf, sizeof(playerBuf), "(player \"%s<%i><%s><%s>\") ",
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pPlayer->GetPlayerName(),
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pPlayer->GetUserID(),
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName() );
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Q_strncat( buf, playerBuf, sizeof(buf), COPY_ALL_CHARACTERS );
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}
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UTIL_LogPrintf( "%s\n", buf );
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}
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else if ( FStrEq( eventName, "dod_capture_blocked" ) )
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{
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int iPointIndex = event->GetInt( "cp" );
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const char *szPointName = event->GetString( "cpname" );
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int iBlocker = event->GetInt( "blocker" );
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CBasePlayer *pPlayer = UTIL_PlayerByIndex( iBlocker );
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if ( !pPlayer )
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return false;
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// "Matt<2><UNKNOWN><Allies>" triggered "capblock" (flagindex "2") (flagname "#map_flag_2nd_axis")
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"capblock\" (flagindex \"%d\") (flagname \"%s\")\n",
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pPlayer->GetPlayerName(),
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pPlayer->GetUserID(),
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName(),
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iPointIndex,
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szPointName );
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}
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else if ( FStrEq( eventName, "dod_bomb_planted" ) )
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{
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int iPointIndex = event->GetInt( "cp" );
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const char *szPointName = event->GetString( "cpname" );
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int iPlanter = event->GetInt( "userid" );
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CBasePlayer *pPlayer = UTIL_PlayerByUserId( iPlanter );
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if ( !pPlayer )
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return false;
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// "Matt<2><UNKNOWN><Allies>" triggered "bomb_plant" (flagindex "2") (flagname "#map_flag_2nd_axis")
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"bomb_plant\" (flagindex \"%d\") (flagname \"%s\")\n",
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pPlayer->GetPlayerName(),
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pPlayer->GetUserID(),
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName(),
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iPointIndex,
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szPointName );
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return true;
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}
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else if ( FStrEq( eventName, "dod_bomb_defused" ) )
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{
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int iPointIndex = event->GetInt( "cp" );
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const char *szPointName = event->GetString( "cpname" );
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int iDefuser = event->GetInt( "userid" );
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CBasePlayer *pPlayer = UTIL_PlayerByUserId( iDefuser );
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if ( !pPlayer )
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return false;
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// "Matt<2><UNKNOWN><Allies>" triggered "bomb_defuse" (flagindex "2") (flagname "#map_flag_2nd_axis")
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"bomb_defuse\" (flagindex \"%d\") (flagname \"%s\")\n",
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pPlayer->GetPlayerName(),
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pPlayer->GetUserID(),
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName(),
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iPointIndex,
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szPointName );
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return true;
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}
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else if ( FStrEq( eventName, "dod_kill_planter" ) )
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{
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int iKiller = event->GetInt( "userid" );
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CBasePlayer *pPlayer = UTIL_PlayerByUserId( iKiller );
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if ( !pPlayer )
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return false;
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int iVictim = event->GetInt( "victimid" );
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CBasePlayer *pVictim = UTIL_PlayerByUserId( iVictim );
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if ( !pVictim )
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return false;
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|
|
// "Matt<2><UNKNOWN><Allies>" triggered "kill_planter" against "Fred<3><UNKNOWN><Axis>"
|
|
|
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"kill_planter\" against \"%s<%i><%s><%s>\"\n",
|
|
pPlayer->GetPlayerName(),
|
|
pPlayer->GetUserID(),
|
|
pPlayer->GetNetworkIDString(),
|
|
pPlayer->GetTeam()->GetName(),
|
|
pVictim->GetPlayerName(),
|
|
pVictim->GetUserID(),
|
|
pVictim->GetNetworkIDString(),
|
|
pVictim->GetTeam()->GetName() );
|
|
|
|
return true;
|
|
}
|
|
else if ( FStrEq( eventName, "dod_kill_defuser" ) )
|
|
{
|
|
int iKiller = event->GetInt( "userid" );
|
|
|
|
CBasePlayer *pPlayer = UTIL_PlayerByUserId( iKiller );
|
|
|
|
if ( !pPlayer )
|
|
return false;
|
|
|
|
int iVictim = event->GetInt( "victimid" );
|
|
|
|
CBasePlayer *pVictim = UTIL_PlayerByUserId( iVictim );
|
|
|
|
if ( !pVictim )
|
|
return false;
|
|
|
|
// "Matt<2><UNKNOWN><Allies>" triggered "kill_defuser" against "Fred<3><UNKNOWN><Axis>"
|
|
|
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"kill_defuser\" against \"%s<%i><%s><%s>\"\n",
|
|
pPlayer->GetPlayerName(),
|
|
pPlayer->GetUserID(),
|
|
pPlayer->GetNetworkIDString(),
|
|
pPlayer->GetTeam()->GetName(),
|
|
pVictim->GetPlayerName(),
|
|
pVictim->GetUserID(),
|
|
pVictim->GetNetworkIDString(),
|
|
pVictim->GetTeam()->GetName() );
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
};
|
|
|
|
CDODEventLog g_DODEventLog;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Singleton access
|
|
//-----------------------------------------------------------------------------
|
|
IGameSystem* GameLogSystem()
|
|
{
|
|
return &g_DODEventLog;
|
|
}
|
|
|