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54 lines
1.0 KiB
C++
54 lines
1.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef HEGRENADE_PROJECTILE_H
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#define HEGRENADE_PROJECTILE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "basecsgrenade_projectile.h"
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class CSmokeGrenadeProjectile : public CBaseCSGrenadeProjectile
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{
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public:
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DECLARE_CLASS( CSmokeGrenadeProjectile, CBaseCSGrenadeProjectile );
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DECLARE_DATADESC();
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// Overrides.
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public:
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virtual void Spawn();
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virtual void Precache();
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virtual void Detonate();
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virtual void BounceSound( void );
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void Think_Detonate();
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void Think_Fade();
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void Think_Remove();
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// Grenade stuff.
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public:
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static CSmokeGrenadeProjectile* Create(
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const Vector &position,
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const QAngle &angles,
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const Vector &velocity,
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const AngularImpulse &angVelocity,
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CBaseCombatCharacter *pOwner );
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void SetTimer( float timer );
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EHANDLE m_hSmokeEffect;
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bool m_bDidSmokeEffect;
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};
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#endif // HEGRENADE_PROJECTILE_H
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