source-engine/game/server/base_transmit_proxy.cpp
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

61 lines
1.2 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "base_transmit_proxy.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CBaseTransmitProxy::CBaseTransmitProxy( CBaseEntity *pEnt )
{
m_hEnt = pEnt;
m_refCount = 0;
}
CBaseTransmitProxy::~CBaseTransmitProxy()
{
// Unlink from our parent entity.
if ( m_hEnt )
{
m_refCount = 0xFFFF; // Prevent us from deleting ourselves again.
// m_hEnt->NetworkProp()->SetTransmitProxy( NULL );
}
}
int CBaseTransmitProxy::ShouldTransmit( const CCheckTransmitInfo *pInfo, int nPrevShouldTransmitResult )
{
// Anyone implementing a transmit proxy should override this since that's the point!!
Assert( false );
return FL_EDICT_DONTSEND;
}
void CBaseTransmitProxy::AddRef()
{
m_refCount++;
}
void CBaseTransmitProxy::Release()
{
if ( m_refCount == 0xFFFF )
{
// This means we are inside our destructor already, so we don't want to do anything here.
}
else if ( m_refCount <= 1 )
{
delete this;
}
else
{
--m_refCount;
}
}