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91 lines
4.5 KiB
C++
91 lines
4.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "dod_cvars.h"
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/*
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// Gameplay
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cvar_t cvar_forcechasecam = {"mp_forcechasecam", "1", FCVAR_SERVER };
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cvar_t cvar_forcecamera = {"mp_forcecamera", "1", FCVAR_SERVER };
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// Clan cvars
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cvar_t cvar_waveTime = {"mp_clan_respawntime", "0", FCVAR_SERVER };
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cvar_t cvar_clanRestartRound = {"mp_clan_restartround", "0", FCVAR_SERVER };
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cvar_t cvar_clanReadyRestart = {"mp_clan_readyrestart", "0", FCVAR_SERVER };
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cvar_t cvar_clanMatchWarmup = {"mp_clan_match_warmup", "0", FCVAR_SERVER };
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cvar_t cvar_clanMatch = {"mp_clan_match", "0", FCVAR_SERVER };
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cvar_t cvar_clanTimer = {"mp_clan_timer", "20", FCVAR_SERVER };
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cvar_t cvar_clanScoring = {"mp_clan_scoring", "0", FCVAR_SERVER };
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cvar_t cvar_clanScoringValuesAllies = {"mp_clan_scoring_values_allies", "111111", FCVAR_SERVER };
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cvar_t cvar_clanScoringValuesAxis = {"mp_clan_scoring_values_axis", "111111", FCVAR_SERVER };
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cvar_t cvar_clanScoringDelay = {"mp_clan_scoring_delay", "60", FCVAR_SERVER };
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cvar_t cvar_clanReadyString = {"mp_clan_ready_signal", "ready", FCVAR_SERVER };
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cvar_t cvar_clanScoringBonusAllies = {"mp_clan_scoring_bonus_allies", "-1", FCVAR_SERVER };
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cvar_t cvar_clanScoringBonusAxis = {"mp_clan_scoring_bonus_axis", "-1", FCVAR_SERVER };
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// Other Server Cvars ( Not FCVAR_SERVER! )
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//===================
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cvar_t cvar_nummapmarkers = {"mp_nummapmarkers", "1" };
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cvar_t cvar_markerstaytime = {"mp_markerstaytime", "30"};
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cvar_t cvar_teamSpectators = {"mp_allowspectators", "1" };
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cvar_t cvar_logScores = {"mp_log_scores", "0" };
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cvar_t cvar_logScoresDelay = {"mp_log_scores_delay", "60"};
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cvar_t cvar_tkPenalty = {"mp_tkpenalty", "6" };
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* now mp_limitteams * cvar_t cvar_teamOver = {"mp_teamlimit", "2" };
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cvar_t cvar_deathMsg = {"mp_deathmsg", "1" };
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cvar_t cvar_chatMsg = {"mp_chatmsg", "1" };
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cvar_t cvar_alliesclasses = {"mp_alliesclasses", "-1"};
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cvar_t cvar_axisclasses = {"mp_axisclasses", "-1"};
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*/
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ConVar mp_winlimit( "mp_winlimit", "0", FCVAR_REPLICATED | FCVAR_NOTIFY, "Max score one team can reach before server changes maps", true, 0, false, 0 );
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ConVar mp_clan_restartround( "mp_clan_restartround", "0", FCVAR_GAMEDLL, "If non-zero, the round will restart in the specified number of seconds" );
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ConVar mp_limitteams(
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"mp_limitteams",
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"2",
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FCVAR_REPLICATED,
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"Max # of players 1 team can have over another",
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true, 1, // min value
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true, 20 // max value
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);
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ConVar mp_autokick(
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"mp_autokick",
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"0",
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FCVAR_REPLICATED,
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"Kick idle/team-killing players" );
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ConVar mp_combinemglimits(
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"mp_combinemglimits",
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"0",
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FCVAR_REPLICATED,
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"Set to 1 to combine the class limit cvars for mg34 and mg42. New limit is sum of two" );
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// Class limit cvars
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// welcome to ugly-town
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ConVar mp_limitAlliesRifleman( "mp_limit_allies_rifleman", "-1", FCVAR_REPLICATED, "Class limit for team: Allies class: Rifleman" );
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ConVar mp_limitAlliesAssault( "mp_limit_allies_assault", "-1", FCVAR_REPLICATED, "Class limit for team: Allies class: Assault" );
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ConVar mp_limitAlliesSupport( "mp_limit_allies_support", "-1", FCVAR_REPLICATED, "Class limit for team: Allies class: Support" );
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ConVar mp_limitAlliesSniper( "mp_limit_allies_sniper", "-1", FCVAR_REPLICATED, "Class limit for team: Allies class: Sniper" );
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ConVar mp_limitAlliesMachinegun( "mp_limit_allies_mg", "-1", FCVAR_REPLICATED, "Class limit for team: Allies class: Machinegunner" );
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ConVar mp_limitAlliesRocket( "mp_limit_allies_rocket", "-1", FCVAR_REPLICATED, "Class limit for team: Allies class: Rocket" );
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ConVar mp_limitAxisRifleman( "mp_limit_axis_rifleman", "-1", FCVAR_REPLICATED, "Class limit for team: Axis class: Rifleman" );
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ConVar mp_limitAxisAssault( "mp_limit_axis_assault", "-1", FCVAR_REPLICATED, "Class limit for team: Axis class: Assault" );
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ConVar mp_limitAxisSupport( "mp_limit_axis_support", "-1", FCVAR_REPLICATED, "Class limit for team: Axis class: Support" );
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ConVar mp_limitAxisSniper( "mp_limit_axis_sniper", "-1", FCVAR_REPLICATED, "Class limit for team: Axis class: Sniper" );
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ConVar mp_limitAxisMachinegun( "mp_limit_axis_mg", "-1", FCVAR_REPLICATED, "Class limit for team: Axis class: Machinegunner" );
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ConVar mp_limitAxisRocket( "mp_limit_axis_rocket", "-1", FCVAR_REPLICATED, "Class limit for team: Axis class: Rocket" );
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